是否可以检测流是否已被客户端关闭

  • 本文关键字:是否 客户端 c# stream
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情况简介:

我有一个服务,可以接收信息并通过套接字发送回复。连接不安全。我想设置另一个可以为这些连接提供TLS的服务——这个新服务将提供一个端口,并根据提供的客户端证书分发连接。我不想使用stunnel有两个原因,一个是每个接收端口需要一个转发端口。

我目前正在尝试实现的解决方案:

本质上,我试图将SslStream(传入)与NetworkStream(传出-可能是Socket,但我将其放入NetworkStream中以匹配传入)相耦合,并将两者的读/写操作链接起来。该链接将提供客户端(通过SSL/TLS)和服务(通过不安全的连接)之间的流。

这是我想出的链接这些流的类:

public class StreamConnector
{
    public StreamConnector(Stream s1, Stream s2)
    {
        StreamConnectorState state1 = new StreamConnectorState(s1, s2);
        StreamConnectorState state2 = new StreamConnectorState(s2, s1);
        s1.BeginRead(state1.Buffer, 0, state1.Buffer.Length, new AsyncCallback(ReadCallback), state1);
        s2.BeginRead(state2.Buffer, 0, state2.Buffer.Length, new AsyncCallback(ReadCallback), state2);
    }
    private void ReadCallback(IAsyncResult result)
    {
        // Get state object.
        StreamConnectorState state = (StreamConnectorState)result.AsyncState;
        // Finish reading data.
        int length = state.InStream.EndRead(result);
        // Write data.
        state.OutStream.Write(state.Buffer, 0, length);
        // Wait for new data.
        state.InStream.BeginRead(state.Buffer, 0, state.Buffer.Length, new AsyncCallback(ReadCallback), state);
    }
}
public class StreamConnectorState
{
    private const int BYTE_ARRAY_SIZE = 4096;
    public byte[] Buffer { get; set; }
    public Stream InStream { get; set; }
    public Stream OutStream { get; set; }
    public StreamConnectorState(Stream inStream, Stream outStream)
    {
        Buffer = new byte[BYTE_ARRAY_SIZE];
        InStream = inStream;
        OutStream = outStream;
    }
}

问题:

当客户端发送完信息并处理了SslStream时,服务器没有任何关于这种情况是否发生的指示。这个StreamConnector类愉快地一直运行到永恒,没有抛出任何错误,我找不到任何应该停止的指标。(当然,我每次在ReadCallback中都会得到0的长度,但我需要能够提供长时间运行的连接,所以这不是一个好的判断方法。)

另一个潜在的问题是,即使没有可用的数据,ReadCallback也会被调用。如果我直接使用Socket而不是流,我不确定这是否会有所不同,但一遍又一遍地运行代码似乎效率很低。

我的问题:

1) 有没有一种方法可以判断流是否已经从客户端关闭?

2) 有没有更好的方法来做我想做的事情?

2a)是否有更有效的方法来运行异步读/写循环?

编辑:谢谢,罗伯特。事实证明,循环一直被调用,因为我没有关闭Streams(因为不知道如何判断何时需要关闭Streams)。我包括完整的代码解决方案,以防其他人遇到这个问题:

/// <summary>
/// Connects the read/write operations of two provided streams
/// so long as both of the streams remain open.
/// Disposes of both streams when either of them disconnect.
/// </summary>
public class StreamConnector
{
    public StreamConnector(Stream s1, Stream s2)
    {
        StreamConnectorState state1 = new StreamConnectorState(s1, s2);
        StreamConnectorState state2 = new StreamConnectorState(s2, s1);
        s1.BeginRead(state1.Buffer, 0, state1.Buffer.Length, new AsyncCallback(ReadCallback), state1);
        s2.BeginRead(state2.Buffer, 0, state2.Buffer.Length, new AsyncCallback(ReadCallback), state2);
    }
    private void ReadCallback(IAsyncResult result)
    {
        // Get state object.
        StreamConnectorState state = (StreamConnectorState)result.AsyncState;
        // Check to make sure Streams are still connected before processing.
        if (state.InStream.IsConnected() && state.OutStream.IsConnected())
        {
            // Finish reading data.
            int length = state.InStream.EndRead(result);
            // Write data.
            state.OutStream.Write(state.Buffer, 0, length);
            // Wait for new data.
            state.InStream.BeginRead(state.Buffer, 0, state.Buffer.Length, new AsyncCallback(ReadCallback), state);
        }
        else
        {
            // Dispose of both streams if either of them is no longer connected.
            state.InStream.Dispose();
            state.OutStream.Dispose();
        }
    }
}
public class StreamConnectorState
{
    private const int BYTE_ARRAY_SIZE = 4096;
    public byte[] Buffer { get; set; }
    public Stream InStream { get; set; }
    public Stream OutStream { get; set; }
    public StreamConnectorState(Stream inStream, Stream outStream)
    {
        Buffer = new byte[BYTE_ARRAY_SIZE];
        InStream = inStream;
        OutStream = outStream;
    }
}
public static class StreamExtensions
{
    private static readonly byte[] POLLING_BYTE_ARRAY = new byte[0];
    public static bool IsConnected(this Stream stream)
    {
        try
        {
            // Twice because the first time will return without issue but
            // cause the Stream to become closed (if the Stream is actually
            // closed.)
            stream.Write(POLLING_BYTE_ARRAY, 0, POLLING_BYTE_ARRAY.Length);
            stream.Write(POLLING_BYTE_ARRAY, 0, POLLING_BYTE_ARRAY.Length);
            return true;
        }
        catch (ObjectDisposedException)
        {
            // Since we're disposing of both Streams at the same time, one
            // of the streams will be checked after it is disposed.
            return false;
        }
        catch (IOException)
        {
            // This will be thrown on the second stream.Write when the Stream
            // is closed on the client side.
            return false;
        }
    }
}

您必须尝试读取或写入套接字或任何基于套接字的东西,以检测断开连接。

尝试写入会引发异常/返回错误(取决于您的语言范例),或者可能只写入0个字节。尝试读取将引发异常/返回错误(同样取决于您的语言范例)或返回null

值得注意的是,如果您使用的是基于选择的服务器模型,断开连接的套接字在断开连接时显示为可读,即返回select,然后您尝试从中读取并获得错误或null

我忍不住认为客户端应该在处理完某种消息后告诉服务器。最好为电线被切断、电源故障或插头被拔出做好准备,但通常情况下,您希望使用某种消息结束标记来终止连接。把例外情况留给真正的问题,而不是普通的对话。

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