NotImplementError.py使用cx_Freezer将文件转换为.exe:无法对未注册的加载程序类型执行此操作



我做了一个基于"斯特鲁普任务"(一种心理测试(的程序。我通过Unicode在其中使用了波斯语单词,在这方面,我不得不使用"arabic_reshaper"和"bidict"库。该程序在 eclipse 中运行良好,但是当我将其转换为 exe 文件时,会出现许多问题和错误!在使用诸如(https://github.com/pyinstaller/pyinstaller/issues/2162(和(32位Linux上的PyInstaller - ImportError:需要"六"包(之类的帮助之后,最后有一个"NotImplementError",如下所示:

C:UsersDELLeclipse-workspacefarsiStroop Testbuildexe.win32-3.6>Stroop
Fatal Python error: (pygame parachute) Segmentation Fault
Traceback (most recent call last):
File "C:UsersDELLAppDataLocalProgramsPythonPython36-32libsite- 
package
spygamepkgdata.py", line 50, in getResource
if resource_exists(pkgname, identifier):
File "C:UsersDELLAppDataLocalProgramsPythonPython36-32libsite- 
package
spkg_resources__init__.py", line 1160, in resource_exists
return get_provider(package_or_requirement).has_resource(resource_name)
File "C:UsersDELLAppDataLocalProgramsPythonPython36-32libsite- 
package
spkg_resources__init__.py", line 1626, in has_resource
return self._has(self._fn(self.module_path, resource_name))
File "C:UsersDELLAppDataLocalProgramsPythonPython36-32libsite- 
package
spkg_resources__init__.py", line 1681, in _has
"Can't perform this operation for unregistered loader type"
NotImplementedError: Can't perform this operation for unregistered loader 
type

现在我不知道我应该怎么做才能解决这个问题。 请帮助我,我的论文真的需要这个程序。这是我的 setup.py 和脚本。我知道代码写得很笨拙,因为我不是程序员,我是心理学学生!

import cx_Freeze
import os
os.environ['TCL_LIBRARY'] = "C:\Users\DELL\AppData\Local\Programs\Python\Python36-32\tcl\tcl86t.lib"
os.environ['TK_LIBRARY'] = "C:\Users\DELL\AppData\Local\Programs\Python\Python36-32\tcl\tk86t.lib"
executables = [cx_Freeze.Executable("Stroop.py", icon = "stroopicon.ico")]
cx_Freeze.setup(name="STROOP TEST",
options={"build_exe": {"packages":["pygame"] ,"include_files":["BNazanin_1.ttf","times.txt" , "keyboard.png"]}},executables = executables, version= "1.0")

脚本:

import pygame
import bidict
import arabic_reshaper
import winsound
import datetime
import time
from _operator import index

pygame.init()
window = pygame.display.set_mode((1280,720))
pygame.display.set_caption("Stroop Test")
madgray = (110,110,110)
gray = (193,205,205)
gray2 = (183,183,183)
alarm_red = (205,0,0)
red = (255,0,0)
green =(118,238,0)
alarm_green = (102,205,0)
black = (0,0,0)
blue2 = (16,78,139)
blue1 = (0,0,139)
blue = (0,0,255)
white = (255,255,255)
yellow = (238,238,0)

