我正在学习一些简单的DX教程,并且遇到了早期的障碍。我正在使用一台旧笔记本电脑和一台新电脑,所以我使用d3d10_1.lib,它可以让我使用9功能集。然而,PC确实一直支持DX11,所以那里应该没有什么问题。
因此,以下是它失败的功能:
bool DirectX9Renderer::Initialise(HWND* handle)
{
//window handle
hWnd = handle;
//get window dimensions
RECT rc;
GetClientRect( *hWnd, &rc );
UINT width = rc.right - rc.left;
UINT height = rc.bottom - rc.top;
DXGI_SWAP_CHAIN_DESC swapChainDesc;
ZeroMemory(&swapChainDesc, sizeof(swapChainDesc));
//set buffer dimensions and format
swapChainDesc.BufferCount = 2;
swapChainDesc.BufferDesc.Width = width;
swapChainDesc.BufferDesc.Height = height;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;;
//set refresh rate
swapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
//sampling settings
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.SampleDesc.Count = 1;
//output window handle
swapChainDesc.OutputWindow = *hWnd;
swapChainDesc.Windowed = true;
HRESULT result = D3D10CreateDeviceAndSwapChain1( // this is line 57
NULL,
D3D10_DRIVER_TYPE_HARDWARE,
NULL,
D3D10_CREATE_DEVICE_SINGLETHREADED | D3D10_CREATE_DEVICE_DEBUG,
D3D10_FEATURE_LEVEL_9_1,
D3D10_1_SDK_VERSION,
&swapChainDesc,
&pSwapChain,
&pD3DDevice
);
if(FAILED(result))
{
return FatalError("D3D device creation failed");
}
// there's more stuff after this, but I don't get that far
}
因此,对D3D10CreateDeviceAndSwapChain1
的调用失败,并返回帮助较小的错误代码E_FAIL
。
调试输出中也有一行:
First-chance exception at 0x770f56c4 in TileTest.exe: Microsoft C++ exception: _com_error at memory location 0x00b6e8d4..
我尝试过使用D3D10_DRIVER_TYPE_REFERENCE
和不同的D3D10_FEATURE_LEVEL_xx
值,但似乎不起作用。
我认为问题可能与我发送的D3D10_CREATE_DEVICE_FLAG
有关。我将D3D10_CREATE_DEVICE_SINGLETHREADED | D3D10_CREATE_DEVICE_DEBUG
更改为0
,现在它可以工作了。
我尝试在VMware虚拟机中创建设备。它失败了(设备保持为NULL),直到我将请求的FEATURE_LEVEL从D3D10_FEATURE_LEVEL_10_1
更改为D3D10_FEATURE_LEVEL_9_3
。我听说这也有助于其他电脑使用真正的硬件。