处理:如何只绘制每x帧



我正在试验以下代码:

//3D Spectrogram with Microphone Input
//Modified by kylejanzen 2011 - https://kylejanzen.wordpress.com
//Based on script written by John Locke 2011 - http://gracefulspoon.com
//Output .DXF file at any time by pressing "r" on the keyboard
import processing.dxf.*;
import ddf.minim.analysis.*;
import ddf.minim.*;
import peasy.*;
PeasyCam cam;
FFT fftLin;
FFT fftLog;
Waveform audio3D;
Minim minim;
AudioInput microphone;
boolean record;
PFont font;
float camzoom;
float maxX = 0;float maxY = 0;float maxZ = 0;
float minX = 0;float minY = 0;float minZ = 0;
void setup()
{
  size(1250,750,P3D); //screen proportions
  noStroke();
  minim = new Minim(this);
  microphone = minim.getLineIn(Minim.STEREO, 4096); //repeat the song
  cam = new PeasyCam(this, 0, 0, 0, 50);
  cam.setMinimumDistance(50);
  cam.setMaximumDistance(500);
  background(255);
  fftLog = new FFT(microphone.bufferSize(),microphone.sampleRate());
  fftLog.logAverages(1,2);  //adjust numbers to adjust spacing;
  float w = float (width/fftLog.avgSize());
  print(fftLog.avgSize());
  float x = w;
  float y = 0;
  float z = 10;
  float radius = 100;
  audio3D = new Waveform(x,y,z,radius);
}
void draw()
{
  background(0);
  // ambientLight(102,102,102);
  if (frameCount>0)
  {
    for(int i = 0; i < fftLog.avgSize(); i++){
      float zoom = 1;
      float jitter = (fftLog.getAvg(i)*2);
      //println(jitter);
      PVector foc = new PVector(audio3D.x+jitter, audio3D.y+jitter, 0);
      PVector cam = new PVector(zoom, zoom, -zoom);
      // camera(foc.x+cam.x+50,foc.y+cam.y+50,foc.z+cam.z+100,foc.x+30,foc.y+30,foc.z+100,0,0,1);
    }
  }
  //play the song
  fftLog.forward(microphone.mix);
  audio3D.update();
  // audio3D.textdraw();
  if(record)
  {
    beginRaw(DXF, "output.dxf");
  }
  audio3D.plotTrace();
  if(record)
  {
    endRaw();
    record = false;
    println("It's Done Bitches! Find your DXF!");
  }
}
void stop()
{
  // always close Minim audio classes when you finish with them
  microphone.close();
  // always stop Minim before exiting
  minim.stop();
  super.stop();
}
class Waveform
{
  float x,y,z;
  float radius;
  PVector[] pts = new PVector[fftLog.avgSize()];
  PVector[] trace = new PVector[0];
  Waveform(float incomingX, float incomingY, float incomingZ, float incomingRadius)
  {
    x = incomingX;
    y = incomingY;
    z = incomingZ;
    radius = incomingRadius;
  }
  void update()
  {
    plot();
  }
  void plot()
  {
    for(int i = 1; i < fftLog.avgSize(); i++)
    {
      int w = int(width/fftLog.avgSize());
      x = i*w;
      y = frameCount*5; // CHANGE THE SPEED
      z = height/4-fftLog.getAvg(i)*4; //change multiplier to reduces height default '10'
      stroke(0);
      point(x, y, z);
      pts[i] = new PVector(x, y, z);
      //increase size of array trace by length+1
      trace = (PVector[]) expand(trace, trace.length+1);
      //always get the next to last
      trace[trace.length-1] = new PVector(pts[i].x, pts[i].y, pts[i].z);
    }
  }
  /* void textdraw()
  {
    for(int i =0; i<fftLog.avgSize(); i++){
      pushMatrix();
      translate(pts[i].x, pts[i].y, pts[i].z);
      rotateY(PI/2);
      rotateZ(PI/2);
      fill(255,255);
      text(round(fftLog.getAvg(i)*100),0,0,0);
      popMatrix();
    }
  } */
  void plotTrace()
  {
    stroke(255,100);
    int inc = fftLog.avgSize();
    for(int i=1; i<trace.length-inc; i++)
    {
      if(i%inc != 0)
      {
        beginShape(POINTS);
        strokeWeight(2);
        fill(0, 0, 0, 100);
        vertex(trace[i].x, trace[i].y, trace[i].z);
        vertex(trace[i-1].x, trace[i-1].y, trace[i-1].z);
        vertex(trace[i+inc].x, trace[i+inc].y, trace[i+inc].z);
        vertex(trace[i-1+inc].x, trace[i-1+inc].y, trace[i-1+inc].z);
        endShape(CLOSE);
      }
    }
  }
}
void keyPressed()
{
  if (key == 'r') record = true;
}

我目前试图实现的是减少(移动)(y-)轴上生成的点的数量。似乎每一帧都会产生一个点。因此,我的问题很简单:我怎么能让它只画,例如每5帧?我就是找不到管理它的价值。

非常感谢。

您有三个选项:

选项1:调用frameRate()函数以减少每秒绘制的帧数。

void setup(){
  size(500, 500);
  frameRate(5);
}
void draw(){
  background(0);
  ellipse(mouseX, mouseY, 20, 20);
}

选项2:使用frameCount变量和modulus % operator来确定何时经过X帧。

void setup(){
  size(500, 500);
}
void draw(){
  if(frameCount % 5 == 0){
    background(0);
    ellipse(mouseX, mouseY, 20, 20);
  }
}

选项3:您可以创建自己的变量来存储经过的帧数。

int framesElapsed = 0;
void setup(){
  size(500, 500);
}
void draw(){
  framesElapsed++;
  if(framesElapsed == 5){
    background(0);
    ellipse(mouseX, mouseY, 20, 20);
    framesElapsed = 0;
  }
}

请注意,对于简单的情况,这只是做选项2中的模运算符正在做的事情。在这种情况下,模量可能更好。但如果你想在不同的时间发生不同的事情,这会很有用。在这种情况下,你会有多个变量来跟踪你想要跟踪的任何东西的"寿命"。

但对于您的示例,选项2可能是最好的选项。

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