视图的Ontouch方法中的singletap触摸检测



我需要在自定义视图的ontouch方法中使用singletap触摸检测。我试着得到ACTION-DOWN和ACTION-UP中的x和y值,在ACTION-UP中,我给出了一个条件,如果ACTIONDOWN和ACTION-UP中x和y的值相等,那么就把它当作一个抽头。

我的代码如下

@Override
public boolean onTouchEvent(MotionEvent ev) {
   if (!mSupportsZoom && !mSupportsPan) return false;
    mScaleDetector.onTouchEvent(ev);
    final int action = ev.getAction();
    switch (action & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();
        mLastTouchX = x;  //here i get x and y values in action down
        mLastTouchY = y;
        mActivePointerId = ev.getPointerId(0);
        break;
    }
    case MotionEvent.ACTION_MOVE: {
        final int pointerIndex = ev.findPointerIndex(mActivePointerId);
        final float x = ev.getX(pointerIndex);
        final float y = ev.getY(pointerIndex);
        if (mSupportsPan && !mScaleDetector.isInProgress()) {
            final float dx = x - mLastTouchX;
            final float dy = y - mLastTouchY;
            mPosX += dx;
            mPosY += dy;
            //mFocusX = mPosX;
            //mFocusY = mPosY;
            invalidate();
        }
        mLastTouchX = x;
        mLastTouchY = y;
        break;
    }
    case MotionEvent.ACTION_UP: {
        final float x = ev.getX();
        final float y = ev.getY();
        touchupX=x;   //here is get x and y values at action up
        touchupY=y; 
        if(mLastTouchX == touchupX && mLastTouchY == touchupY){  //my condition if both the x and y values are same .
            PinchZoomPanActivity2.tapped1(this.getContext(), 100); //my method if the singletap is detected
        }
        else{
        }
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }
    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }
    case MotionEvent.ACTION_POINTER_UP: {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
                >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = ev.getX(newPointerIndex);
            mLastTouchY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
        }
        break;
    }
    }
    return true;
}

但我做不到。我的意思是,在每一个动作上,我的方法都会被调用。即使actionup和actiondown的x和y值不相同。当我们用手指在屏幕上触摸时,我想我还需要给单峰图设置一些范围。有人能给我一些建议吗?

要检测android中的单点和双击,我使用以下方法:

class GestureTap extends GestureDetector.SimpleOnGestureListener {
    @Override
    public boolean onDoubleTap(MotionEvent e) {
        Log.i("onDoubleTap :", "" + e.getAction());
        return true;
   }
    @Override
    public boolean onSingleTapConfirmed(MotionEvent e) {
        Log.i("onSingleTap :", "" + e.getAction());
        return true;
    }
}

在手势检测器的构造函数中使用:

detector = new GestureDetector(this, new GestureTap());

并在onTouch监听器中添加以下代码

@Override
public boolean onTouchEvent(MotionEvent event) {
    detector.onTouchEvent(event);
    return true;
}

为了完整性,如果有其他人到达这里,请添加答案:

您可以将GestureDetectorOnTouchListener 一起使用

final GestureDetector gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
        @Override
        public boolean onSingleTapConfirmed(MotionEvent e) {
         //do something
            return true;
        }
        @Override
        public void onLongPress(MotionEvent e) {
            super.onLongPress(e);
        }
        @Override
        public boolean onDoubleTap(MotionEvent e) {
            return super.onDoubleTap(e);
        }
    });
 viewToTouch.setOnTouchListener(new View.OnTouchListener() {
        @Override
        public boolean onTouch(View v, MotionEvent event) {
            return gestureDetector.onTouchEvent(event);
        }
    });

