如何改变团结场景


    if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
    {
        //Call What Happens Here
    }

我想用一些将播放器发送到主菜单(场景0(的代码替换评论。顺便说一句,这是JavaScript,我正在使用Unity 5.6。完整代码在下面。

    #pragma strict
    var Player : Transform;
    var MoveSpeed = 4;
    var MinDist = 3;
    var MaxDist = 20;
    function Start()
    {
    }
    function Update ()
    {
        transform.LookAt (Player);
        if(Vector3.Distance(transform.position,Player.position) >= MinDist)
        {
            transform.position += transform.forward * MoveSpeed*Time.deltaTime;
            if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
            {
                //Call What Happens Here
            }
        }
    }    

您可以使用SceneManager.loadScene,可以使用构建索引或场景的名称

if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
    SceneManager.LoadScene(0);
}

if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
    SceneManager.LoadScene("SceneName");
}

您只需要确保将所有场景添加到构建设置

不要忘记导入 SceneManagement能够利用它。

using UnityEngine.SceneManagement;

我认为这就是您要寻找的:SceneManager。以下是文档:https://docs.unity3d.com/scriptreference/scenemanagement.scenemanager.html

#pragma strict
function Start() {
// Only specifying the sceneName or sceneBuildIndex will load the scene with the Single mode
SceneManager.LoadScene("OtherSceneName");
}

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