如何在iOS中获得两种UIColors之间的中间颜色



如果我给出两种颜色的

UIColor *color1 = [UIColor blackColor];
UIColor *color2 = [UIColor whiteColor];

我应该得到灰色作为结果,我该如何实现它?

找到"中间值"的一种简单方法是对四个分量求平均值,如下所示:

UIColor *color1 = [UIColor blackColor];
UIColor *color2 = [UIColor whiteColor];
CGFloat r1, r2, g1, g2, b1, b2, a1, a2;
[color1 getRed:&r1 green:&g1 blue:&b1 alpha:&a1];
[color2 getRed:&r2 green:&g2 blue:&b2 alpha:&a2];
UIColor *avg = [UIColor colorWithRed:(r1+r2)/2.0f
                              green:(g1+g2)/2.0f
                               blue:(b1+b2)/2.0f
                              alpha:(a1+a2)/2.0f];

请注意,这将生成一个中点RGBA颜色空间,它只是许多可能的颜色空间之一。对其他颜色空间中的组件进行平均将导致不同的结果。

Swift 4+中回答

func blend(colors: [UIColor]) -> UIColor {
    let componentsSum = colors.reduce((red: CGFloat(0), green: CGFloat(0), blue: CGFloat(0))) { (temp, color) in
      guard let components = color.cgColor.components else { return temp }
      return (temp.0 + components[0], temp.1 + components[1], temp.2 + components[2])
    }
    let components = (red: componentsSum.red / CGFloat(colors.count) ,
                      green: componentsSum.green / CGFloat(colors.count),
                      blue: componentsSum.blue / CGFloat(colors.count))
    return UIColor(red: components.red, green: components.green, blue: components.blue, alpha: 1)
  }

它可以混合你想要的任何颜色

这里Swift实现了安全使用适用于不同颜色空间的颜色,但在RGBA:中混合

func + (left: UIColor, right: UIColor) -> UIColor {
    var (r1, g1, b1, a1) = (CGFloat(0), CGFloat(0), CGFloat(0), CGFloat(0))
    var (r2, g2, b2, a2) = (CGFloat(0), CGFloat(0), CGFloat(0), CGFloat(0))
    left.getRed(&r1, green: &g1, blue: &b1, alpha: &a1)
    right.getRed(&r2, green: &g2, blue: &b2, alpha: &a2)
    return UIColor(red: (r1 + r2)/2, green: (g1 + g2)/2, blue: (b1 + b2)/2, alpha: (a1 + a2)/2)
}

使用:

    view.backgroundColor = .red + .white

旧anrwer:

extension UIColor {
    func blended(with color: UIColor) -> UIColor? {
        guard cgColor.colorSpace == color.cgColor.colorSpace else { return nil }
        return UIColor(cgColor: CGColor(colorSpace: cgColor.colorSpace!, components:
            zip(cgColor.components!, color.cgColor.components!).map { ($0 + $1) / 2 }
        )!)
    }
}

但它只适用于一个颜色空间的颜色,否则它将返回零。这里的使用示例:

let white = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
view.backgroundColor = UIColor.red.blended(with: white)

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