我有以下一段代码
int steps = 10;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
console.log( "t " + t );
}
输出像这样的线性方式的数字{0,0.1,0.2,…, 0.9, 1.0}我想应用三次(入或出)缓和方程,以便输出数逐渐增加或减少
不确定我的实现是否正确,但我得到了预期的曲线
float b = 0;
float c = 1;
float d = 1;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
t /= d;
float e = c * t * t * t + b;
console.log( "e " + e );
//console.log( "t " + t );
}
EasIn Cubic Function
/**
* @param {Number} t The current time
* @param {Number} b The start value
* @param {Number} c The change in value
* @param {Number} d The duration time
*/
function easeInCubic(t, b, c, d) {
t /= d;
return c*t*t*t + b;
}
EaseOut三次函数
/**
* @see {easeInCubic}
*/
function easeOutCubic(t, b, c, d) {
t /= d;
t--;
return c*(t*t*t + 1) + b;
}
在这里你可以找到其他有用的公式:http://www.gizma.com/easing/#cub1
将这段代码放入一会儿,就像您之前所做的那样,您将得到您的输出立方递减数
你可以使用jQuery Easing插件中的代码:http://gsgd.co.uk/sandbox/jquery/easing/
/*
* t: current time
* b: begInnIng value
* c: change In value
* d: duration
*/
easeInCubic: function (x, t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}