Java 代码打印异常中给出的消息,即使条件不为 true



我正在测试我的用户输入,以查看它是否有效。如果无效,则应抛出IllegalArgumentException。但是,无论我的输入是什么,gameLogic函数前几行中的IllegalArgumentException都会被抛出。结果是程序打印"You're only permitted to enter Rock, Paper, Scissors or -1 in this game."无论我的输入是什么。

import java.util.Scanner;
import java.util.Random;
class RockPaperScissors
{
    private static double mUserWinCount = 0;
    private static double mCpuWinCount = 0;
    private static double mUserLossCount = 0;
    private static double mCpuLossCount = 0; 
    private static double mDrawCount = 0;
    private static double mGameCount = 0;
    private static String mCpuInput;
    private static String mUserInput;

    public static void main(String [] args)
    {
         try
         {
             gameLogic(cpuInput(),userInput());
         }
         catch(IllegalArgumentException iae)
         {
             System.out.println(iae.getMessage());
         }

    }
    static String cpuInput()
    {
        Random random = new Random (System.currentTimeMillis());
        int RandomNumber=random.nextInt(3);
        if (RandomNumber == 0)
        mCpuInput = "Rock";
        else if (RandomNumber == 1)
        mCpuInput = "Paper";
        else
        mCpuInput = "Scissors";
        return mCpuInput;
    }
    static String userInput()
    {
        System.out.println("Enter Rock, Paper or Scissors, enter -1 in order to exit:- ");
        mUserInput = new Scanner(System.in).next();
        return mUserInput;
    }
    static void gameLogic(String cpuInput, String userInput)
    {
      if(!userInput.equalsIgnoreCase("Rock") || !userInput.equalsIgnoreCase("Paper") || !userInput.equalsIgnoreCase("Scissors") || !userInput.equals("-1"))
      {
         throw new IllegalArgumentException("You're only permitted to enter Rock, Paper, Scissors or -1 in this game.n");
      }    
      if(userInput.equals("-1"))
      {
          score();
          System.exit(0);
      }
      System.out.println("CPU entered "+cpuInput+", User entered "+userInput);  
      String [] args = new String[0];
      if(userInput.equalsIgnoreCase(cpuInput))
      {
          System.out.println("It's a draw!");
          mDrawCount++;
          mGameCount++;
      }
      if(userInput.equalsIgnoreCase("Rock") && cpuInput.equalsIgnoreCase("Scissors") || userInput.equalsIgnoreCase("Paper") && cpuInput.equalsIgnoreCase("Rock") || userInput.equalsIgnoreCase("Scissors") && cpuInput.equalsIgnoreCase("Paper"))
      {
         System.out.println("User wins!"); 
         mUserWinCount++; 
         mCpuLossCount++;
         mGameCount++;
      }  
      if(cpuInput.equalsIgnoreCase("Rock") && userInput.equalsIgnoreCase("Scissors") || cpuInput.equalsIgnoreCase("Paper") && userInput.equalsIgnoreCase("Rock") || cpuInput.equalsIgnoreCase("Scissors") && userInput.equalsIgnoreCase("Paper"))
      {
         System.out.println("CPU wins!"); 
         mCpuWinCount++; 
         mUserLossCount++;
         mGameCount++;
      }
      main(args);
    }

    static void score()
    { 
       if (mGameCount==0)
       {
          System.out.println("No games have been played..");
       }    
       else 
       {
           double userWinPercentage = (mUserWinCount / mGameCount) * 100;
           double userLossPercentage = (mUserLossCount / mGameCount) * 100;
           double cpuWinPercentage = (mCpuWinCount / mGameCount) * 100; 
           double cpuLossPercentage = (mCpuLossCount / mGameCount) * 100; 
           double drawPercentage = (mDrawCount/mGameCount) * 100;
           System.out.println("Number of Games Played- " + mGameCount);
           System.out.println("Number of Draws- "+ mDrawCount);
           System.out.println("Percentage of Draws "+ drawPercentage + "%");
           System.out.println("Number of Wins by User- " + mUserWinCount);
           System.out.println("User's Win Percentage- " + userWinPercentage + "%");
           System.out.println("Number of Losses by User- " + mCpuLossCount);
           System.out.println("User's Loss Percentage- " + userLossPercentage + "%");
           System.out.println("Number of Wins by CPU- " + mCpuWinCount);
           System.out.println("CPU's Win Percentage- " + cpuWinPercentage + "%");
           System.out.println("Number of Losses by CPU- " + mCpuLossCount);
           System.out.println("CPU's Loss Percentage- " + cpuLossPercentage + "%");
       } 
    }    

