所以,我有一个名为bg的movieclip,里面有一个名叫sleep_btn的按钮。我正在舞台上的一层上进行编码,它是这样的:
sleep_btn.addEventListener(MouseEvent.CLICK, sleepClick);
function sleepClick(event:MouseEvent):void{
health = 100;
day += 1;
}
我很快意识到,如果没有在编码中定义movieclip,它将不起作用,所以我尝试了:
bg.sleep_btn.addEventListener(MouseEvent.CLICK, sleepClick);
function sleepClick(event:MouseEvent):void{
health = 100;
day = day + 1;
}
我的错误已经消失了,但我发现当我点击按钮时,健康和一天都保持不变。
日期在文本字段中,编码如下:
var day:int = 1;
if (day==1) date.text = "July 1";
if (day==2) date.text = "July 2";
if (day==3) date.text = "July 3";
以及在上
健康是一部101帧的电影,编码如下:
var health:int = 100;
lifebar.gotoAndStop(health + 1);
编辑
顶部横幅层:
stop();
var health:int = 100;
lifebar.gotoAndStop(health + 1);
//Can write this also: lifebar.health += 45;
trace("health is "+health);
trace("day is "+day);
var day:int = 1;
updateDay();
function updateDay():void{
if (day==1) date.text = "July 1";
if (day==2) date.text = "July 2";
if (day==3) date.text = "July 3";
if (day==4) date.text = "July 3";
}
fortyfivedown_btn.addEventListener(MouseEvent.CLICK, fortyfivedownClick);
function fortyfivedownClick(event:MouseEvent):void{
if (health < 45) {
return;
}
health -= 45;
if(health < 0) health = 0;
else if(health > 100) health = 100;
lifebar.gotoAndStop(health + 1);
trace("health is "+health);
}
bg.sleep_btn.addEventListener(MouseEvent.CLICK, sleepClick);
function sleepClick(event:MouseEvent):void{
health = 100;
day = day + 1;
//update lifebar
lifebar.gotoAndStop(health + 1);
//update day
updateDay();
}
您没有用新数据更新实际的UI文本框。将你的日常决定代码(可能会被大规模清理,但这超出了这个问题的范围)移动到它自己的功能中,这样它就可以重用:
var day:int = 1;
updateDay();
function updateDay():void{
if (day==1) date.text = "July 1";
if (day==2) date.text = "July 2";
if (day==3) date.text = "July 3";
// ...and so on...
}
然后在sleepClick
处理程序中调用该函数(以及运行状况更新):
function sleepClick(event:MouseEvent):void{
health = 100;
day = day + 1;
//update lifebar
lifebar.gotoAndStop(health + 1);
//update day
updateDay();
}
舞台上是否显示health
和day
?它们是什么类型的?您是否将TextField的文本设置为其值?
如果它们只是变量,并且没有通过UI显示,则不会看到它们发生变化。