使用MutableKey键控



我是从本文开始的,以获取不同类型的Mutable Kection。

我想为我的所有集合提供一个抽象的钥匙集式基类,因此我将仿制药和界面用于目的,但我想知道是否有更优雅的解决方案可以避免露出 collections 物品的属性。

    public class FooItem : IMyKeyedCollectionItem<FooItem>
    {            
        // *** In this way the setter of the Collections property is public, any other solution to avoid this? **//
        public HashSet<MyKeyedCollectionBase<FooItem>> Collections { get; set; } = new HashSet<MyKeyedCollectionBase<FooItem>>();
        private string _name;              
        public string Name
        {
            get { return _name; }
            set
            {
                if (Collections != null)
                {
                    foreach (var collection in Collections)
                    {
                        collection.ChangeKey(this, value);
                    }
                }
                _name = value;
            }
        }
    }
    /// <summary>
    /// Interface for the mutablekey keyedcollection.
    /// </summary>
    /// <typeparam name="T"></typeparam>        
    public interface IMyKeyedCollectionItem<T> where T : IMyKeyedCollectionItem<T>
    {
        /// <summary>
        /// Collections that contain this item.
        /// </summary>
        HashSet<MyKeyedCollectionBase<T>> Collections { get; set; }
    }
    // KeyedCollection is an abstract class, so I have to derive            
    public abstract class MyKeyedCollectionBase<T> : KeyedCollection<string, T> where T : IMyKeyedCollectionItem<T>
    {            
        public MyKeyedCollectionBase() : base(StringComparer.OrdinalIgnoreCase, 0) { } // case-insensitive
        public MyKeyedCollectionBase(MyKeyedCollectionBase<T> collection)
        {
            if (collection != null)
            {
                foreach (var item in collection)
                    Add(item);
            }
        }            
        protected override void InsertItem(int index, T item)
        {
            base.InsertItem(index, item);
            AddCollectionToItem(item);
        }
        private void AddCollectionToItem(T item)
        {
            if (item.Collections == null)
                item.Collections = new HashSet<MyKeyedCollectionBase<T>>();
            item.Collections.Add(this);
        }
        private void RemoveCollectionFromItem(T item)
        {
            item.Collections.Remove(this);
            if (item.Collections.Count == 0)                
                item.Collections = null;                                    
        }
        protected override void SetItem(int index, T item)
        {
            var replaced = Items[index];
            base.SetItem(index, item);
            AddCollectionToItem(item);
            RemoveCollectionFromItem(replaced);
        }
        protected override void RemoveItem(int index)
        {
            var removedItem = Items[index];
            base.RemoveItem(index);
            RemoveCollectionFromItem(removedItem);
        }
        protected override void ClearItems()
        {
            foreach (var removed in Items)
                RemoveCollectionFromItem(removed);
            base.ClearItems();
        }
        // Expose this method internally to allow mutable item keys: When the key for an item changes, this method is used to change the key in the lookup dictionary
        internal virtual void ChangeKey(T item, string newKey)
        {
            base.ChangeItemKey(item, newKey);
        }            
    }
    public class MyFooKeyedCollection : MyKeyedCollectionBase<FooItem>
    {
        protected override string GetKeyForItem(FooItem item)
        {
            return item.Name;
        }
    }

感谢@corak我找到了路...

public class KeyChangedEventArgs : PropertyChangedEventArgs
    {
        public virtual string NewKey { get; }
        public KeyChangedEventArgs(string propertyName, string newKey) : base(propertyName)
        {
            NewKey = newKey;
        }
    }
    public delegate void KeyChangedEventHandler(object sender, KeyChangedEventArgs e);
    public interface INotifyKeyChanged
    {
        event KeyChangedEventHandler KeyChanged;
    }
    /// <summary>
    /// Interface for the mutablekey keyedcollection.
    /// </summary>
    /// <typeparam name="T"></typeparam>        
    public interface IMyKeyedCollectionItem<T> : INotifyKeyChanged where T : IMyKeyedCollectionItem<T>
    {
        /// <summary>
        /// Gets the key for the item of the collection.
        /// </summary>
        /// <returns>The item key.</returns>
        string GetKey();
    }
    public class FooItem : IMyKeyedCollectionItem<FooItem>
    {
        public FooItem(string name)
        {
            Name = name;
        }                        
        private string _name;              
        public string Name
        {
            get { return _name; }
            set
            {
                if (!String.Equals(_name, value, StringComparison.OrdinalIgnoreCase)) // case-insensitive
                {                        
                    // The key on the KeyedCollection must be changed before changing the key on the item.
                    OnKeyChanged(value);
                    _name = value;                        
                }
            }
        }
        public event KeyChangedEventHandler KeyChanged;
        [NotifyPropertyChangedInvocator]
        protected virtual void OnKeyChanged(string newKey, [CallerMemberName] string propertyName = null)
        {
            KeyChanged?.Invoke(this, new KeyChangedEventArgs(propertyName, newKey));
        }
        public string GetKey()
        {
            return Name;
        }
    }
    // KeyedCollection is an abstract class, so I have to derive            
    public abstract class MyKeyedCollectionBase<T> : KeyedCollection<string, T> where T : IMyKeyedCollectionItem<T>
    {            
        public MyKeyedCollectionBase() : base(StringComparer.OrdinalIgnoreCase, 0) { } // case-insensitive
        public MyKeyedCollectionBase(MyKeyedCollectionBase<T> collection)
        {
            if (collection != null)
            {
                foreach (var item in collection)
                    Add(item);
            }
        }            
        protected override void InsertItem(int index, T item)
        {
            base.InsertItem(index, item);
            SubscribeKeyChanged(item);
        }
        private void SubscribeKeyChanged(T item)
        {                
            ((INotifyKeyChanged)item).KeyChanged += OnItemKeyChanged;
        }
        private void OnItemKeyChanged(object sender, KeyChangedEventArgs e)
        {
            var item = (T) sender;
            ChangeKey(item, e.NewKey);
        }
        private void UnsubscribeKeyChanged(T item)
        {
            ((INotifyKeyChanged)item).KeyChanged -= OnItemKeyChanged;                
        }
        protected override void SetItem(int index, T item)
        {
            var replaced = Items[index];
            base.SetItem(index, item);
            SubscribeKeyChanged(item);
            UnsubscribeKeyChanged(replaced);
        }
        protected override void RemoveItem(int index)
        {
            var removedItem = Items[index];
            base.RemoveItem(index);
            UnsubscribeKeyChanged(removedItem);
        }
        protected override void ClearItems()
        {
            foreach (var removed in Items)
                UnsubscribeKeyChanged(removed);
            base.ClearItems();
        }
        // Expose this method internally to allow mutable item keys: When the key for an item changes, this method is used to change the key in the lookup dictionary
        internal virtual void ChangeKey(T item, string newKey)
        {
            base.ChangeItemKey(item, newKey);
        }            
    }
    public class MyFooKeyedCollection : MyKeyedCollectionBase<FooItem>
    {
        protected override string GetKeyForItem(FooItem item)
        {
            return item.Name;
        }
    }

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