在这一行中

if(!userInput.equalsIgnoreCase("Rock") || !userInput.equalsIgnoreCase("Paper") || !userInput.equalsIgnoreCase("Scissors") || !userInput.equals("-1"))

使用&&,而不是||

if(!userInput.equalsIgnoreCase("Rock") && !userInput.equalsIgnoreCase("Paper") && !userInput.equalsIgnoreCase("Scissors") && !userInput.equals("-1"))

您可以使用真值表的形式来了解原因:

| Input      | A | B | C | D | || Result | && Result |
|------------+---+---+---+---+-----------|-----------|
| "Rock"     | F | T | T | T | T         | F         | 
| "Paper"    | T | F | T | T | T         | F         |
| "Scissors" | T | T | F | T | T         | F         |
| "-1"       | T | T | T | F | T         | F         |
| "foo"      | T | T | T | T | T         | T         |

但是,从设计的角度来看,您可能希望重新构建代码,以要求用户在输入不正确时重复输入,而不仅仅是在异常的情况下终止游戏。

 if(!userInput.equalsIgnoreCase("Rock") || !userInput.equalsIgnoreCase("Paper") 

这句话总是正确的。我们有三种可能性:

  1. 这个词既不是"岩石"也不是"纸"(忽略大小写(
  2. 这个词是"摇滚">
  3. 这个词是"纸">

如果 a(,两个 equalIgnoreCase 都将返回 false,那么你用 !你得到真的 ||真 ( == 真,显然 (

如果 b( 你得到假 ||真 ( == 真(

如果 c( 你得到 TRUE ||假 ( == 真(

我将展示一段重构的代码,向您展示处理输入和主循环的替代方法。

此代码对输入进行显式检查,在确保输入为小写后对输入使用switch。请注意,检查正确的用户输入应放在游戏逻辑之外。你的游戏逻辑应该是:执行游戏的代码。如果您有两个 CPU 播放器怎么办?

