hitTestObject到数组中的特定实例.AS3-OOP



我正在AS3中制作一个基于瓦片的游戏。现在我需要检查玩家和每个瓦片(它们是在一个有300多个实例的数组中创建的)之间的冲突。我想在主课上这样做。玩家在一个名为Level的类中,tileArray在另一个类中。当我执行时,我得到了经典的#2007错误-"参数hitTestObject必须为非null"。

主要

public function checkCollision():void{

        if(_level._tileSetBMP._tileArray[0] == null){
            _level._tileSetBMP._tileArray[0] as flash.display.DisplayObject; 
        }
        for (var i:int = 0; i < _level._tileSetBMP._tileList.length; i++){
            if (_player._sneezy.hitTestObject(_level._tileSetBMP._tileList[_level._tileSetBMP._tileArray[0]])) {
                trace("Die");
            }
        }       
    }

TILESET

package GameObjects{

public class TileSet extends GameObjects.GameObjects
{
    public  var _til:Tile;
    public  var _tileArray:Array = new Array;

    public function TileSet()
    {           
        _tileArray =
            [[0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0],
            [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0],
            [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0],
            [0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0],
            [0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0],
            [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0],
            [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0],
            [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0],
            [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]];
        setup();
        }
    public function setup():void{
        for(var row:int = 0; row<_tileArray.length; row++)
        {
            for(var col:int = 0; col < _tileArray[row].length; col++){
                trace('type:',_tileArray[row][col]);
                if(_tileArray[row][col] == 1){
                    var tile:Tile;
                    tile = new Tile();
                    tile.x = col * (tile.width -3) + Settings.STARTX;
                    tile.y = row * (tile.height -3) + Settings.STARTY;
                    addChild(tile);
                }   
                if (_tileArray[row][col] == 0) {
                    var grassTile:Tile;
                    grassTile = new Tile();
                    grassTile.alpha = 0.1;
                    grassTile.x = col * (grassTile.width -3) + Settings.STARTX;
                    grassTile.y = row * (grassTile.height -3) + Settings.STARTY;
                    addChild(grassTile);
                }                       
            }
        }
    }
}

如何对数组的每个[0]实例进行hitTest?

谢谢!

现在你所做的只是查看tileArray并创建适当的tile,但当进行hitTest时,你仍然会查看tileAarray,它只包含数字-显然你不能在DisplayObject和数字之间进行hitTest(也不能在尝试时将其强制转换为DisplayObject)。

有几种方法可以做到这一点,但最基本的一点是在创建时将每个瓦片推到一个单独的数组中

var realTileArray:Array = [];
//...
var tile:Tile;
tile = new Tile();
tile.x = col * (tile.width -3) + Settings.STARTX;
tile.y = row * (tile.height -3) + Settings.STARTY;
addChild(tile);
realTileArray.push(tile);

然后进行碰撞测试:

for (var i:int = 0; i < realTileArray.length; i++){
    if (_player._sneezy.hitTestObject(realTileArray[i])) {
          trace("Die");
    }
} 

根据需要进行调整,但重要的是要有两个数组——一个用于创建瓦片,另一个用于存储实际瓦片。

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