http上的Akka对象流



我有一段代码(见下文),它产生了一个服务器,该服务器会回显它从端口6001接收到的每一个字节串流。该示例还定义了一个客户端,该客户端连接到服务器并发送一个ByteString流,该流包含从字母"a"到"z"的字符列表。

在这一点上,我的问题是,akka是否提供了一种通过http发送和接收对象流而不是ByStreams的方法例如,Client类的对象。

如果是这样的话,我怎么能发送和接收这样的对象流呢?你能给我提供一个片段来展示如何实现它吗?

Akka文档对非玩具示例不友好。。。

感谢您的帮助

公共类TcpEcho{

/**
 * Use without parameters to start both client and server.
 *
 * Use parameters `server 0.0.0.0 6001` to start server listening on port
 * 6001.
 *
 * Use parameters `client 127.0.0.1 6001` to start client connecting to
 * server on 127.0.0.1:6001.
 *
 */
public static void main(String[] args) throws IOException {
    if (args.length == 0) {
        ActorSystem system = ActorSystem.create("ClientAndServer");
        InetSocketAddress serverAddress = new InetSocketAddress("127.0.0.1", 6000);
        server(system, serverAddress);
        client(system, serverAddress);
    } else {
        InetSocketAddress serverAddress;
        if (args.length == 3) {
            serverAddress = new InetSocketAddress(args[1], Integer.valueOf(args[2]));
        } else {
            serverAddress = new InetSocketAddress("127.0.0.1", 6000);
        }
        if (args[0].equals("server")) {
            ActorSystem system = ActorSystem.create("Server");
            server(system, serverAddress);
        } else if (args[0].equals("client")) {
            ActorSystem system = ActorSystem.create("Client");
            client(system, serverAddress);
        }
    }
}
public static void server(ActorSystem system, InetSocketAddress serverAddress) {
    final ActorMaterializer materializer = ActorMaterializer.create(system);
    final Sink<IncomingConnection, CompletionStage<Done>> handler = Sink.foreach(conn -> {
        System.out.println("Client connected from: " + conn.remoteAddress());
        conn.handleWith(Flow.<ByteString> create(), materializer);
    });
    final CompletionStage<ServerBinding> bindingFuture = Tcp.get(system)
            .bind(serverAddress.getHostString(), serverAddress.getPort()).to(handler).run(materializer);
    bindingFuture.whenComplete((binding, throwable) -> {
        System.out.println("Server started, listening on: " + binding.localAddress());
    });
    bindingFuture.exceptionally(e -> {
        System.err.println("Server could not bind to " + serverAddress + " : " + e.getMessage());
        system.terminate();
        return null;
    });
}
public static void client(ActorSystem system, InetSocketAddress serverAddress) {
    final ActorMaterializer materializer = ActorMaterializer.create(system);
    final List<ByteString> testInput = new ArrayList<>();
    for (char c = 'a'; c <= 'z'; c++) {
        testInput.add(ByteString.fromString(String.valueOf(c)));
    }
    Source<ByteString, NotUsed> responseStream = Source.from(testInput)
            .via(Tcp.get(system).outgoingConnection(serverAddress.getHostString(), serverAddress.getPort()));
    CompletionStage<ByteString> result = responseStream.runFold(ByteString.empty(), (acc, in) -> acc.concat(in),
            materializer);
    result.whenComplete((success, failure) -> {
        if (failure != null) {
            System.err.println("Failure: " + failure.getMessage());
        } else {
            System.out.println("Result: " + success.utf8String());
        }
        System.out.println("Shutting down client");
        system.terminate();
    });
}

}

akka.stream.{javadsl,scaladsl}.Framing包含帮助您构建一致消息的实用程序。例如,您可以通过Framing.simpleFramingProtocolEncoder(maxLength)发送消息,以自动为其添加长度信息。另一方面,Framing.simpleFramingProtocolDecoder(maxLength)将负责根据其所包含的长度信息对消息进行解码。

如果要操作普通对象,只需在通过编码器发送它们之前将它们序列化为ByteString,并在从解码器接收到它们的表示后从ByteString反序列化它们。

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