除此之外,它还包含许多编码提示,从NOTE:开始。

import java.util.Scanner;
import java.util.Random;
class RockPaperScissors {
    // NOTE: prefer integers instead of doubles for counts
    private static int mUserWinCount = 0;
    private static int mCpuWinCount = 0;
    // NOTE: avoid double state
    // isn't user loss always identical to cpu win count?
    private static int mUserLossCount = 0;
    private static int mCpuLossCount = 0;
    private static int mDrawCount = 0;
    private static int mGameCount = 0;
    public static void main(String[] args) {
        // NOTE: always manage your resources
        try (Scanner scanner = new Scanner(System.in)) {
            // NOTE: never use recursion unless you cannot avoid it
            // prefer while loop over calling main)
            while (true) {
                String userInput = userInput(scanner);
                if (userInput.equals("-1")) {
                    score();
                    // NOTE: prefer running out of main over calling exit
                    break;
                }
                // NOTE: bring back the amount of state ASAP!
                // just lowercase has less state, enums have even less
                if (!validChoice(userInput)) {
                    System.out.println("Not a valid choice!");
                    continue;
                }
                try {
                    String cpuInput = cpuInput();
                    gameLogic(cpuInput, userInput);
                } catch (IllegalArgumentException iae) {
                    System.out.println(iae.getMessage());
                }
            }
        }
    }
    // NOTE: use explicit checks for user input
    static boolean validChoice(String userChoice) {
        switch (userChoice.toLowerCase()) {
        case "paper":
        case "scissors":
        case "rock":
            return true;
        default:
            return false;
        }
    }
    static String cpuInput() {
        // NOTE: only define your variables in the scope where they are needed
        // this doesn't need to be a field
        String mCpuInput;
        // NOTE: prefer new SecureRandom() over Random if performance is not
        // essential
        Random random = new Random(System.currentTimeMillis());
        int RandomNumber = random.nextInt(3);
        if (RandomNumber == 0)
            mCpuInput = "Rock";
        else if (RandomNumber == 1)
            mCpuInput = "Paper";
        else
            mCpuInput = "Scissors";
        return mCpuInput;
    }
    static String userInput(Scanner scanner) {
        String mUserInput;
        System.out
                .println("Enter Rock, Paper or Scissors, enter -1 in order to exit:- ");
        mUserInput = scanner.next();
        return mUserInput;
    }
    static void gameLogic(String cpuInput, String userInput) {
        // NOTE: use logging instead for debug statements
        System.out.println("CPU entered " + cpuInput + ", User entered "
                + userInput);
        // NOTE: learn to detect code smell...
        // if you don't really need args you should not have to define it
        // String [] args = new String[0];
        if (userInput.equalsIgnoreCase(cpuInput)) {
            // NOTE: don't mix input/output with the actual game rules
            // return the outcome and then print instead (not fixed)
            System.out.println("It's a draw!");
            mDrawCount++;
            mGameCount++;
        }
        if (userInput.equalsIgnoreCase("Rock")
                && cpuInput.equalsIgnoreCase("Scissors")
                || userInput.equalsIgnoreCase("Paper")
                && cpuInput.equalsIgnoreCase("Rock")
                || userInput.equalsIgnoreCase("Scissors")
                && cpuInput.equalsIgnoreCase("Paper")) {
            System.out.println("User wins!");
            mUserWinCount++;
            mCpuLossCount++;
            mGameCount++;
        }
        if (cpuInput.equalsIgnoreCase("Rock")
                && userInput.equalsIgnoreCase("Scissors")
                || cpuInput.equalsIgnoreCase("Paper")
                && userInput.equalsIgnoreCase("Rock")
                || cpuInput.equalsIgnoreCase("Scissors")
                && userInput.equalsIgnoreCase("Paper")) {
            System.out.println("CPU wins!");
            mCpuWinCount++;
            mUserLossCount++;
            mGameCount++;
        }
        // NOTE: avoid recursion
        // don't do this, if you do *document*
        // main(args);
    }
    static void score() {
        if (mGameCount == 0) {
            System.out.println("No games have been played..");
        } else {
            double userWinPercentage = (mUserWinCount / mGameCount) * 100;
            double userLossPercentage = (mUserLossCount / mGameCount) * 100;
            double cpuWinPercentage = (mCpuWinCount / mGameCount) * 100;
            double cpuLossPercentage = (mCpuLossCount / mGameCount) * 100;
            double drawPercentage = (mDrawCount / mGameCount) * 100;
            // NOTE: learn about printf when the time comes
            System.out.println("Number of Games Played- " + mGameCount);
            System.out.println("Number of Draws- " + mDrawCount);
            System.out.println("Percentage of Draws " + drawPercentage + "%");
            System.out.println("Number of Wins by User- " + mUserWinCount);
            System.out.println("User's Win Percentage- " + userWinPercentage
                    + "%");
            System.out.println("Number of Losses by User- " + mCpuLossCount);
            System.out.println("User's Loss Percentage- " + userLossPercentage
                    + "%");
            System.out.println("Number of Wins by CPU- " + mCpuWinCount);
            System.out.println("CPU's Win Percentage- " + cpuWinPercentage
                    + "%");
            System.out.println("Number of Losses by CPU- " + mCpuLossCount);
            System.out.println("CPU's Loss Percentage- " + cpuLossPercentage
                    + "%");
        }
    }
}

快乐编码。

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