每次调整JFrame的大小时,JPanel都会刷新



每当我在显示器上移动窗口时;图像和文本不断刷新。

因为有些内容是随机生成的,然后绘制,所以每次刷新时都会重新生成并重新绘制随机生成的部分。

我怎样才能让它们只在我需要的时候刷新
在这种情况下,当monsterHealth达到0。

import javax.swing.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.awt.*;
import java.awt.image.*;
      
public class RPGClicker {
    static int attackLevel = 1;
    static int defenceLevel = 1;
    static int hitpointsLevel = 1;
            
    static int xp = 0;
    static int gold = 0;
    static int dps = 0;
    static int clickDamage = attackLevel;
    static int health = hitpointsLevel * 100;
    static int healthRecovery = 1;
    static int room = 1;
             
    public static void main(String[] args) n{      
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                mainGameScene();
            }
        });
    }
      
    public static void mainGameScene() {              
        JFrame window;
        mainGamePanel mainGameInstance;
            
        window = new JFrame("RPGClicker: An Unknown Quest!");
        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        window.setLayout(new BorderLayout());
        window.setResizable(false);
            
        mainGameInstance = new mainGamePanel();
            
        window.add(mainGameInstance, BorderLayout.CENTER);
            
        window.pack();
        window.setLocationRelativeTo(null);
        window.setVisible(true);
    }
}
import javax.swing.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
      
class mainGamePanel extends JPanel {
    BufferedImage background, user;
    public Dimension getPreferredSize() {
        return new Dimension(1280, 720);
    }
      
    public void paintComponent(Graphics pencil) {
        super.paintComponent(pencil);
            
        background = ImageLoader.loadImage("rec/alpha/background0.png");
            
        user = ImageLoader.loadImage("rec/alpha/user.png");
                       
        pencil.drawImage(background, 0, 0, null);
        pencil.drawImage(user, 100, 450, null);
            
        Monster monster = new Monster();
        pencil.drawImage(monster.monsterSprite, 900, 50, null);
        pencil.drawString(monster.monsterName, 900, 60);
    }
         
    public mainGamePanel() {
         
    }
}
import javax.swing.*;
import javax.swing.event.*;
import java.awt.event.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
      
public class Monster {
    static final double BASE_MONSTER_HEALTH = 10;
         
    static double monsterHealth = Math.pow(RPGClicker.room, 2) * BASE_MONSTER_HEALTH;
    static double monsterDamage = RPGClicker.room + 1 - RPGClicker.defenceLevel;
            
    BufferedImage monsterSprite;
    String monsterName;
    Random rand = new Random();
         
    public Monster() {
        String monster[] = {"Ork", "Mermaid", "Goblin"};
        String monsterType = monster[rand.nextInt(monster.length)];
        monsterSprite = ImageLoader.loadImage("rec/alpha/monster/" + monsterType + ".png");
            
        String[] firstName = {"Oliver", "George", "Harry"};
        String connection1 = " the ";
        String[] secondName = {"Powerful ", "Unstoppable ", "Almighty "};
        String connection2 = " of ";
        String[] thirdName = {"Death", "America", "Pride"};
            
        monsterName = firstName[rand.nextInt(firstName.length)] + connection1 + secondName[rand.nextInt(secondName.length)] + monsterType + connection2 +  thirdName[rand.nextInt(thirdName.length)];
    }
}

你让你的绘画方法做得太多了。请理解:

  • 绘画方法(例如paintComponent)仅用于绘画
  • 不要在这些方法中读取图像文件或进行任何其他文件I/O,因为这会严重减慢渲染速度,使GUI的响应速度变慢。既然图像只需要而且应该读一次,为什么还要继续重读呢
  • 不要在这些方法中放入任何程序逻辑,例如怪物创建,因为你无法完全控制何时甚至是否启动绘画方法。将逻辑和对象创建放到其他位置

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