i = -1
j = 0
step = -1
stimuli_counter = 0
answer_counter = 0
correct_answer_counter = 0
correct = 0
uncorrect = 0
rctrl_time = 0
lctrl_time = 0
freq_correct = 2000
duration_correct = 50
freq_uncorrect = 1000
duration_uncorrect = 700
freq_alarm = 4000
duration_alarm = 10
running_number = 0
text_red = u'u0642u0631u0645u0632'
text_blue = u'u0622u0628u0649'
text_green = u'u0633u0628u0632'
text_white = u'u0633u0641u064Au062F'
text_dorost = u'u062Fu0631u0633u062A'
text_nadorost =u'u0646u0627u062Fu0631u0633u062A'
text_shomare_azmoon = u'u0634u0645u0627u0631u0647u0020u0622u0632u0645u0648u0646'
text_tamam = u'u0648u0642u062Au0020u062Au0645u0627u0645'
r_text_red = arabic_reshaper.reshape(text_red)
r_text_blue = arabic_reshaper.reshape(text_blue)
r_text_green = arabic_reshaper.reshape(text_green)
r_text_white = arabic_reshaper.reshape(text_white)
r_text_dorost = arabic_reshaper.reshape(text_dorost)
r_text_nadorost = arabic_reshaper.reshape(text_nadorost)
r_text_shomare_azmoon = arabic_reshaper.reshape(text_shomare_azmoon)
r_text_tamam = arabic_reshaper.reshape(text_tamam)
from bidi.algorithm import get_display
dr_text_red = get_display(r_text_red)
dr_text_blue = get_display(r_text_blue)
dr_text_green = get_display(r_text_green)
dr_text_white = get_display(r_text_white)
dr_text_dorost = get_display(r_text_dorost)
dr_text_nadorost = get_display(r_text_nadorost)
dr_text_shomare_azmoon = get_display(r_text_shomare_azmoon)
dr_text_tamam = get_display(r_text_tamam)
first_font = pygame.font.Font('BNazanin_1.ttf',100)
seconde_font = pygame.font.Font('BNazanin_1.ttf', 30)
third_font = pygame.font.SysFont('time new roman',60)
fourt_font = pygame.font.SysFont('time new roman',25)
fifth_font = pygame.font.SysFont('time new roman',35)
text1 = third_font.render('Stroop Test', True,blue1,gray)
text2 = fourt_font.render('. Stroop test program',True,black,gray)
text3 = fourt_font.render('. Version 1.0 - May 2018',True,black,gray)
text4 = fourt_font.render('. Developed by Ali Bahari, M.S. in Clinical Psychology, Kharazmi University, Tehran',True,black,gray)
text5 = fifth_font.render('-- Press S to Start', True,blue2,gray)
text6 = fifth_font.render('-- During the test Press T to refresh timing', True,blue2,gray)
text7 = fifth_font.render('-- During the test Press E to exit', True,blue2,gray)
text8 = fifth_font.render('-- Press Esc to exit the program', True,blue2,gray)
text9 = first_font.render(dr_text_tamam,True,red,gray)
text_red_red = first_font.render(dr_text_red, True,red,madgray)
text_red_blue = first_font.render(dr_text_red, True,blue,madgray) 
text_red_green = first_font.render(dr_text_red, True,green,madgray)
text_red_white = first_font.render(dr_text_red, True,white,madgray)
text_red_black = first_font.render(dr_text_red, True,black,madgray)
text_blue_red = first_font.render(dr_text_blue, True,red,madgray)
text_blue_blue = first_font.render(dr_text_blue, True,blue,madgray)
text_blue_green = first_font.render(dr_text_blue, True,green,madgray)
text_blue_white = first_font.render(dr_text_blue, True,white,madgray)
text_blue_black = first_font.render(dr_text_blue, True,black,madgray)
text_green_red = first_font.render(dr_text_green, True,red,madgray)
text_green_blue = first_font.render(dr_text_green, True,blue,madgray)
text_green_green = first_font.render(dr_text_green, True,green,madgray)
text_green_white = first_font.render(dr_text_green, True,white,madgray)
text_green_black = first_font.render(dr_text_green, True,black,madgray)
text_white_red = first_font.render(dr_text_white, True,red,madgray)
text_white_blue = first_font.render(dr_text_white, True,blue,madgray)
text_white_green = first_font.render(dr_text_white, True,green,madgray)
text_white_white = first_font.render(dr_text_white, True,white,madgray)
text_white_black = first_font.render(dr_text_white, True,black,madgray)

