我想在运行iphone4/3G/3GS时禁用内置的everyplay
,但我不确定最简单的地方,只是全局禁用它。有什么建议吗?
if (iPhone.generation == iPhoneGeneration.iPhone4 || iPhone.generation == iPhoneGeneration.iPhone3G || iPhone.generation == iPhoneGeneration.iPhone3GS )
你可以通过在游戏的第一个场景中调用Everyplay.SharedInstance.SetDisableSingleCoreDevices(true)
来轻松禁用单核设备(3GS/4/iPad1)。在此之后,你不必担心是否在单核设备上调用StartRecording
,因为调用会被Everyplay忽略,3G(和Unity编辑器)首先不支持录制。
如果你需要在iPad 1上支持录音,一种方法是创建一个Everyplay单例包装器,它不会在你已经定义为不支持的设备上调用录音函数。
简单的包装器示例(未经测试,但可以让您了解):
using UnityEngine;
public static class MyEveryplayWrapper {
private static iPhoneGeneration[] unsupportedDevices = {
iPhoneGeneration.iPad1Gen,
iPhoneGeneration.iPhone,
iPhoneGeneration.iPhone3G,
iPhoneGeneration.iPhone3GS,
iPhoneGeneration.iPodTouch1Gen,
iPhoneGeneration.iPodTouch2Gen,
iPhoneGeneration.iPodTouch3Gen
};
private static bool CheckIfRecordingSupported() {
bool recordingSupported = !Application.isEditor;
foreach(iPhoneGeneration device in unsupportedDevices) {
if(device == iPhone.generation) {
recordingSupported = false;
break;
}
}
Debug.Log ("Everyplay recording support: " + recordingSupported);
return recordingSupported;
}
public static bool IsRecordingSupported = CheckIfRecordingSupported();
public static void StartRecording() {
if(IsRecordingSupported) {
Everyplay.SharedInstance.StartRecording();
}
}
public static void StopRecording() {
if(IsRecordingSupported) {
Everyplay.SharedInstance.StopRecording();
}
}
}
要使用它,只需调用MyEveryplayWrapper.MethodName
而不是Everyplay.SharedInstance.MethodName
。当渲染你的UI时,你可以考虑IsRecordingSupported
来显示/隐藏Everplay相关的按钮等