我正在为 WPF 应用程序开发倒计时控件。 以下 xaml 演示了我所追求的内容:
<Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Red" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">3</TextBlock>
</Canvas>
<Canvas>
<Path Stroke="Blue" Fill="White">
<Path.Data>
<PathGeometry>
<PathFigure StartPoint="150,150">
<LineSegment Point="200,150" />
<ArcSegment x:Name="arc1" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<ArcSegment x:Name="arc2" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<LineSegment Point="150,150" />
</PathFigure>
</PathGeometry>
</Path.Data>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard Duration="0:0:1" Storyboard.TargetProperty="Point" RepeatBehavior="Forever">
<PointAnimationUsingPath Duration="0:0:0.5" Storyboard.TargetName="arc1">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath Duration="0:0:0.5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath BeginTime="0:0:0.5" Duration="0:0:0.5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="100,150">
<ArcSegment Size="50,50" Point="200,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</Canvas>
</Canvas>
现在,与其让整个事情变白,我想"揭示"倒计时中的下一个数字。 我以为使用OpacityMask会起作用,但是当我尝试时,事情变得很奇怪。 这是我正在处理的 xaml:
<Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Red" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">3</TextBlock>
</Canvas>
<Canvas>
<Ellipse Width="110" Height="110" Fill="Black" Canvas.Left="95" Canvas.Top="95" />
<Ellipse Width="100" Height="100" Fill="Yellow" Canvas.Left="100" Canvas.Top="100" />
<TextBlock VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="72" Canvas.Left="131" Canvas.Top="100">2</TextBlock>
<Canvas.OpacityMask>
<VisualBrush>
<VisualBrush.Visual>
<Path Stroke="Blue" Fill="White">
<Path.Data>
<PathGeometry>
<PathFigure StartPoint="150,150">
<LineSegment Point="200,150" />
<ArcSegment x:Name="arc1" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<ArcSegment x:Name="arc2" Point="200,150" Size="50,50" SweepDirection="Clockwise" />
<LineSegment Point="150,150" />
</PathFigure>
</PathGeometry>
</Path.Data>
<Path.Triggers>
<EventTrigger RoutedEvent="Path.Loaded">
<BeginStoryboard>
<Storyboard Duration="0:0:10" Storyboard.TargetProperty="Point" RepeatBehavior="Forever">
<PointAnimationUsingPath Duration="0:0:5" Storyboard.TargetName="arc1">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath Duration="0:0:5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="200,150">
<ArcSegment Size="50,50" Point="100,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
<PointAnimationUsingPath BeginTime="0:0:5" Duration="0:0:5" Storyboard.TargetName="arc2">
<PointAnimationUsingPath.PathGeometry>
<PathGeometry>
<PathFigure StartPoint="100,150">
<ArcSegment Size="50,50" Point="200,150" SweepDirection="Clockwise" />
</PathFigure>
</PathGeometry>
</PointAnimationUsingPath.PathGeometry>
</PointAnimationUsingPath>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Path.Triggers>
</Path>
</VisualBrush.Visual>
</VisualBrush>
</Canvas.OpacityMask>
</Canvas>
</Canvas>
我不知道如何描述正在发生的事情,或者为什么它以这种方式行事,但这不是我想要的,也不是我所期望的。 我缺少一些简单的东西吗? 或者任何人都可以提供一种替代方法来实现我想要的吗?
我发现了这个问题。 它与我用来创建不透明度蒙版的视觉画笔的视口/视框有关。 以下是相关更改:
<Canvas.OpacityMask>
<VisualBrush Viewbox="0,0,300,300" ViewboxUnits="Absolute" Viewport="0,0,300,300" ViewportUnits="Absolute"> ...
无论如何,我都不是 WPF 方面的专家,但我对出错的理解如下。 画笔的默认视区从边界容器的左上角开始。 在我的例子中,边界容器是我正在制作动画的路径。 在动画期间,容器的左上角正在发生变化。 构成路径的不同段是相对于这个变化的左上点定义的。 基本上,它们是相对于移动目标绘制的。 视图框设置用于指示我们希望使用与其使用的坐标系相同的整个原始视觉对象。
任何对正在发生的事情有更好理解的人都可以给出更清晰的解释,请随时编辑此答案或添加评论。