我最近也遇到了同样的问题,最终不得不实现一个debounce来让它工作。这并不理想,但在我找到更好的东西之前,它是相当可靠的。

View.onClickListener对我来说更可靠,但不幸的是,我需要来自OnTouchListener的MotionEvent。

编辑:删除了会导致它在这里失败的多余代码

class CustomView extends View {
    private static long mDeBounce = 0;
    static OnTouchListener listenerMotionEvent = new OnTouchListener() {
        @Override
        public boolean onTouch(View view, MotionEvent motionEvent) {
            if ( Math.abs(mDeBounce - motionEvent.getEventTime()) < 250) {
                //Ignore if it's been less then 250ms since
                //the item was last clicked
                return true;
            }
            int intCurrentY = Math.round(motionEvent.getY());
            int intCurrentX = Math.round(motionEvent.getX());
            int intStartY = motionEvent.getHistorySize() > 0 ? Math.round(motionEvent.getHistoricalY(0)) : intCurrentY;
            int intStartX = motionEvent.getHistorySize() > 0 ? Math.round(motionEvent.getHistoricalX(0)) : intCurrentX;
            if ( (motionEvent.getAction() == MotionEvent.ACTION_UP) && (Math.abs(intCurrentX - intStartX) < 3) && (Math.abs(intCurrentY - intStartY) < 3) ) {
                if ( mDeBounce > motionEvent.getDownTime() ) {
                    //Still got occasional duplicates without this
                    return true;
                }
                //Handle the click
                mDeBounce = motionEvent.getEventTime();
                return true;
            }
            return false;
        }
    };
}

为视图添加GestureDetector.SimpleOnGestureListener,并在其中使用方法onSingleTapConfirmed

只有当Android操作系统确认对特定对象的触摸是单次点击,而不是双击时,才会调用此方法。

你可以在谷歌上搜索android的例子。

有一种更简单、直接的方法。使用MotionEvent.ACTION_DOWN&amp;MotionEvent.ACTION_UP和计时事件之间的差异。

完整的代码可以在这里找到。https://stackoverflow.com/a/15799372/3659481

setOnTouchListener(new OnTouchListener() {
private static final int MAX_CLICK_DURATION = 200;
private long startClickTime;
@Override
public boolean onTouch(View v, MotionEvent event) {
    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN: {
            startClickTime = Calendar.getInstance().getTimeInMillis();
            break;
        }
        case MotionEvent.ACTION_UP: {
            long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;
            if(clickDuration < MAX_CLICK_DURATION) {
                //click event has occurred
            }
        }
    }
    return true;
}

}

认为您不需要使用"equal"运算符。而不是使用近似值

case MotionEvent.ACTION_DOWN: {
    final int CONST = 5;
    final float x = ev.getX();
    final float y = ev.getY();
    mLastTouchXMax = x+CONST;  //here i get x and y values in action down
    mLastTouchXMin = x-CONST;
    mLastTouchYMax = y+CONST;
    mLastTouchYMin = y-CONST;
    mActivePointerId = ev.getPointerId(0);
    break;
}

在ACTION_UP中,检查间隔之间的X和Y值。

float dX,dY,x,y;     
tv.setOnTouchListener(new View.OnTouchListener() {
                                @Override
                                public boolean onTouch(View view, MotionEvent event) {
                                    switch (event.getAction()) {
                                        case MotionEvent.ACTION_UP:     //Event for On Click
                                            if(x==view.getX() && y==view.getY()){
                                                Toast.makeText(getApplicationContext(),"TextView Clicked",Toast.LENGTH_LONG).show();
                                            }
                                            break;
                                        case MotionEvent.ACTION_DOWN:
                                            x=view.getX();
                                            y=view.getY();
                                            dX = view.getX() - event.getRawX();
                                            dY = view.getY() - event.getRawY();
                                            break;
                                        case MotionEvent.ACTION_MOVE:
                                            view.animate()
                                                    .x(event.getRawX() + dX)
                                                    .y(event.getRawY() + dY)
                                                    .setDuration(0)
                                                    .start();
                                            break;
                                        default:
                                            return false;
                                    }
                                    return true;
                                }
                            });

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