我使用以下代码段显示原始图像文件,但它不显示任何内容:
GLuint texture;
GLuint LoadTexture( const char * filename, int width, int height);
void FreeTexture(GLuint texture);
void display()
{
glClear (GL_COLOR_BUFFER_BIT);
glBindTexture( GL_TEXTURE_2D, texture );
glBegin (GL_QUADS); //begin drawing our quads
glTexCoord2d(0.0, 0.0);
glVertex3f(0.0, 0.0, 0.0); //with our vertices we have to assign a texcoord
glTexCoord2d(1.0, 0.0);
glVertex3f(1.0, 0.0, 0.0); //so that our texture has some points to draw to
glTexCoord2d(1.0, 1.0);
glVertex3f(1.0, 1.0, 0.0);
glTexCoord2d(0.0, 1.0);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
glPopMatrix();
glFlush();
}
void init()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
glEnable( GL_TEXTURE_2D );
}
int main(int argc, char **argv)
{
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_SINGLE);
glutInitWindowSize (640, 480);
glutInitWindowPosition (100, 100);
glutCreateWindow ("A basic OpenGL Window");
glutDisplayFunc (display);
init();
texture = LoadTexture("texture.raw", 256, 256);
glutMainLoop ();
FreeTexture(texture);
return 0;
}
我得到的输出只是一个空屏幕。可能出了什么问题?
在 gluOrtho2d 调用后,您的视图将从 0,0 映射到 640,480。您正在绘制一个值从 0,0 到 1,1 的四边形,这将是左下角屏幕上单个像素的大小。
要么使用全屏(glVertex(640,480);
(,要么使用gluOrtho2d指定1x1视口(gluOrtho2d(0,1,0,1);
(