LeadBolt from Unity crash



i在LeadBlot上注册。下载他们的SDK。在我的项目中创建文件夹:插件 -> android。在此文件夹和SDK中复制AndroidManifest。这就是我在此示例中使用的SDK文件夹中所做的一切。此文件:https://docs.google.com/document/d/1plndrafmw-jbqt6rful8h9tfbjchlh_lgtxpxnllxiu/pub我的AndroidManifest.xml:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.ALTIMGAMES.SUV" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="landscape">
        <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" /> 
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="landscape">
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="landscape">
      <meta-data android:name="android.app.lib_name" android:value="unity" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
    <receiver android:name="com.hewzyntzcrsflwjnemv.ReEngagement" />
    <service android:name="com.hewzyntzcrsflwjnemv.ReEngagementService" />
    <service android:name="com.hewzyntzcrsflwjnemv.AdBootReceiverService" />
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
   <uses-permission android:name="android.permission.INTERNET"/>
   <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
  <uses-feature android:name="android.hardware.touchscreen" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
  <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
</manifest>

我的C#代码(在其中使用Adbolt): 使用UnityEngine;使用system.collections;

公共类Leadboltad:Monobehaviour {

// Use this for initialization
void Start () {
    AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 
    AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
    using(AndroidJavaObject ad = new AndroidJavaObject("com.unity.wrapper.LeadBoltUnity", jo)){
     ad.Call("loadAd","820080475");
   }
}
// Update is called once per frame
void Update () {
}

}我安装我的应用。当应用开始时,他崩溃了。请帮我...

您需要设置 <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />

to

<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />

如您发布的"读数文件"文件的步骤6所述。

除此之外,我需要更多信息才能提供帮助。从命令行中,您可以将ADB LogCat启动,然后将测试电话插入计算机中,以将任何错误消息流回到控制台。这对于查找特定错误很有用。

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