我有一个MKMapView(显然),它显示了用户周围的住房位置。
我有一个Radius工具,当进行选择时,应该根据用户周围的距离添加/删除注释。
我可以很好地添加/删除它,但由于某种原因,在我放大或缩小之前,注释不会显示。
这是一种根据距离添加/删除注释的方法。我试过两种不同的方法。
-
将新注释添加到数组中,然后按
[mapView addAnnotations:NSArray]
添加到映射中。 -
在使用
[mapView addAnnotation:MKMapAnnotation]
找到注释时添加它们;
1.
- (void)updateBasedDistance:(NSNumber *)distance {
//Setup increment for HUD animation loading
float hudIncrement = ( 1.0f / [[[[self appDelegate] rssParser]rssItems] count]);
//Remove all the current annotations from the map
[self._mapView removeAnnotations:self._mapView.annotations];
//Hold all the new annotations to add to map
NSMutableArray *tempAnnotations;
/*
I have an array that holds all the annotations on the map becuase
a lot of filtering/searching happens. So for memory reasons it is
more efficient to load annoations once then add/remove as needed.
*/
for (int i = 0; i < [annotations count]; i++) {
//Current annotations location
CLLocation *tempLoc = [[CLLocation alloc] initWithLatitude:[[annotations objectAtIndex:i] coordinate].latitude longitude:[[annotations objectAtIndex:i] coordinate].longitude];
//Distance of current annotaiton from user location converted to miles
CLLocationDistance miles = [self._mapView.userLocation.location distanceFromLocation:tempLoc] * 0.000621371192;
//If distance is less than user selection, add it to the map.
if (miles <= [distance floatValue]){
if (tempAnnotations == nil)
tempAnnotations = [[NSMutableArray alloc] init];
[tempAnnotations addObject:[annotations objectAtIndex:i]];
}
//For some reason, even with ARC, helps a little with memory consumption
tempLoc = nil;
//Update a progress HUD I use.
HUD.progress += hudIncrement;
}
//Add the new annotaitons to the map
if (tempAnnotations != nil)
[self._mapView addAnnotations:tempAnnotations];
}
2.
- (void)updateBasedDistance:(NSNumber *)distance {
//Setup increment for HUD animation loading
float hudIncrement = ( 1.0f / [[[[self appDelegate] rssParser]rssItems] count]);
//Remove all the current annotations from the map
[self._mapView removeAnnotations:self._mapView.annotations];
/*
I have an array that holds all the annotations on the map becuase
a lot of filtering/searching happens. So for memory reasons it is
more efficient to load annoations once then add/remove as needed.
*/
for (int i = 0; i < [annotations count]; i++) {
//Current annotations location
CLLocation *tempLoc = [[CLLocation alloc] initWithLatitude:[[annotations objectAtIndex:i] coordinate].latitude longitude:[[annotations objectAtIndex:i] coordinate].longitude];
//Distance of current annotaiton from user location converted to miles
CLLocationDistance miles = [self._mapView.userLocation.location distanceFromLocation:tempLoc] * 0.000621371192;
//If distance is less than user selection, add it to the map.
if (miles <= [distance floatValue])
[self._mapView addAnnotation:[annotations objectAtIndex:i]];
//For some reason, even with ARC, helps a little with memory consumption
tempLoc = nil;
//Update a progress HUD I use.
HUD.progress += hudIncrement;
}
}
我也尝试过在上述方法的末尾:
[self._mapView setNeedsDisplay];
[self._mapView setNeedsLayout];
此外,为了强制刷新(看到它可能工作的地方):
self._mapView.showsUserLocation = NO;
self._mapView.showsUserLocation = YES;
如有任何帮助,我们将不胜感激,并一如既往地感谢您抽出时间阅读。
我猜updateBasedDistance:
是从后台线程调用的。用NSLog(@"Am I in the UI thread? %d", [NSThread isMainThread]);
检查。如果是0
,那么应该将removeAnnotations:
和addAnnotation:
移动到performSelectorOnMainThread:
调用,或者在主线程上使用GCD块。