我试图达到与使用Reactive Extensions for Javascript(RX-JS)在这里发布的相同效果。我对如何做到这一点有点困惑。这是页面:
<!DOCTYPE html>
<html>
<head>
<title>drag and drop</title>
</head>
<style type="text/css">
canvas {
border:1px solid steelblue;
background-color: whitesmoke;
}
</style>
<body>
<canvas id="canvas" width=300 height=300></canvas>
<script type="text/javascript" src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script type="text/javascript">
$(function() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#canvas").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var drawing = false;
var mouseX = 0;
var mouseY = 0;
function handleMouseDown(e) {
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
drawing= true;
}
function handleMouseUp(e) {
drawing = false;
}
function handleMouseMove(e) {
if(drawing){
mouseeX = parseInt(e.clientX - offsetX);
mouseeY = parseInt(e.clientY - offsetY);
$("#movelog").html("Move: " + mouseX + " / " + mouseY);
var ctx = canvas.getContext("2d");
// some cleanup code
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
ctx.beginPath();
ctx.moveTo(mouseX,mouseY);
ctx.lineTo(mouseeX,mouseeY);
ctx.stroke();
}
}
$("#canvas").mousedown(function(e) {
handleMouseDown(e);
});
$("#canvas").mousemove(function(e) {
handleMouseMove(e);
});
$("#canvas").mouseup(function(e) {
handleMouseUp(e);
});
});
</script>
</body>
</html>
我想我应该为mouseDown,mouseMove和mouseUp事件创建可观察量。
var mouseDown = Rx.Observable.fromEvent(canvas, 'mousedown');
var mouseMove = Rx.Observable.fromEvent(canvas, 'mousemove');
var mouseUp = Rx.Observable.fromEvent(canvas, 'mouseup');
但我不知道如何组合它们。我认为应该开始观察鼠标向下,然后收集所有动作,直到鼠标向上抬起,并在鼠标移动期间重新绘制从起点到鼠标所在点的线。你有什么想法吗?多谢。
°°°°°°°°°°°°°°°°°°°°°°编辑°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
这是我在布兰登回答后的代码:
$(function() {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");
var canvasOffset = $("#canvas").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var mouseDown = Rx.Observable.fromEvent($("#canvas"), 'mousedown');
var mouseMove = Rx.Observable.fromEvent($("#canvas"), 'mousemove');
var mouseUp = Rx.Observable.fromEvent($("#canvas"), 'mouseup');
// keep a reference to the pisition when the mouse down was fired
// then flatten the stream with concatAll
var traceLineStream = mouseDown.map(function(md) {
var movesFromMouseDown = mouseMove.takeUntil(mouseUp);
var movesFromMouseDownAndMouseDown = movesFromMouseDown.map(function(mm) {
return {
mouseDownPoint: md,
mouseMovePoint: mm
}
});
return movesFromMouseDownAndMouseDown;
}).concatAll();
var subscription = traceLineStream.subscribe(
function(y) {
var mouseDown = y.mouseDownPoint;
var mouseMove = y.mouseMovePoint;
var mouseDownX = parseInt(mouseDown.clientX - offsetX);
var mouseDownY = parseInt(mouseDown.clientY - offsetY);
var mouseMoveX = parseInt(mouseMove.clientX - offsetX);
var mouseMoveY = parseInt(mouseMove.clientY - offsetY);
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
ctx.beginPath();
ctx.moveTo(mouseDownX, mouseDownY);
ctx.lineTo(mouseMoveX, mouseMoveY);
ctx.stroke();
},
function(e) {
console.log('onError: ' + e.message);
},
function() {
console.log('onCompleted');
});
});
首先,合并流,以便获得表示单个拖动的事件流。
var drag = mouseDown.first().concat(mouseMove.takeUntil(mouseUp));
接下来,将此事件流投影到previous,current
元组流中。
var moves = drag
.scan({}, function(acc, x) {
return { previous: acc.current, current: x };
})
.skip(1);
现在我们有一个只在第一次工作过的流。 当它结束时,我们想开始监听下一个拖拽:
var allMoves = moves.repeat();
最后,订阅:
allMoves.subscribe(function (move) {
var mouseX = move.previous.clientX - offsetX,
mouseY = move.previous.clientY - offsetY,
mouseeX = move.current.clientX - offsetX,
mouseeY = move.current.clientY - offsetY,
...
});
将它们放在一起,而不考虑所有中间变量:
mouseDown
.first()
.concat(mouseMove.takeUntil(mouseUp))
.scan({}, function(acc, x) {
return { previous: acc.current, current: x };
})
.skip(1)
.repeat()
.subscribe(function (move) {
var mouseX = move.previous.clientX - offsetX,
mouseY = move.previous.clientY - offsetY,
mouseeX = move.current.clientX - offsetX,
mouseeY = move.current.clientY - offsetY,
...
});