我有以下代码在QtCore 5.0中绘制一条动画线,使其看起来像是由笔逐像素绘制的。
我的想法是使用计时器并将timeout()与一个调用QGraphicsLineItem::setLine()的插槽连接,因此以下是我如何绘制线条并创建slot move()来循环并逐渐绘制线条:myLine.h
#ifndef MYLINE_H
#define MYLINE_H
#include <QGraphicsLineItem>
class myLine : public QObject, public QGraphicsLineItem
{
Q_OBJECT
public:
myLine();
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
private slots:
void mySlot();
private:
QLineF thisline;
};
#endif // MYLINE_H
myLine.cpp
myLine::myLine()
{
thisline.setLine(0,0,50,50);
}
void myLine::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->setRenderHint(QPainter::Antialiasing);
painter->setPen(QPen(Qt::red, 8, Qt::SolidLine, Qt::RoundCap, Qt::MiterJoin));
painter->setBrush(QBrush(Qt::blue, Qt::DiagCrossPattern));
painter->drawLine(thisline);
}
void myLine::mySlot()
{
for (int i = 1; i < 100; i++)
{
QLineF line = this->line();
line.setLine(0,0,50+i,50+i);
update();
}
}
然后调用GraphicsScene
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
ui->graphicsView->setSceneRect(0,0,700,700);
ui->graphicsView->setRenderHint(QPainter::Antialiasing);
myLine *line = new myLine();
scene->addItem(line);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), line, SLOT(mySlot()));
timer->start(100);
然而,在编译时,它只会立即绘制一行。我想这就是循环中的问题,但我不能确切地弄清楚。所以,如果有人能给我一个提示,我真的很感激。
您的直接问题在于插槽实现。循环变量必须移动到MyLine
类中。mySlot()
在被调用时必须迭代一次。也不需要有一个行成员,QGraphicsLineItem
已经做到了。
#include <QApplication>
#include <QGraphicsLineItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QBasicTimer>
class MyLine : public QObject, public QGraphicsLineItem
{
QBasicTimer m_timer;
int m_i;
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() == m_timer.timerId()) {
setLine(0, 0, 50+m_i, 50+m_i);
m_i ++;
}
}
public:
MyLine() : m_i(0) {
setPen(QPen(Qt::red, 8));
m_timer.start(100, this);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene;
scene.addItem(new MyLine);
QGraphicsView view(&scene);
view.setRenderHint(QPainter::Antialiasing);
view.setSceneRect(0, 0, 300, 300);
view.show();
return a.exec();
}
唉,你所做的并不能充分利用Qt带来的一切。动画框架将完全满足您的需要。下面的代码示例。
#include <QApplication>
#include <QGraphicsObject>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QPropertyAnimation>
class MyLine : public QGraphicsObject
{
public:
MyLine(QGraphicsItem *parent = 0) : QGraphicsObject(parent) {}
QRectF boundingRect() const { return QRectF(-60,-60,120,120); }
void paint(QPainter * p, const QStyleOptionGraphicsItem *, QWidget *) {
p->setPen(QPen(Qt::black, 8));
p->drawEllipse(QPointF(0, 0), 50, 50);
p->setPen(QPen(Qt::red, 8));
p->drawLine(0, 0, 0, 50);
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene;
QGraphicsObject * line = new MyLine;
scene.addItem(line);
QPropertyAnimation anim(line, "rotation");
anim.setStartValue(0);
anim.setEndValue(360);
anim.setDuration(1000);
anim.setLoopCount(-1); // forever
anim.start();
QGraphicsView view(&scene);
view.setRenderHint(QPainter::Antialiasing);
view.setSceneRect(-60, -60, 120, 120);
view.show();
return a.exec();
}