React Native Android 应用程序在安装 react-native-firebase 后崩溃



我有一个 react-native 项目,我在其中安装了 react-native-firebase 并按照文档中的说明进行操作,但是当我尝试运行该应用程序时,我在 Gradle 中得到了不匹配的版本,所以我将 Gradle 更新到 4.6,现在构建成功,但应用程序不断退出

这是我的build.gradle:

// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
    ext {
        buildToolsVersion = "28.0.2"
        minSdkVersion = 18
        compileSdkVersion = 27
        targetSdkVersion = 26
        supportLibVersion = "27.1.1"
    }
    repositories {
        google()
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:3.2.0'
        classpath 'com.google.gms:google-services:4.0.1'
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}
allprojects {
    repositories {
        mavenLocal()
        google()
        jcenter()
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
    }
}

task wrapper(type: Wrapper) {
    gradleVersion = '4.6'
    distributionUrl = distributionUrl.replace("bin", "all")
}

和我的应用程序/构建.gradle

apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */
project.ext.react = [
    entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false
/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false
android {
    compileSdkVersion rootProject.ext.compileSdkVersion
    buildToolsVersion rootProject.ext.buildToolsVersion
    defaultConfig {
        applicationId "com.dental_page_android"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}
dependencies {
    implementation project(':react-native-firebase')
    implementation "com.google.android.gms:play-services-base:16.0.1"
    implementation "com.google.firebase:firebase-core:16.0.6"
    compile project(':react-native-google-places')
    compile project(':react-native-text-gradient')
    compile project(':react-native-splash-screen')
    compile project(':react-native-linear-gradient')
    compile project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
    implementation "com.facebook.react:react-native:+"  // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}
apply plugin: 'com.google.gms.google-services'

这是我关注的文档

React Native Firebase

我所做的唯一步骤是将 Gradle 从 4.4 更新到 4.6,因为需要它android.tools.build:gradle:3.2.0

Gradle 改变了方式,包括依赖项。在你的build.gradle中,你混合了加载依赖项的新旧方式。

首先用implementation project更改所有compile project,看看它是否适合您。

dependencies {
    implementation project(':react-native-firebase')
    implementation "com.google.android.gms:play-services-base:16.0.1"
    implementation "com.google.firebase:firebase-core:16.0.6"
    compile project(':react-native-google-places')
    compile project(':react-native-text-gradient')
    compile project(':react-native-splash-screen')
    compile project(':react-native-linear-gradient')
    compile project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
    implementation "com.facebook.react:react-native:+"  // From node_modules
}

顺便说一句:您可以在USB连接的设备上运行logcat,以获取更多反馈,以及应用程序退出的原因。Android-Studio可以用作logcat的好gui,但也有一些其他工具...至少使用 adb logcat 命令。

如何在 Android-Studio 中启动 Logcat

如果您使用 android-studio,请确保在 Projectfolder 中使用/android-Directory 作为 Project-Root(不要使用 react-native-project-root !)。然后打开 Logcat 并按 SHIFT 您的时间并输入 Logcat

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