如何更新 OpenCL 内核中的 OpenCL-OpenGL 共享缓冲区数据



我正在尝试从OpenCL内核填充OpenCL-OpenGL共享缓冲区。我写了一个简单的程序来绘制 3 个点。3 个顶点的 (x,y,z) 值填充在内核中。但这些点没有按预期绘制。我知道我没有正确访问共享缓冲区。代码如下:

cl_GLuint vbo;
struct vertex
{
  float x, y, z, w; // position
}pos[3];

void CreateVBO(){
   glGenBuffers(1,&vbo);
   glBindBuffer(GL_ARRAY_BUFFER,vbo);
   glBufferData(GL_ARRAY_BUFFER,3*sizeof(vertex),pos,GL_DYNAMIC_DRAW);
}
void Display(void)
{
    glLoadIdentity();
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPointSize(10.0);
    CreateVBO();
    glBindBuffer(GL_ARRAY_BUFFER,vbo);
    glEnableClientState(GL_VERTEX_ARRAY);
    glVertexPointer(4, GL_FLOAT, 0, 0);
    glDrawArrays(GL_POINTS,0,3);
    glDisableClientState(GL_VERTEX_ARRAY);
    glBindBuffer(GL_ARRAY_BUFFER,0);  
    glutSwapBuffers();
}
void InitGL(int argc , char * argv[])
{
    glutInit(&argc , argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutCreateWindow("Draw Points");
    glewInit();   
    glutDisplayFunc(Display);
    glClearColor(0,0,0,1);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glMatrixMode(GL_MODELVIEW);
    glEnable( GL_POINT_SMOOTH | GL_DEPTH_TEST );
}
//MAIN program  
global_item_size = local_item_size = 1
InitGL(argc,argv);
//set properties
cl_context_properties properties[] =
{
    CL_GL_CONTEXT_KHR,   (cl_context_properties)wglGetCurrentContext(),
    CL_WGL_HDC_KHR,      (cl_context_properties)wglGetCurrentDC(),
    CL_CONTEXT_PLATFORM, (cl_context_properties)platforms[i], 
    0
};
/* Create OpenCL context */
context = clCreateContext(properties, 1, device_id, NULL, NULL, &ret);
/* Create Command Queue */
cmd_queue = clCreateCommandQueue(context, device_id[0], 0, &ret);
/* Create Kernel Program from the source */
program = clCreateProgramWithSource(context, 1, (const char **)&source_str, (const size_t *)&source_size, &ret);
/* Build Kernel Program */
ret = clBuildProgram(program, 1, device_id, NULL, NULL, NULL);
/* Create OpenCL Kernel */ 
kernel = clCreateKernel(program, "drawPoints", &ret);
/* create opencl buffer*/
vbo_cl = clCreateFromGLBuffer(context,CL_MEM_READ_WRITE,vbo,NULL);
/* Set OpenCL Kernel Parameters */
ret = clSetKernelArg(kernel, 0,sizeof(cl_mem), (void *)&vbo_cl); //,
glFlush(); 
ret = clEnqueueAcquireGLObjects(cmd_queue, 1, &vbo_cl, 0,0,0);
/* Execute OpenCL Kernel */
ret = clEnqueueNDRangeKernel(cmd_queue, kernel, 1, NULL,&global_item_size, &local_item_size, 0, NULL, &event);
ret = clEnqueueReleaseGLObjects(cmd_queue, 1, &vbo_cl, 0,0,0);
clFinish(cmd_queue);
Display();
glutMainLoop();


//KERNEL CODE (Nvidia 820M Geforce GPU )
__kernel void drawPoints(__global float4* buffer) 
{
buffer[0] = (float4)(0, 1, -1, 1.0f);
buffer[1] = (float4)(-1, -1, -1, 1.0f);
buffer[2] = (float4)(1, -1, -1, 1.0f);
}

我使用的是 NVIDIA Geforce 820M GPU。目前内核只做缓冲区的填充。我尝试在函数中初始化pos[3]CreateVBO()然后尝试在内核中更新它。在这两种情况下,程序执行时都没有任何错误。在坐标 (0,0,0) 处绘制一个点,这不是预期结果。请让我知道从 OpenCL 内核修改/更新 OpenGL 缓冲区数据的正确方法。

好的。我发现了问题。我在DisplayGL()内打电话给CreateVBO();. CreateVBO()初始化缓冲区,因此设置为 (0,0,0)。

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