stimuli_lib = [text_red_red, text_red_blue, text_red_green, text_red_white,
text_blue_red, text_blue_blue,text_blue_green, text_blue_white,
text_green_red, text_green_blue, text_green_green, text_green_white,
text_white_red, text_white_blue, text_white_green, text_white_white]
answer_lib = [text_red_black, text_blue_black, text_green_black, text_white_black]
correct_answer_lib = [0,1]
correct_answer_changer = [0,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,1,1,1,1,1,0,
0,0,1,1,1,1,0,0,0,0,0,
0,0,0,1,0,0,0,0,1,1,1,
0,0,0,0,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,1,1,0,1,
1,0,0,0,0,1,0,0,0,1,0,
0,0,0,0,1,0,0,1,0,1,1,
0,1,0,1,0,0,0,0,0,0,0,
0,0,1,1,0,1,0,0,0,1,0,
0,0,0,1,0,1,0,0,0,0,0,
0,1,0,0,1,1,0,0,0,0,1,
1,0,1,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,0,0,0,0,0,0]
stimuli_changer = [2,13,11,9,3,14,8,12,4,1,6,
7,2,8,12,6,7,4,14,13,11,9,
1,3,12,2,8,14,6,9,11,1,4,
3,7,13,14,11,1,8,13,3,9,6,
7,4,2,12,9,8,2,11,4,12,13,
6,7,1,3,14,7,4,12,13,8,9,
11,2,14,3,6,1,6,13,2,3,11,
1,14,4,7,8,12,9,3,14,12,13,
1,2,7,11,8,4,9,6,13,12,14,
7,9,3,6,8,4,11,2,1,4,12,
2,7,9,1,3,6,11,14,8,13,8,
6,4,9,1,13,11,7,12,2,14,3,
8,12,11,13,14,2,6,1,3,4,9,
7,12,3,11,8,1,14,6,13,7,9,4]
answer_changer = [1,3,1,0,1,2,3,1,3,2,1,
2,1,2,3,1,3,0,2,1,3,2,
3,2,0,2,0,2,1,3,0,2,1,
2,1,3,2,1,0,1,2,3,1,2,
0,3,0,2,1,0,3,2,3,1,2,
0,2,3,1,3,0,1,0,1,3,1,
3,1,3,1,3,1,0,3,1,3,0,
3,1,2,1,0,1,0,3,1,0,1,
3,2,0,3,2,1,0,1,2,3,1,
2,0,3,2,3,0,1,0,3,0,1,
3,1,2,1,0,2,1,0,3,0,1,
3,0,3,2,1,3,2,1,0,1,3,
0,2,3,0,1,0,1,0,2,1,0,
1,2,0,3,0,1,3,0,2,1,0,1]
key_image = pygame.image.load('keyboard.png')
input = open('times.txt','r')
input.seek(0)
t1 = input.readline()
input.seek(5)
t2 = input.readline()
input.seek(9)
t3 = input.readline()
t1 = float(t1)
t2 = float(t2)
t3 = float(t3)
start_time = time.time()
threehundred = start_time + t1

gameloop = True
while gameloop :
for event in pygame.event.get():
if (event.type == pygame.QUIT):
gameloop = False
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_ESCAPE):
gameloop = False
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_e):
i = -1
step = -1     
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_t):           
start_time = time.time()
threehundred = start_time + t1
stimuli_counter = 0
answer_counter = 0
correct_answer_counter = 0
correct = 0
uncorrect = 0
if step == -1 :
window.fill(gray)
window.blit(text1, (640 - text1.get_width() //2, 100 )) 
window.blit(text2, (100,200 ))
window.blit(text3, (100,220 ))
window.blit(text4, (100,240 ))
window.blit(text5, (300,350 )) 
window.blit(text6, (300,400 ))
window.blit(text7, (300,450 ))
window.blit(text8, (300,500 ))                  
pygame.display.flip()
start_time = time.time()
threehundred = start_time + t1
stimuli_counter = 0
answer_counter = 0
correct_answer_counter = 0
correct = 0
uncorrect = 0
if (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_s):
step += 1 
i += 1
running_number += 1
if i == 0 :
stimuli_stage = stimuli_changer[stimuli_counter]
stimuli_text_to_show = stimuli_lib[stimuli_stage]
answer_stage = answer_changer[answer_counter]
answer_text_to_show = answer_lib[answer_stage]
correct_answer_stage = correct_answer_changer[correct_answer_counter]
correct_answer = correct_answer_lib[correct_answer_stage]
correct_text = seconde_font.render('{0}'.format(correct), True,gray,madgray)
uncorrect_text = seconde_font.render('{0}'.format(uncorrect), True,gray,madgray)
dorost_text_to_show = seconde_font.render(dr_text_dorost, True,black,madgray)
nadorost_text_to_show = seconde_font.render(dr_text_nadorost, True,black,madgray)
shomare_azmoon_to_show = seconde_font.render('{0} = {1}'.format(running_number, dr_text_shomare_azmoon), True,gray,madgray)
current_time = threehundred - time.time()
current_time = round(current_time)
current_time_text = seconde_font.render('{0}'.format(current_time), True,gray,madgray)
if current_time <= 0 :
window.fill(gray) 
window.blit(text9, (640 - text9.get_width() //2, 360- text9.get_height()//2))         
pygame.display.flip()
time.sleep(2)
step = -1
i = -1
if current_time <= t2 and current_time > t3 :
time_box_color = yellow
time_box_thikness = 6
elif current_time <= t3 :
time_box_color = alarm_red
time_box_thikness = 8
else:
time_box_color = black
time_box_thikness = 4
window.fill(madgray)          
pygame.draw.rect(window,black,(510,193,260,126),5)
pygame.draw.rect(window,black,(510,319,260,126),5)
pygame.draw.circle(window,gray2,(640,550),(40),4)
pygame.draw.circle(window,gray,(640,550),(35),0)
window.blit(stimuli_text_to_show, (640 - stimuli_text_to_show.get_width() //2, 205))
window.blit(answer_text_to_show, (640 - answer_text_to_show.get_width() //2, 331))
pygame.draw.circle(window,black,(540,120),(40),4)
window.blit(correct_text, (540 - correct_text.get_width() //2 , 109 ))
window.blit(dorost_text_to_show, (510, 40 ))
pygame.draw.circle(window,black,(745,120),(40),4)
window.blit(uncorrect_text, (745 - uncorrect_text.get_width() //2 , 109 ))
window.blit(nadorost_text_to_show, (715, 40))
window.blit(current_time_text, (642 - current_time_text.get_width()//2 , 100 ))
pygame.draw.rect(window,time_box_color,(607 ,85 ,70,50),time_box_thikness)
window.blit(shomare_azmoon_to_show, (1100, 20))
window.blit(key_image,(300,610))
pygame.draw.rect(window,green,(814 ,650 ,45,35),1)
pygame.draw.rect(window,red,(308 ,651 ,43,35),1)
pygame.display.flip()
if (event.type == pygame.KEYDOWN) :      
if (event.key == pygame.K_RCTRL) and lctrl_time + 0.01 < time.time()  and rctrl_time + 0.01 < time.time() and i == 0:
stimuli_counter += 1
answer_counter += 1
correct_answer_counter += 1
i += 1
if stimuli_counter == 155:
stimuli_counter = 0
answer_counter = 0
correct_answer_counter = 0

