我已经尝试创建链表/节点类,但不确定下一步该去哪里。我的尝试并不顺利,因为在创建类后,我不确定下一步是什么。
我正在尝试创建一个具有恐龙节点的程序,该程序可以保存有关恐龙的信息,例如id,物种等,并且我想允许用户从列表中创建和删除恐龙。所以我需要允许用户输入数据,我认为有一种方法可以让恐龙 id 自动设置,但我不确定。
我已经包含了LinkedList.cs
和Node.cs
,所以你可以看到我要去的地方,但我不知道在我的程序类中该怎么做才能利用链表并实现我想要做的事情。
添加了Program.cs
类,以防帮助识别/显示我在程序中的位置/我需要做什么。
链表类:
using System;
using System.Collections.Generic;
using System.Runtime.ExceptionServices;
using System.Text;
namespace JurrasicFinal
{
public class LinkedList
{
private Node head;
private int count;
public LinkedList()
{
this.head = null;
this.count = 0;
}
public bool Empty
{
get { return this.count == 0; }
}
public int Count
{
get { return this.count; }
}
public object this[int index]
{
get { return this.Get(index); }
}
public object Add(int index, object o)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (index > count)
index = count;
Node current = this.head;
if (this.Empty || index == 0)
{
this.head = new Node(o, this.head);
}
else
{
for (int i = 0; i < index - 1; i++)
{
current = current.Next;
current.Next = new Node(o, current.Next);
}
}
count++;
return o;
}
public object Add(object o)
{
return this.Add(count, o);
}
public object Remove(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (this.Empty)
return null;
if (index >= this.count)
index = count - 1;
Node current = this.head;
object result = null;
if (index == 0)
{
result = current.Data;
this.head = current.Next;
}
else
{
for (int i = 0; index < index - 1; i++) ;
current = current.Next;
result = current.Next.Data;
current.Next = current.Next.Next;
}
count--;
return result;
}
public void Clear()
{
this.head = null;
this.count = 0;
}
public int IndexOf(object o)
{
Node current = this.head;
for (int i = 0; i < this.count; i++)
{
if (current.Data.Equals(o))
return i;
current = current.Next;
}
return -1;
}
public bool Contains(object o)
{
return this.IndexOf(o) >= 0;
}
public object Get(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (this.Empty)
return null;
if (index >= this.count)
index = this.count - 1;
Node current = this.head;
for (int i = 0; i < index; i++)
current = current.Next;
return current.Data;
}
}
}
节点类:
using System;
using System.Collections.Generic;
using System.Text;
namespace JurrasicFinal
{
public class Node
{
private object data;
private Node next;
private string DinoSpecies;
private string DinoName;
public Node(object data, Node next)
{
this.data = data;
this.next = next;
}
public object Data
{
get { return this.data; }
set { this.data = value; }
}
public Node Next
{
get { return this.next; }
set { this.next = value; }
}
}
}
课程类:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq.Expressions;
namespace JurrasicFinal
{
class Program
{
class Dinosaur
{
public string Name;
public string Classification;
public char Sex;
}
static void Main(string[] args)
{
LinkedList<Dinosaur> DinoList = new LinkedList<Dinosaur>();
Dinosaur Dino1 = new Dinosaur();
Dino1.Name = "Tyrannosaurus Rex";
Dino1.Classification = "Carnivorous";
Dino1.Sex = 'M';
Dinosaur Dino2 = new Dinosaur();
Dino2.Name = "Velociraptor";
Dino2.Classification = "Carnivorous";
Dino2.Sex = 'F';
Dinosaur Dino3 = new Dinosaur();
Dino3.Name = "Procompsognathus";
Dino3.Classification = "Carnivorous";
Dino3.Sex = 'M';
void printList()
{
Console.WriteLine("Current Queue: ");
Console.WriteLine("n");
foreach (Dinosaur d in DinoList)
{
Console.WriteLine("Name: " + d.Name);
Console.WriteLine("Classification: " + d.Classification);
Console.WriteLine("Sex " + d.Sex);
Console.WriteLine("n");
}
Console.WriteLine(Dino1.Name + Dino1.Sex);
}
DinoList.AddLast(Dino1);
DinoList.AddLast(Dino2);
DinoList.AddLast(Dino3);
printList();
Console.WriteLine(DinoList.Count);
FileStream fileStream = File.OpenWrite("E:/Work/Dinosaur.txt");
BinaryWriter writer = new BinaryWriter(fileStream);
foreach (Dinosaur d in DinoList)
{
writer.Write(d.Name);
writer.Write(d.Classification);
writer.Write(d.Sex);
}
writer.Close();
