应用程序通过APK崩溃,但在本地工作



我被分配从存储库下载一个Android应用程序,并在一些视觉更改后,制作一个应用程序捆绑包并将其上传到Google Play。我已经能够在Android Studio的模拟器和物理设备上在本地很好地使用它。

但是,当我转到Build > Generate signed App Bundle/APK并执行此操作,然后使用 bundletools 将其安装在我用于测试的设备中时,应用程序在开始加载时不断崩溃。

我还成功地将(非工作)版本上传到Google Play,这是它抛出的错误:


at com.facebook.react.bridge.CatalystInstanceImpl.jniLoadScriptFromAssets (Native Method)
at com.facebook.react.bridge.CatalystInstanceImpl.loadScriptFromAssets (CatalystInstanceImpl.java:218)
at com.facebook.react.bridge.JSBundleLoader$1.loadScript (JSBundleLoader.java:31)
at com.facebook.react.bridge.CatalystInstanceImpl.runJSBundle (CatalystInstanceImpl.java:247)
at com.facebook.react.ReactInstanceManager.createReactContext (ReactInstanceManager.java:1152)
at com.facebook.react.ReactInstanceManager.access$900 (ReactInstanceManager.java:123)
at com.facebook.react.ReactInstanceManager$5.run (ReactInstanceManager.java:943)
at java.lang.Thread.run (Thread.java:818)

我尝试了多种方法,包括编辑build.gradle,篡改签名等。

这是我当前的build.gradle:


import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
*   // the name of the generated asset file containing your JS bundle
*   bundleAssetName: "index.android.bundle",
*
*   // the entry file for bundle generation
*   entryFile: "index.android.js",
*
*   // whether to bundle JS and assets in debug mode
*   bundleInDebug: false,
*
*   // whether to bundle JS and assets in release mode
*   bundleInRelease: true,
*
*   // whether to bundle JS and assets in another build variant (if configured).
*   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
*   // The configuration property can be in the following formats
*   //         'bundleIn${productFlavor}${buildType}'
*   //         'bundleIn${buildType}'
*   // bundleInFreeDebug: true,
*   // bundleInPaidRelease: true,
*   // bundleInBeta: true,
*
*   // whether to disable dev mode in custom build variants (by default only disabled in release)
*   // for example: to disable dev mode in the staging build type (if configured)
*   devDisabledInStaging: true,
*   // The configuration property can be in the following formats
*   //         'devDisabledIn${productFlavor}${buildType}'
*   //         'devDisabledIn${buildType}'
*
*   // the root of your project, i.e. where "package.json" lives
*   root: "../../",
*
*   // where to put the JS bundle asset in debug mode
*   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
*   // where to put the JS bundle asset in release mode
*   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
*   // where to put drawable resources / React Native assets, e.g. the ones you use via
*   // require('./image.png')), in debug mode
*   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
*   // where to put drawable resources / React Native assets, e.g. the ones you use via
*   // require('./image.png')), in release mode
*   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
*   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
*   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
*   // date; if you have any other folders that you want to ignore for performance reasons (gradle
*   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
*   // for example, you might want to remove it from here.
*   inputExcludes: ["android/**", "ios/**"],
*
*   // override which node gets called and with what additional arguments
*   nodeExecutableAndArgs: ["node"],
*
*   // supply additional arguments to the packager
*   extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
*   - An APK that only works on ARM devices
*   - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.storev2.bexfy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 212
versionName "2.1.2"
ndk {
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
}
renderscriptTargetApi 21
renderscriptSupportModeEnabled true
missingDimensionStrategy 'react-native-camera', 'general'
multiDexEnabled true
}
signingConfigs {
release {
storeFile file("./***")
keyAlias "***"
storePassword "***"
keyPassword "***"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true  // If true, also generate a universal APK
include 'x86', 'x86_64', 'arm64-v8a', 'armeabi-v7a', 'armeabi'
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) {  // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
compileOptions {
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
implementation project(':react-native-camera')
implementation project(":rncamerakit")
implementation project(':react-native-fast-image')
implementation project(':@react-native-community_async-storage')
implementation project(':react-native-video')
implementation project(':react-native-vector-icons')
implementation project(':react-native-orientation')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
// implementation 'com.facebook.react:react-native:+'
implementation 'com.facebook.react:react-native:0.20.1'
implementation 'com.facebook:react:0.12.2.4'// From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}```

这可能是您的 Gradle 版本存在问题。尝试升级到版本 5。

classpath 'com.android.tools.build:gradle:3.4.0'
distributionUrl=https://services.gradle.org/distributions/gradle-5.1.1-all.zip

请查看此链接,并查看解决问题的完整答案:

https://github.com/facebook/react-native/issues/24861

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