keyDown 无法快速工作



这是我的代码:

override func keyDown(theEvent: NSEvent) {
    super.keyDown(theEvent)
    switch theEvent.character {
    case NSLeftArrowFunctionKey:
        println(1)
    case NSRightArrowFunctionKey:
        println(2)
    case NSDownArrowFunctionKey:
        println(3)
    case NSUpArrowFunctionKey:
        println(4)
    default:
        break
    }
}

如您所见,我尝试识别是否按下了其中一个箭头按钮,但它从未起作用。甚至函数 keyDown 似乎也从未被调用过。

这就是viewDidAppear中写的内容,如果这可以帮助您提供答案:

override func viewDidAppear() {
    super.viewDidAppear()
    self.view.window?.styleMask = NSClosableWindowMask | NSMiniaturizableWindowMask | NSTitledWindowMask
    var frame = self.view.window?.frame
    var newHeight = CGFloat(438)
    var newWidth = CGFloat(415)
    frame?.size = NSMakeSize(newWidth, newHeight)
    self.view.window?.setFrame(frame!, display: true)
    self.view.window?.backgroundColor = NSColor.darkGrayColor()
}

viewDidLoad中,我只是添加了一些不可选择和不可编辑的NSTextFields,如下所示:

var x = CGFloat(0)
    var y = CGFloat(0)
    var tag = 1
    for var i = 0; i < 4; i++ {
        for var j = 0; j < 4; j++ {
            var tile = NSTextField(frame: NSRect(x: x, y: y, width: 100, height: 100))
            tile.enabled = false
            tile.stringValue = ""
            tile.font = NSFont(name: "Helvetica", size: 75)
            tile.backgroundColor = NSColor.lightGrayColor()
            tile.editable = false
            tile.selectable = false
            tile.drawsBackground = true
            tile.alignment = NSTextAlignment(rawValue: 2)!
            tile.tag = tag
            x += 105
            ar.append(tile)
            self.view.addSubview(tile)
            tag++
        }
        x = 0
        y += 105
    }

我只是不知道为什么keyDown不起作用,所以我真的很感激任何帮助。

编辑:

全类代码:

import Cocoa
import AppKit
import Foundation
class _048Main: NSViewController {
var ar : Array<NSTextField> = []
var left = 0
var dict : Dictionary<Int, NSColor> = [:]
var pic2 = NSColor.redColor()
var pic4 = NSColor.whiteColor()
var pic8 = NSColor.orangeColor()
var pic16 = NSColor.magentaColor()
var pic32 = NSColor()
var pic64 = NSColor()
var pic128 = NSColor()
var pic256 = NSColor() // Some colors will be added
var pic512 = NSColor()
var pic1024 = NSColor()
var pic2048 = NSColor()

override func viewDidLoad() {
    super.viewDidLoad()
    dict[2] = pic2
    dict[4] = pic4
    dict[8] = pic8
    dict[16] = pic16
    dict[32] = pic32
    dict[64] = pic64
    dict[128] = pic128
    dict[256] = pic256
    dict[512] = pic512
    dict[1024] = pic1024
    dict[2048] = pic2048
    var x = CGFloat(0)
    var y = CGFloat(0)
    var tag = 1
    for var i = 0; i < 4; i++ {
        for var j = 0; j < 4; j++ {
            var tile = NSTextField(frame: NSRect(x: x, y: y, width: 100, height: 100))
            tile.enabled = false
            tile.stringValue = ""
            tile.font = NSFont(name: "Helvetica", size: 75)
            tile.backgroundColor = NSColor.lightGrayColor()
            tile.editable = false
            tile.selectable = false
            tile.drawsBackground = true
            tile.alignment = NSTextAlignment(rawValue: 2)!
            tile.tag = tag
            x += 105
            ar.append(tile)
            self.view.addSubview(tile)
            tag++
        }
        x = 0
        y += 105
    }
    left = 16
    generateTile()
    generateTile()
}
func generateTile() {
    var r = Int(arc4random_uniform(UInt32(left)))
    var tmp = 0
    for var i = 0; i < 16; i++ {
        if ar[i].stringValue == "" {
            if tmp == r {
                var t = Int(arc4random_uniform(10))
                switch t {
                case 0...1:
                    ar[i].stringValue = "2"
                    ar[i].backgroundColor = pic2
                default:
                    ar[i].stringValue = "4"
                    ar[i].backgroundColor = pic4
                }
                left--
                break
            }
            tmp++
        }
    }
}
override func viewDidAppear() {
    super.viewDidAppear()
    self.view.window?.styleMask = NSClosableWindowMask | NSMiniaturizableWindowMask | NSTitledWindowMask
    var frame = self.view.window?.frame
    var newHeight = CGFloat(438)
    var newWidth = CGFloat(415)
    frame?.size = NSMakeSize(newWidth, newHeight)
    self.view.window?.setFrame(frame!, display: true)
    self.view.window?.backgroundColor = NSColor.darkGrayColor()
}

