由于某种原因,我似乎无法理解此错误; 我已经研究了它,回调,包括useEffect
中的代码,但它对我不起作用(或者我做错了(。
这是代码:
import React, { useEffect, useState } from "react";
import "../css/main.css";
import Node from "./node";
const Pathfinder = () => {
const START_NODE_ROW = 10;
const START_NODE_COL = 15;
const FINISH_NODE_ROW = 10;
const FINISH_NODE_COL = 35;
useEffect(() => {
getGrid();
}, []);
const [grid, setGrid] = useState([]);
const getGrid = () => {
setGrid(getInitGrid());
};
const getInitGrid = () => {
const grid = [];
for (let row = 0; row < 20; row++) {
const currentRow = [];
for (let col = 0; col < 50; col++) {
currentRow.push(createNode(col, row));
}
grid.push(currentRow);
}
return grid;
};
const createNode = (col, row) => {
return {
col,
row,
isStart: row === START_NODE_ROW && col === START_NODE_COL,
isFinish: row === FINISH_NODE_ROW && col === FINISH_NODE_COL,
distance: Infinity,
isVisited: false,
isWall: false,
previousNode: null
};
};
return (
<main id="Pathfinder">
{grid.map((row, rowIdx) => {
return (
<div key={rowIdx}>
{row.map((node, nodeIdx) => {
const { row, col, isFinish, isStart } = node;
return (
<Node
key={nodeIdx}
col={col}
isFinish={isFinish}
isStart={isStart}
row={row}
></Node>
);
})}
</div>
);
})}
</main>
);
};
export default Pathfinder;
我基本上是在制作节点组件的网格; 我必须使用useEffect
,因为我试图仅使用箭头函数和钩子,而没有类/反应组件,这就是为什么我不能使用类似componentWillMount
的东西。
您需要传递使用的对象,在这种情况下,getGrid
函数useEffect
钩子以删除警告消息。
就像下面这样:
useEffect(() => {
getGrid();
}, [getGrid]);
T.J. Crowder关于使用useCallback
进行getGrid
的补充建议。您可以按如下方式执行此操作:
const getGrid = useCallback(() => {
setGrid(getInitGrid());
}, [getInitGrid]);
在这里进一步阅读:
useEffect
钩useCallback
钩
您需要对代码中的getInitGrid
执行相同的操作。
我希望这有帮助!
正如 TJ 所提到的,将函数getInitGrid
和createNode
移动到组件之外是最好的举措。 按照您现在的方式,函数将在每次渲染时重新定义,这不是必需的,因为它们不直接绑定到组件状态。
此外,useState
钩可以使用惰性初始状态,这意味着您可以为初始状态参数传递函数,并且根本不需要 useEffect 钩子。
这是我最终得到的:
import React, { useState } from "react";
import "../css/main.css";
import Node from "./node";
const START_NODE_ROW = 10;
const START_NODE_COL = 15;
const FINISH_NODE_ROW = 10;
const FINISH_NODE_COL = 35;
const createNode = (col, row) => {
return {
col,
row,
isStart: row === START_NODE_ROW && col === START_NODE_COL,
isFinish: row === FINISH_NODE_ROW && col === FINISH_NODE_COL,
distance: Infinity,
isVisited: false,
isWall: false,
previousNode: null
};
};
const getInitGrid = () => {
const grid = [];
for (let row = 0; row < 20; row++) {
const currentRow = [];
for (let col = 0; col < 50; col++) {
currentRow.push(createNode(col, row));
}
grid.push(currentRow);
}
return grid;
};
const Pathfinder = () => {
const [grid, setGrid] = useState(getInitGrid);
return (
<main id="Pathfinder">
{grid.map((row, rowIdx) => {
return (
<div key={rowIdx}>
{row.map((node, nodeIdx) => {
const { row, col, isFinish, isStart } = node;
return (
<Node
key={nodeIdx}
col={col}
isFinish={isFinish}
isStart={isStart}
row={row}
></Node>
);
})}
</div>
);
})}
</main>
);
};
export default Pathfinder;
Pathfinder
中的大多数内容都是静态的,应该移到它之外的模块中;这也会产生处理你遇到的useEffect
问题的效果。所有START_NODE_ROW
等常量、getInitGrid
和createNode
都是静态的,无需每次都重新创建它们。我还会getGrid
包装在useCallback
中,并且可能会稍微重新排序,以便仅在定义后使用它们,但这主要是针对人类读者,而不是编译器/JavaScript 引擎:
import React, { useEffect, useState } from "react";
import "../css/main.css";
import Node from "./node";
const START_NODE_ROW = 10;
const START_NODE_COL = 15;
const FINISH_NODE_ROW = 10;
const FINISH_NODE_COL = 35;
const getInitGrid = () => {
const grid = [];
for (let row = 0; row < 20; row++) {
const currentRow = [];
for (let col = 0; col < 50; col++) {
currentRow.push(createNode(col, row));
}
grid.push(currentRow);
}
return grid;
};
const createNode = (col, row) => {
return {
col,
row,
isStart: row === START_NODE_ROW && col === START_NODE_COL,
isFinish: row === FINISH_NODE_ROW && col === FINISH_NODE_COL,
distance: Infinity,
isVisited: false,
isWall: false,
previousNode: null
};
};
const Pathfinder = () => {
const [grid, setGrid] = useState([]);
const getGrid = useCallback(() => {
setGrid(getInitGrid());
}, []);
useEffect(() => {
getGrid();
}, []);
return (
<main id="Pathfinder">
{grid.map((row, rowIdx) => {
return (
<div key={rowIdx}>
{row.map((node, nodeIdx) => {
const { row, col, isFinish, isStart } = node;
return (
<Node
key={nodeIdx}
col={col}
isFinish={isFinish}
isStart={isStart}
row={row}
></Node>
);
})}
</div>
);
})}
</main>
);
};
export default Pathfinder;
另外,getGrid
很小,只使用一次。对我来说,不值得将其分解为自己的功能:
import React, { useEffect, useState } from "react";
import "../css/main.css";
import Node from "./node";
const START_NODE_ROW = 10;
const START_NODE_COL = 15;
const FINISH_NODE_ROW = 10;
const FINISH_NODE_COL = 35;
const getInitGrid = () => {
const grid = [];
for (let row = 0; row < 20; row++) {
const currentRow = [];
for (let col = 0; col < 50; col++) {
currentRow.push(createNode(col, row));
}
grid.push(currentRow);
}
return grid;
};
const createNode = (col, row) => {
return {
col,
row,
isStart: row === START_NODE_ROW && col === START_NODE_COL,
isFinish: row === FINISH_NODE_ROW && col === FINISH_NODE_COL,
distance: Infinity,
isVisited: false,
isWall: false,
previousNode: null
};
};
const Pathfinder = () => {
const [grid, setGrid] = useState([]);
useEffect(() => {
setGrid(getInitGrid());
}, []);
return (
<main id="Pathfinder">
{grid.map((row, rowIdx) => {
return (
<div key={rowIdx}>
{row.map((node, nodeIdx) => {
const { row, col, isFinish, isStart } = node;
return (
<Node
key={nodeIdx}
col={col}
isFinish={isFinish}
isStart={isStart}
row={row}
></Node>
);
})}
</div>
);
})}
</main>
);
};
export default Pathfinder;
(您不必将setGrid
或getInitGrid
声明为依赖项,因为第一个是来自 React 的状态设置器函数,它保证是稳定的,第二个是在Pathfinder
之外定义的。