follwing此代码示例:https://github.com/libgdx/libgdx/libgdx/blob/blob/master/master/tests/gdx-tests/gdx-tests/src/com/com/badlogic/gdx/gdx/tests/extss/extensions/freetypefontloadertest.java
我正在尝试将一个单个TTF文件加载到具有不同参数和不同的文件名的AssetManager中。
。public class LoadingScreen implements Screen {
private final GdxAsternets game;
private float progress;
public LoadingScreen(final GdxAsternets game){
this.game = game;
game.bitmapFont = new BitmapFont(Gdx.files.internal("font/myFont.fnt"));
queueAssets();
}
@Override
public void show() {
progress = 0f;
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
update(delta);
}
private void update(float delta){
progress = MathUtils.lerp(progress, game.assetManager.getProgress(), 0.1f);
if(game.assetManager.update() && progress >= game.assetManager.getProgress()- 0.1f){
game.setScreen(game.menuScreen);
}
}
private void queueAssets(){
//Fontloader/Filehandler
FileHandleResolver resolver = new InternalFileHandleResolver();
game.assetManager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
game.assetManager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
//load timer font
FreetypeFontLoader.FreeTypeFontLoaderParameter smallFontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
smallFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
smallFontParams.fontParameters.size = 40;
game.assetManager.load("smallFont.ttf", BitmapFont.class, smallFontParams);
//load game msg font
FreetypeFontLoader.FreeTypeFontLoaderParameter bigFontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
smallFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
smallFontParams.fontParameters.size = 85;
game.assetManager.load("bigFont.ttf", BitmapFont.class, bigFontParams);
}
/**Overring methods...*/
}
查找方法 queueassets()。引用我上方的链接:"字体的名称是任意的,并且没有指向文件磁盘" 。我已经命名了生成的字体" bigfont.ttf"one_answers" smallfont.ttf",但无法加载资产。这里的问题不在TTF字体的错误文件路径上。我已经使用
game.assetManager.load("font/Montserrat-SemiBold.ttf", BitmapFont.class, smallFontParams);
而不是
game.assetManager.load("smallFont.ttf", BitmapFont.class, smallFontParams);
之前,它似乎很好地做到了,这与上述语句矛盾。
在更新(float delta)方法上抛出异常,而game.assetmanager.update()被称为。
例外:
GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: null (Internal)
at com.bitbench.asternets.Screen.LoadingScreen.update(LoadingScreen.java:84)
at com.bitbench.asternets.Screen.LoadingScreen.render(LoadingScreen.java:67)
我花了几天的时间来弄清楚这个问题,但这是面临同样问题的人的答案:
FreetypeFontLoader.FreeTypeFontLoaderParameter smallFontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
smallFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
smallFontParams.fontParameters.size = 40;
game.assetManager.load("smallFont.ttf", BitmapFont.class, smallFontParams);
FreetypeFontLoader.FreeTypeFontLoaderParameter bigFontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
smallFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
smallFontParams.fontParameters.size = 85;
game.assetManager.load("bigFont.ttf", BitmapFont.class, bigFontParams);
使用相同的freetypefontloaderParameter并更改其参数以创建字体将导致您出现异常。因此,使用不同的freetypefontloaderParameter来创建具有不同参数的字体!正确的代码应为:
FreetypeFontLoader.FreeTypeFontLoaderParameter smallFontParams = new
FreetypeFontLoader.FreeTypeFontLoaderParameter();
smallFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
smallFontParams.fontParameters.size = 40;
game.assetManager.load("smallFont.ttf", BitmapFont.class, smallFontParams);
FreetypeFontLoader.FreeTypeFontLoaderParameter bigFontParams = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
bigFontParams.fontFileName = "font/Montserrat-SemiBold.ttf";
bigFontParams.fontParameters.size = 85;
game.assetManager.load("bigFont.ttf", BitmapFont.class, bigFontParams);