override func keyDown(theEvent: NSEvent) {
    super.keyDown(theEvent)
    switch theEvent.character {
    case NSLeftArrowFunctionKey:
        println(1)
    case NSRightArrowFunctionKey:
        println(2)
    case NSDownArrowFunctionKey:
        println(3)
    case NSUpArrowFunctionKey:
        println(4)
    default:
        super.mouseDown(theEvent)
    }
}
}

试试这段代码

override func viewDidLoad()
{
    super.viewDidLoad()
    NSEvent.addLocalMonitorForEventsMatchingMask(NSEventMask.KeyDownMask, handler: myKeyDownEvent)
}
func myKeyDownEvent(event: NSEvent) -> NSEvent
{
    print(event.keyCode)
    // Do stuff with keyCode. In my own projects I trap certain
    // keycodes.
    // If you want to block certain keycodes just change the return value
    // to an optional ->NSEvent? and return nil instead of event.
    return event
}

你的应用甚至构建了吗?

NSEvent实例没有character属性,但它们具有characters属性。使用 character 应该会导致构建失败和来自 Xcode 的错误消息。更重要的是characters返回一个可选的String而您的switch事例属于 Int 类型 - 这种类型不匹配也会导致构建失败。

根据我的经验,确定是否按下了任何箭头键的最简单方法是打开事件的keyCode属性。

import Foundation
import Cocoa
let kLeftArrowKeyCode:  UInt16  = 123
let kRightArrowKeyCode: UInt16  = 124
let kDownArrowKeyCode:  UInt16  = 125
let kUpArrowKeyCode:    UInt16  = 126

class ViewController: NSViewController {
    override func keyDown(theEvent: NSEvent) {
        switch theEvent.keyCode {
        case kLeftArrowKeyCode:
            println(1)
        case kRightArrowKeyCode:
            println(2)
        case kDownArrowKeyCode:
            println(3)
        case kUpArrowKeyCode:
            println(4)
        default:
            break
        }
    }   
}

如果您愿意,您仍然可以使用预定义的常量,但这些常量表示 Unicode 代码,因此您需要先将它们转换为字符串,然后再打开 characters

你只需要使用一个不可见的按钮。首先在窗口中添加一个方形按钮。为其分配所需的密钥。使按钮宽 0 像素,高 0 像素。将 IBAction 添加到按钮和用户按键时要执行的代码。

另一种选择是添加本地监视器事件匹配掩码以获取更多信息,请查看此链接

https://stackoverflow.com/a/32447474/2303865

忽略

有关转换字符等的额外内容,如果您的keyDown()函数甚至没有被调用,最可能的原因是您没有告诉操作系统您的视图可以接受关键事件(通过覆盖acceptsFirstResponder)。

在视图类中执行此操作:

override var acceptsFirstResponder: Bool { get { return true } }

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