从列表中获取选定的项目



我当前正在创建一个库存系统,其中用户将从列表中选择一个项目,右侧的图标将根据用户选择的项目进行更新。

我需要一种方法来获取用户当前选择的列表项。然后,我需要使用该列表项目显示用户将看到的图标。

当前我已经尝试使用库存列表上的getSelected()方法,这似乎只是返回列表中的第一个项目。我需要一种方法来获取用户当前选择的项目。

我需要在名为"库存"的列表中选择当前项目。

package com.sps.game.inventory;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.*;
import com.badlogic.gdx.scenes.scene2d.ui.*;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.sps.game.controller.InventoryController;
import com.sps.game.controller.PlayerController;
public class PlayerInventory {
    public Stage stage;
    public SpriteBatch sb;
    private Viewport viewport;
    private Skin skin = new Skin(Gdx.files.internal("core/assets/pixthulhuui/pixthulhu-ui.json"));
    private List<Item> inventory;
    private List<Image> itemImages;
    private InventoryController inventoryController;
    private InputProcessor oldInput;

    public PlayerInventory(SpriteBatch sb, PlayerController playerController) {
        this.sb = sb;
        viewport = new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), new OrthographicCamera());
        stage = new Stage(viewport, sb);
        inventoryController = new InventoryController();
        inventory = inventoryController.getInventoryList();
        itemImages = inventoryController.getImageList();
    }
    private void formatting() {
        stage = new Stage();
        Label inventoryLabel = new Label("Inventory", skin);
        Label imageLabel = new Label("Item", skin);
        Table table = new Table(skin);
        table.setDebug(true);
        table.defaults();
        table.center();
        table.setFillParent(true);
        table.add(inventoryLabel);
        table.add(imageLabel);
        table.row();

        table.add(inventory); //need a way to get the current item selected 
        table.add(itemImages.getSelected()); 
        stage.addActor(itemImages);
        stage.addActor(table);
    }
    public void setInput() {
        oldInput = Gdx.input.getInputProcessor(); //Get the old input from the user.
        Gdx.input.setInputProcessor(stage);       //Set the input to now work on the inventory.
    }
    public void update() {
        if (Gdx.input.isKeyPressed(Input.Keys.I) && oldInput == null) {
            formatting();
            setInput();
        }
        if (Gdx.input.isKeyPressed(Input.Keys.O) && oldInput != null) {
            stage.dispose();
            Gdx.input.setInputProcessor(oldInput);
            oldInput = null;
        }
    }
    public void dispose() {
        stage.dispose();
    }
}

我通过使用ClickListener找到了解决方案。

    inventory.addListener(new ClickListener() {
        public void clicked(InputEvent event, float x, float y) {
            String clickedItem = inventory.getSelected();
            table.add(clickedItem);
            System.out.println(item.getName());
            }
        });

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