Console.WriteLine("Reading Back From File");
FileStream file = File.OpenRead("E:/Work/Dinosaur.txt");
BinaryReader reader = new BinaryReader(file);
for (int i = 1; i < 3; i++)
{
Dinosaur d = new Dinosaur();
d.Name = reader.ReadString();
d.Classification = reader.ReadString();
d.Sex = reader.ReadChar();
DinoList.AddLast(d);
}
reader.Close();
Console.ReadKey();
}
}
}
我想你可能正在寻找这样的东西,它挂在用户输入上并尝试进行简单的验证。 我让它有点过于复杂,以演示一些选项。
class Sample
{
private static int index = 0;
static void Main(string[] args)
{
LinkedList<Dinosaur> DinoList = new LinkedList<Dinosaur>();
while (true)
{
var dino = new Dinosaur();
dino.Name = GetInput("Enter dino name (q to quit): ");
if (dino.Name == "q" || dino.Name == "Q")
{
break;
}
dino.Classification = GetInput("Enter dino classification: ");
char[] sexes = new char[] {'F', 'f', 'M', 'm'};
while (true)
{
Console.WriteLine("Enter dino sex (M/F): ");
dino.Sex = (char) Console.Read();
if (sexes.Contains(dino.Sex))
{
break;
}
}
int inputIndex = default;
while (true)
{
var indexString = GetInput($"Enter 0-index list position (max {DinoList.Count})");
inputIndex = Convert.ToInt32(indexString);
if (inputIndex <= DinoList.Count)
{
break;
}
}
DinoList.Add(inputIndex, dino);
index++;
Console.WriteLine("Dinosaurs:");
Console.WriteLine(new string('-', 30));
for (var i = 0; i < DinoList.Count; i++)
{
var dinosaur = (Dinosaur) DinoList.Get(i);
Console.WriteLine("Name: " + dinosaur.Name);
Console.WriteLine("Classification: " + dinosaur.Classification);
Console.WriteLine("Sex: " + dinosaur.Sex);
}
}
}
private static string GetInput(string prompt)
{
Console.WriteLine(prompt);
var input = Console.ReadLine();
while (string.IsNullOrWhiteSpace(input))
{
input = Console.ReadLine();
}
return input;
}
}
请注意,您必须将LinkedList
和Node
转换为LinkedList<T>
和Node<T>
但它们直接转换,因此只需输入一些内容。
希望对您有所帮助!
编辑:添加有问题的类,修改为通用类。
public class Node<T>
{
private object data;
private Node<T> next;
private string DinoSpecies;
private string DinoName;
public Node(object data, Node<T> next)
{
this.data = data;
this.next = next;
}
public object Data
{
get { return this.data; }
set { this.data = value; }
}
public Node<T> Next
{
get { return this.next; }
set { this.next = value; }
}
}
public class LinkedList<T>
{
private Node<T> head;
private int count;
public LinkedList()
{
this.head = null;
this.count = 0;
}
public bool Empty
{
get { return this.count == 0; }
}
public int Count
{
get { return this.count; }
}
public object this[int index]
{
get { return this.Get(index); }
}
public object Add(int index, object o)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (index > count)
index = count;
Node<T> current = this.head;
if (this.Empty || index == 0)
{
this.head = new Node<T>(o, this.head);
}
else
{
for (int i = 0; i < index - 1; i++)
{
current = current.Next;
current.Next = new Node<T>(o, current.Next);
}
}
count++;
return o;
}
public object Add(object o)
{
return this.Add(count, o);
}
public object Remove(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (this.Empty)
return null;
if (index >= this.count)
index = count - 1;
Node<T> current = this.head;
object result = null;
if (index == 0)
{
result = current.Data;
this.head = current.Next;
}
else
{
for (int i = 0; index < index - 1; i++) ;
current = current.Next;
result = current.Next.Data;
current.Next = current.Next.Next;
}
count--;
return result;
}
public void Clear()
{
this.head = null;
this.count = 0;
}
public int IndexOf(object o)
{
Node<T> current = this.head;
for (int i = 0; i < this.count; i++)
{
if (current.Data.Equals(o))
return i;
current = current.Next;
}
return -1;
}
public bool Contains(object o)
{
return this.IndexOf(o) >= 0;
}
public object Get(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("Index: " + index);
if (this.Empty)
return null;
if (index >= this.count)
index = this.count - 1;
Node<T> current = this.head;
for (int i = 0; i < index; i++)
current = current.Next;
return current.Data;
}
}