我是新手,正在解决GO编程语言中的问题。该代码应以随机的lissajous数字创建gif动画,并以 palate
的不同颜色生成的图像:
// Copyright © 2016 Alan A. A. Donovan & Brian W. Kernighan.
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
// Run with "web" command-line argument for web server.
// See page 13.
//!+main
// Lissajous generates GIF animations of random Lissajous figures.
package main
import (
"image"
"image/color"
"image/gif"
"io"
"math"
"math/rand"
"os"
)
//!-main
// Packages not needed by version in book.
import (
"log"
"net/http"
"time"
)
//!+main
// #00ff55
var palette = []color.Color{color.RGBA{0x00, 0xff, 0x55, 0xFF}, color.Black, color.RGBA{0x00, 0x00, 0xff, 0xFF}, color.RGBA{0xff, 0x00, 0xff, 0xFF}}
const (
whiteIndex = 0 // first color in palette
)
func main() {
//!-main
// The sequence of images is deterministic unless we seed
// the pseudo-random number generator using the current time.
// Thanks to Randall McPherson for pointing out the omission.
rand.Seed(time.Now().UTC().UnixNano())
if len(os.Args) > 1 && os.Args[1] == "web" {
//!+http
handler := func(w http.ResponseWriter, r *http.Request) {
lissajous(w)
}
http.HandleFunc("/", handler)
//!-http
log.Fatal(http.ListenAndServe("localhost:8000", nil))
return
}
//!+main
lissajous(os.Stdout)
}
func lissajous(out io.Writer) {
const (
cycles = 5 // number of complete x oscillator revolutions
res = 0.001 // angular resolution
size = 100 // image canvas covers [-size..+size]
nframes = 64 // number of animation frames
delay = 8 // delay between frames in 10ms units
)
freq := rand.Float64() * 3.0 // relative frequency of y oscillator
anim := gif.GIF{LoopCount: nframes}
phase := 0.0 // phase difference
colorIndex := 2
for i := 0; i < nframes; i++ {
rect := image.Rect(0, 0, 2*size+1, 2*size+1)
img := image.NewPaletted(rect, palette)
for t := 0.0; t < cycles*2*math.Pi; t += res {
x := math.Sin(t)
y := math.Sin(t*freq + phase)
img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5), colorIndex)
colorIndex++
}
phase += 0.1
anim.Delay = append(anim.Delay, delay)
anim.Image = append(anim.Image, img)
}
gif.EncodeAll(out, &anim) // NOTE: ignoring encoding errors
}
//!-main
这是我遇到的错误
lissajous/main.go:76: cannot use colorIndex (type int) as type uint8 in argument to img.SetColorIndex
INT和UINT8类型之间是否存在区别?
colorIndex
的类型是int
。参数类型是uint8
。int
不能分配给uint8
。以下是修复程序的一些选择:
-
将
colorIndex
声明为未型常数。const colorIndex = 2
-
将
colorIndex
称为UINT8类型:colorIndex := uint8(3)
-
转换在通话中的值:
img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5), uint8(colorIndex))
您可以用byte
在此答案中替换uint8
的所有用途,因为byte
是uint8
的别名。
在变量声明中,使用默认类型,在您的情况下, colorIndex := 2
,即colorIndex变为int,而不是uint8。
来自文档(https://golang.org/ref/spec#short_variable_declarations):"如果存在类型,则给出每个变量。; ..."
" var i = 42//i是int"
,然后
"一个非类型的常数具有默认类型,该类型是在需要键入值的上下文中隐式转换的类型不是显式类型。非类型常数的默认类型分别为布尔,符文,int,float64,complex128或字符串,具体取决于它是布尔,符文,符文,整数,浮点,浮点,复杂或字符串常数。"
因此,要获得UINT8,您应该明确将ColorIndex声明为UINT8 var colorIndex uint8 = 2
,或在IMG.SetColorIndex中施放UINT8 AS: img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5), uint8(colorIndex))