精灵套件背景垂直滚动



我想创建一个垂直移动的滚动背景。由于我想随时停止后台,因此我不希望在Update:函数中实现它。

在我的代码中,背景垂直滚动,但仍然不完美。有时它会随机弹出,或者让整个场景降低 FPS。

更新 1:

就像克里斯蒂安说的,我现在使用了Update函数,但用布尔值来确定它是否应该停止。如您所见,我加快了Scene,但背景移动的速度不会改变。如何加快后台速度?

法典:

  ...
  var Scroll:Bool!
  ...
  self.runAction(SKAction.speedBy(2.0, duration: 25))
  ...
  func addBackground(){
    Background1 = SKSpriteNode(imageNamed: "Background.png")
    Background1.size = CGSize(width: self.frame.size.width, height: self.frame.size.height)
    Background1.position = CGPoint(x: self.frame.size.width / 2, y: self.frame.size.height / 2)
    Background1.zPosition = 1
    self.addChild(Background1)
    Background2 = SKSpriteNode(imageNamed: "Background.png")
    Background2.size = CGSize(width: self.frame.size.width, height: self.frame.size.height)
    Background2.position = CGPoint(x: self.frame.size.width / 2, y: Background1.position.y - Background2.size.height)
    Background2.zPosition = 1
    self.addChild(Background2)
}
override func update(currentTime: CFTimeInterval) {
    /* Called before each frame is rendered */
    if (Scroll == true){
    Background1.position = CGPointMake(Background1.position.x, Background1.position.y + 4)
    Background2.position = CGPointMake(Background2.position.x, Background2.position.y + 4)
    if(Background1.position.y > self.frame.size.height + (Background1.size.height / 2))
    {
        Background1.position = CGPointMake(self.frame.size.width / 2, Background2.position.y - Background1.size.height)
    }
    if(Background2.position.y > self.frame.size.height + (Background2.size.height / 2))
    {
        Background2.position = CGPointMake(self.frame.size.width / 2, Background1.position.y - Background2.size.height)
    }
    }
}

你应该把它放在update方法中。您可以使用布尔值来停止更新过程。例如:

var moveBackground = true
func stopBackgroundMovement(){
    moveBackground = false
}
//In your update-method:
if moveBackground {
    //move the background
    Background.position.y += 1
}

如果要每 x 秒调用一次 update 函数,可以使用 update 方法中的 NSTimeInterval 参数。

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