if correct_answer == 1 :
correct += 1
window.fill(madgray)
pygame.draw.rect(window,black,(510,193,260,126),5)
pygame.draw.rect(window,black,(510,319,260,126),5)
pygame.draw.circle(window,gray2,(640,550),(40),4)
pygame.draw.circle(window,alarm_green,(640,550),(35),0)
window.blit(stimuli_text_to_show, (640 - stimuli_text_to_show.get_width() //2, 205))
window.blit(answer_text_to_show, (640 - answer_text_to_show.get_width() //2, 331))
pygame.draw.circle(window,black,(540,120),(40),4)
window.blit(correct_text, (540 - correct_text.get_width() //2 , 109 ))
window.blit(dorost_text_to_show, (510, 40 ))
pygame.draw.circle(window,black,(745,120),(40),4)
window.blit(uncorrect_text, (745 - uncorrect_text.get_width() //2 , 109 ))
window.blit(nadorost_text_to_show, (715, 40))
window.blit(current_time_text, (642 - current_time_text.get_width()//2 , 100 ))
pygame.draw.rect(window,time_box_color,(607 ,85 ,70,50),time_box_thikness)
window.blit(shomare_azmoon_to_show, (1100, 20))
window.blit(key_image,(300,610))
pygame.draw.rect(window,green,(814 ,650 ,45,35),2)
pygame.draw.rect(window,red,(308 ,651 ,43,35),1)
pygame.display.flip()
winsound.Beep(freq_correct, duration_correct)
time.sleep(0.5)
i -= 1
rctrl_time = time.time()
elif correct_answer == 0 :
uncorrect += 1
window.fill(madgray)
pygame.draw.rect(window,black,(510,193,260,126),5)
pygame.draw.rect(window,black,(510,319,260,126),5)
pygame.draw.circle(window,gray2,(640,550),(40),4)
pygame.draw.circle(window,alarm_red,(640,550),(35),0)
window.blit(stimuli_text_to_show, (640 - stimuli_text_to_show.get_width() //2, 205))
window.blit(answer_text_to_show, (640 - answer_text_to_show.get_width() //2, 331))
pygame.draw.circle(window,black,(540,120),(40),4)
window.blit(correct_text, (540 - correct_text.get_width() //2 , 109 ))
window.blit(dorost_text_to_show, (510, 40 ))
pygame.draw.circle(window,black,(745,120),(40),4)
window.blit(uncorrect_text, (745 - uncorrect_text.get_width() //2 , 109 ))
window.blit(nadorost_text_to_show, (715, 40))
window.blit(current_time_text, (642 - current_time_text.get_width()//2 , 100 ))
pygame.draw.rect(window,time_box_color,(607 ,85 ,70,50),time_box_thikness)
window.blit(shomare_azmoon_to_show, (1100, 20))
window.blit(key_image,(300,610))
pygame.draw.rect(window,green,(814 ,650 ,45,35),2)
pygame.draw.rect(window,red,(308 ,651 ,43,35),1)
pygame.display.flip()
winsound.Beep(freq_uncorrect, duration_uncorrect)
time.sleep(0.5)
i -= 1
rctrl_time = time.time()
if (event.key == pygame.K_LCTRL) and rctrl_time + 0.01 < time.time()  and lctrl_time + 0.01 < time.time() and i == 0:

