Json.NET 按深度和属性序列化



例如,我们有两个类

class FooA
{
    [SomeSpecialAttribute]
    public int SomeValueA { get; set; }
    public int SomeValueB { get; set; }
    public int SomeValueC { get; set; }
}
class FooB
{
    public FooA FooA { get; set; }
}

我使用 Json.NET,最大深度为1。序列化 FooA 时,它应该像往常一样输出所有属性,但在序列化 FooB 时,它应该只输出一个具有特殊属性的 FooA 属性。因此,只有在解析嵌套引用属性(深度> 0)时,我们才应该得到一个字段。

输出应为: { "FooA": { "SomeValueA": "0" } }

有什么想法吗?

这里的基本困难是 Json.NET 是基于协定的序列化程序,它为要序列化的每个类型创建一个协定,然后根据协定进行序列化。无论类型出现在对象图中的哪个位置,都适用相同的协定。但是,您希望根据给定类型的属性在对象图中的深度有选择地包含其属性,这与基本的"一个类型一个协定"设计相冲突,因此需要一些工作。

实现所需操作的一种方法是创建一个JsonConverter,该对每个对象执行默认序列化,然后按照在返回到客户端之前修改 JSON 的通用方法的行修剪不需要的属性。 请注意,这在递归结构(如树)方面存在问题,因为转换器必须为子节点禁用自身以避免无限递归。

另一种可能性是创建自定义IContractResolver,该根据序列化深度为每个类型返回不同的协定。 这必须使用序列化回调来跟踪对象序列化的开始和结束时间,因为协定解析器不知道序列化深度:

[System.AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true, Inherited = true)]
public class JsonIncludeAtDepthAttribute : System.Attribute
{
    public JsonIncludeAtDepthAttribute()
    {
    }
}
public class DepthPruningContractResolver : IContractResolver
{
    readonly int depth;
    public DepthPruningContractResolver()
        : this(0)
    {
    }
    public DepthPruningContractResolver(int depth)
    {
        if (depth < 0)
            throw new ArgumentOutOfRangeException("depth");
        this.depth = depth;
    }
    [ThreadStatic]
    static DepthTracker currentTracker;
    static DepthTracker CurrentTracker { get { return currentTracker; } set { currentTracker = value; } }
    class DepthTracker : IDisposable
    {
        int isDisposed;
        DepthTracker oldTracker;
        public DepthTracker()
        {
            isDisposed = 0;
            oldTracker = CurrentTracker;
            currentTracker = this;
        }
        #region IDisposable Members
        public void Dispose()
        {
            if (0 == Interlocked.Exchange(ref isDisposed, 1))
            {
                CurrentTracker = oldTracker;
                oldTracker = null;
            }
        }
        #endregion
        public int Depth { get; set; }
    }
    abstract class DepthTrackingContractResolver : DefaultContractResolver
    {
        static DepthTrackingContractResolver() { } // Mark type with beforefieldinit.
        static SerializationCallback OnSerializing = (o, context) =>
        {
            if (CurrentTracker != null)
                CurrentTracker.Depth++;
        };
        static SerializationCallback OnSerialized = (o, context) =>
        {
            if (CurrentTracker != null)
                CurrentTracker.Depth--;
        };
        protected override JsonObjectContract CreateObjectContract(Type objectType)
        {
            var contract = base.CreateObjectContract(objectType);
            contract.OnSerializingCallbacks.Add(OnSerializing);
            contract.OnSerializedCallbacks.Add(OnSerialized);
            return contract;
        }
    }
    sealed class RootContractResolver : DepthTrackingContractResolver
    {
        // As of 7.0.1, Json.NET suggests using a static instance for "stateless" contract resolvers, for performance reasons.
        // http://www.newtonsoft.com/json/help/html/ContractResolver.htm
        // http://www.newtonsoft.com/json/help/html/M_Newtonsoft_Json_Serialization_DefaultContractResolver__ctor_1.htm
        // "Use the parameterless constructor and cache instances of the contract resolver within your application for optimal performance."
        static RootContractResolver instance;
        static RootContractResolver() { instance = new RootContractResolver(); }
        public static RootContractResolver Instance { get { return instance; } }
    }
    sealed class NestedContractResolver : DepthTrackingContractResolver
    {
        static NestedContractResolver instance;
        static NestedContractResolver() { instance = new NestedContractResolver(); }
        public static NestedContractResolver Instance { get { return instance; } }
        protected override JsonProperty CreateProperty(MemberInfo member, MemberSerialization memberSerialization)
        {
            var property = base.CreateProperty(member, memberSerialization);
            if (property.AttributeProvider.GetAttributes(typeof(JsonIncludeAtDepthAttribute), true).Count == 0)
            {
                property.Ignored = true;
            }
            return property;
        }
    }
    public static IDisposable CreateTracker()
    {
        return new DepthTracker();
    }
    #region IContractResolver Members
    public JsonContract ResolveContract(Type type)
    {
        if (CurrentTracker != null && CurrentTracker.Depth > depth)
            return NestedContractResolver.Instance.ResolveContract(type);
        else
            return RootContractResolver.Instance.ResolveContract(type);
    }
    #endregion
}

然后按如下方式标记您的课程:

class FooA
{
    [JsonIncludeAtDepthAttribute]
    public int SomeValueA { get; set; }
    public int SomeValueB { get; set; }
    public int SomeValueC { get; set; }
}
class FooB
{
    public FooA FooA { get; set; }
}

并按如下方式序列化:

var settings = new JsonSerializerSettings { ContractResolver = new DepthPruningContractResolver(depth), Formatting = Formatting.Indented };
using (DepthPruningContractResolver.CreateTracker())
{
    var jsonB = JsonConvert.SerializeObject(foob, settings);
    Console.WriteLine(jsonB);
    var jsonA = JsonConvert.SerializeObject(foob.FooA, settings);
    Console.WriteLine(jsonA);
}

需要稍微笨拙的CreateTracker()来确保在序列化过程中抛出异常时,当前对象深度将被重置,并且不会影响将来对JsonConvert.SerializeObject()的调用。

此解决方案假定您不想更改FooA类的所有序列化。 如果是这种情况,您应该创建自己的 JsonConverter。

public class FooConverter : JsonConverter
{      
   public FooConveter(params Type[] parameterTypes)
   {
   }
   public override bool CanConvert(Type objectType)
   {
      return objectType.IsAssignableFrom(typeof(FooA));
   }
   public override object ReadJson(JsonReader reader, Type objectType)
   {
      //Put your code to deserialize FooA here.  
      //You probably don't need it based on the scope of your question.
   }
   public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
   {
      //Code to serialize FooA.
      if (value == null)
      {
         writer.WriteNull();
         return;
      }
      //Only serialize SomeValueA
      var foo = value as FooA;
      writer.WriteStartObject();
      writer.WritePropertyName("FooA");
      writer.Serialize(writer, foo.SomeValueA);
      writer.WriteEndObject();          
   }
}

并在代码中使用转换器作为

class FooB
{
   [FooConverter]
   public FooA FooA { get; set; }
}

否则,可以使用 JsonIgnore 属性忽略FooA中不希望序列化的字段。 请记住,这里的权衡是,每当您将 FooA 转换为 Json 时,它将始终忽略标有该属性的字段。

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