在JavaScript和HTML5 Canvas中实现元胞自动机



我在JavaScript中实现了Conway's Game of Life,但我没有看到与Gosper's Glider Gun相同的模式。我按照维基百科文章中描述的方式设置了网格,但是,枪从来没有发生过。

会有人看看我的代码,看看是否有什么问题,对实现有什么建议吗?

https://github.com/DiegoSalazar/ConwaysGameOfLife

不是同时更新所有单元格,而是按顺序更新。在第一代中出生的细胞在第一代其他细胞的计算中不会显示为活着(它仍然被视为死亡)。

创建一个名为willBeAlive的新属性,并使用它来保存单元格的新计算的活动状态。一旦生成的所有计算完成,将每个单元格的alive属性设置为其willBeAlive属性并重新绘制。

修改如下:

Automaton.prototype.update = function() {
  for (var x = 0; x < this.w; x++) {
    for (var y = 0; y < this.h; y++) {
      this.grid[x][y].killYourselfMaybe();
    }
  }
  // set the alive property to willBeAlive
  for (var x = 0; x < this.w; x++) {
    for (var y = 0; y < this.h; y++) {
            this.grid[x][y].alive = this.grid[x][y].willBeAlive;
        }
    }  
}

Cell.prototype.killYourselfMaybe = function(grid) {
  var num = this.numLiveNeighbors();
  this.willBeAlive = false;
  if (this.alive) {
    // 1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
    if (num < 2) this.willBeAlive = false;
    // 2. Any live cell with two or three live neighbours lives on to the next generation.
    if (num == 2 || num == 3) { this.willBeAlive = true}
    // 3. Any live cell with more than three live neighbours dies, as if by overcrowding.
    if (num > 3) this.willBeAlive = false;
  } else {
    // 4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
    if (num == 3) this.willBeAlive = true;
  }
}

下面是"Gosper’s Glider Gun"的种子数组:

[[2,6],[2,7],[3,6],[3,7],[12,6],[12,7],[12,8],[13,5],[13,9],[14,4],[14,10],[15,4],[15,10],[16,7],[17,5],[17,9],[18,6],[18,7],[18,8],[19,7],[22,4],[22,5],[22,6],[23,4],[23,5],[23,6],[24,3],[24,7],[26,2],[26,3],[26,7],[26,8],[36,4],[36,5],[37,4],[37,5]]

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