stimuli_counter += 1
answer_counter += 1
correct_answer_counter += 1
i += 1
if stimuli_counter == 155:
stimuli_counter = 0
answer_counter = 0
correct_answer_counter = 0
if correct_answer == 1 :
uncorrect += 1
window.fill(madgray)
pygame.draw.rect(window,black,(510,193,260,126),5)
pygame.draw.rect(window,black,(510,319,260,126),5)
pygame.draw.circle(window,gray2,(640,550),(40),4)
pygame.draw.circle(window,alarm_red,(640,550),(35),0)
window.blit(stimuli_text_to_show, (640 - stimuli_text_to_show.get_width() //2, 205))
window.blit(answer_text_to_show, (640 - answer_text_to_show.get_width() //2, 331))
pygame.draw.circle(window,black,(540,120),(40),4)
window.blit(correct_text, (540 - correct_text.get_width() //2 , 109 ))
window.blit(dorost_text_to_show, (510, 40 ))
pygame.draw.circle(window,black,(745,120),(40),4)
window.blit(uncorrect_text, (745 - uncorrect_text.get_width() //2 , 109 ))
window.blit(nadorost_text_to_show, (715, 40))
window.blit(current_time_text, (642 - current_time_text.get_width()//2 , 100 ))
pygame.draw.rect(window,time_box_color,(607 ,85 ,70,50),time_box_thikness)
window.blit(shomare_azmoon_to_show, (1100, 20))
window.blit(key_image,(300,610))
pygame.draw.rect(window,green,(814 ,650 ,45,35),1)
pygame.draw.rect(window,red,(308 ,651 ,43,35),2)
pygame.display.flip()
winsound.Beep(freq_uncorrect, duration_uncorrect)
time.sleep(0.5)
i -= 1
lctrl_time = time.time()
elif correct_answer == 0 :
correct += 1
window.fill(madgray)
pygame.draw.rect(window,black,(510,193,260,126),5)
pygame.draw.rect(window,black,(510,319,260,126),5)
pygame.draw.circle(window,gray2,(640,550),(40),4)
pygame.draw.circle(window,alarm_green,(640,550),(35),0)
window.blit(stimuli_text_to_show, (640 - stimuli_text_to_show.get_width() //2, 205))
window.blit(answer_text_to_show, (640 - answer_text_to_show.get_width() //2, 331))
pygame.draw.circle(window,black,(540,120),(40),4)
window.blit(correct_text, (540 - correct_text.get_width() //2 , 109 ))
window.blit(dorost_text_to_show, (510, 40 ))
pygame.draw.circle(window,black,(745,120),(40),4)
window.blit(uncorrect_text, (745 - uncorrect_text.get_width() //2 , 109 ))
window.blit(nadorost_text_to_show, (715, 40))
window.blit(current_time_text, (642 - current_time_text.get_width()//2 , 100 ))
pygame.draw.rect(window,time_box_color,(607 ,85 ,70,50),time_box_thikness)
window.blit(shomare_azmoon_to_show, (1100, 20))
window.blit(key_image,(300,610))
pygame.draw.rect(window,green,(814 ,650 ,45,35),1)
pygame.draw.rect(window,red,(308 ,651 ,43,35),2)
pygame.display.flip()
winsound.Beep(freq_correct, duration_correct)
time.sleep(0.5)
i -= 1
lctrl_time = time.time()
total_steps = correct + uncorrect
output = open ('resuls-{0}.txt'.format(running_number),'w')
print('Total steps = ', total_steps , 'Correct = ', correct , 'Uncorrect = ', uncorrect ,'Remain time = ',current_time, 'Total time = ', t1 , file = output)
pygame.quit()              
import pygame
import arabic_reshaper
import time
pygame.init()
window = pygame.display.set_mode((800,600))
pygame.display.set_caption("Stroop Test")
madgray = (110,110,110)
red = (255,0,0)
green =(118,238,0)
black = (0,0,0)
blue = (0,0,255)
white = (255,255,255)
i = 0
stimuli_counter = 0
answer_counter = 0
text_red = u'u0642u0631u0645u0632' #Red word in Persian (ghermez)
