在 Cocos3D 中,如何将自定义 CC3Scene 的回调调用到 UIViewController 上?
我正在关注CC3DemoMultiScene-iOS演示,这是我所做的。
感兴趣的文件: CustomCC3Layer.h
, CustomCC3Scene.h
, MainViewController.m
, MainViewController.h
CustomCC3Layer.h:这个文件中没有什么特别的
。CustomCC3Scene.h:我宣布了代表...
@class CustomCC3Scene;
@protocol CustomCC3SceneDelegate <NSObject>
@optional
-(void)sceneCallbackMethod:(CustomCC3Scene *)scene didSelectPart:(NSString*)part;
@end
@interface CustomCC3Scene : CC3Scene {
@property (nonatomic, weak) IBOutlet id< CustomCC3SceneDelegate > delegate;
@end
MainViewController.h: 继承 CustomCC3SceneDelegate
@interface MainViewController : UIViewController<CustomCC3SceneDelegate>
...
@end
MainViewController.m:我创建了3D场景,并作为UIView的子级添加。
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:[self createGLView]];
CC3Backgrounder.sharedBackgrounder.shouldRunTasksOnRequestingThread = YES;
}
-(CCGLView*) createGLView {
CGRect rect = CGRectMake(0, 0, 200, 300);
CCGLView* glView = [CCGLView viewWithFrame: rect
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8
preserveBackbuffer: NO
numberOfSamples: 1];
CCDirector* director = CCDirector.sharedDirector;
director.animationInterval = (1.0f / kAnimationFrameRate);
director.displayStats = NO;
director.view = glView;
// Run the initial static 2D intro scene
CCScene* scene = [[CustomCC3Layer layer] asCCScene];
[director runWithScene:scene];
// I need to set the delegate... but this throws unrecognized selector error
// CustomCC3Scene* xxx = (CustomCC3Scene*)[[CustomCC3Layer layer] asCCScene];
// xxx.delegate = self;
return glView;
}
我试图在 MainViewController.m 中做的是设置 CustomCC3SceneDelegate=self,但这会引发错误。如何正确设置委托,以便调用 sceneCallbackMethod:didSelectPart: ?
使用以下代码解决了我的问题:
-(CCGLView*) createGLView {
...
...
CC3Layer* layer = [CustomCC3Layer layer];
CustomCC3Scene* scene = (CustomCC3Scene*)[layer cc3Scene];
scene.delegate = self;
[director runWithScene:[layer asCCScene]];
...
}