text_blue = u'u0622u0628u0649'
text_green = u'u0633u0628u0632'
text_white = u'u0633u0641u064Au062F'
r_text_red = arabic_reshaper.reshape(text_red)
r_text_blue = arabic_reshaper.reshape(text_blue)
r_text_green = arabic_reshaper.reshape(text_green)
r_text_white = arabic_reshaper.reshape(text_white)
from bidi.algorithm import get_display
dr_text_red = get_display(r_text_red)
dr_text_blue = get_display(r_text_blue)
dr_text_green = get_display(r_text_green)
dr_text_white = get_display(r_text_white)
first_font = pygame.font.Font('BNazanin_1.ttf',100)
text_red_red = first_font.render(dr_text_red, True,red,madgray)
text_red_blue = first_font.render(dr_text_red, True,blue,madgray) 
text_red_green = first_font.render(dr_text_red, True,green,madgray)
text_red_white = first_font.render(dr_text_red, True,white,madgray)
text_red_black = first_font.render(dr_text_red, True,black,madgray)
text_blue_red = first_font.render(dr_text_blue, True,red,madgray)
text_blue_blue = first_font.render(dr_text_blue, True,blue,madgray)
text_blue_green = first_font.render(dr_text_blue, True,green,madgray)
text_blue_white = first_font.render(dr_text_blue, True,white,madgray)
text_blue_black = first_font.render(dr_text_blue, True,black,madgray)
text_green_red = first_font.render(dr_text_green, True,red,madgray)
text_green_blue = first_font.render(dr_text_green, True,blue,madgray)
text_green_green = first_font.render(dr_text_green, True,green,madgray)
text_green_white = first_font.render(dr_text_green, True,white,madgray)
text_green_black = first_font.render(dr_text_green, True,black,madgray)
text_white_red = first_font.render(dr_text_white, True,red,madgray)
text_white_blue = first_font.render(dr_text_white, True,blue,madgray)
text_white_green = first_font.render(dr_text_white, True,green,madgray)
text_white_white = first_font.render(dr_text_white, True,white,madgray)
text_white_black = first_font.render(dr_text_white, True,black,madgray)
stimuli_lib = [text_red_red, text_red_blue, text_red_green, text_red_white,
text_blue_red, text_blue_blue,text_blue_green, text_blue_white,
text_green_red, text_green_blue, text_green_green, text_green_white,
text_white_red, text_white_blue, text_white_green, text_white_white]
answer_lib = [text_red_black, text_blue_black, text_green_black, text_white_black]
stimuli_changer = [2,13,11,9,3,14,8,12,4,1,6,
7,2,8,12,6,7,4,14,13]
answer_changer = [1,3,1,0,1,2,3,1,3,2,1,
2,1,2,3,1,3,0,2,1]
gameloop = True
while gameloop :
for event in pygame.event.get():
if (event.type == pygame.QUIT):
gameloop = False

if i == 0 :
stimuli_stage = stimuli_changer[stimuli_counter]
stimuli_text_to_show = stimuli_lib[stimuli_stage]
answer_stage = answer_changer[answer_counter]
answer_text_to_show = answer_lib[answer_stage]
window.fill(madgray)          
window.blit(stimuli_text_to_show, (400 , 205))
window.blit(answer_text_to_show, (400 , 331))
pygame.display.flip()
if (event.type == pygame.KEYDOWN) :      
if (event.key == pygame.K_SPACE) :
stimuli_counter += 1
answer_counter += 1
window.fill(madgray)
window.blit(stimuli_text_to_show, (400 , 205))
window.blit(answer_text_to_show, (400 , 331))
time.sleep(0.5)
if stimuli_counter == 20:
gameloop = False

pygame.quit((

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