我试图通过按键盘上的h键将整个桌子向左移动,同时旋转椅子,就好像整个场景都在向右移动一样。但似乎什么都没有发生。glpushmatrix() 和 glpopmatrix() 似乎最适合这项工作。我尝试使用auto []函数将每个整个对象(椅子和桌子)"分组"成由各自结构组成的组。任何帮助或建议不胜感激。
#include <GLUT/GLUT.h>
char press;
int anglex,angley,x,y,xold,yold;
int angleHead = 0;
void display();
void keyboard(unsigned char touche,int x,int y);
void reshape(int x,int y);
void idle();
void mouse(int bouton,int etat,int x,int y);
void mousemotion(int x,int y);
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("Scene");
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glPointSize(2.0);
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMotionFunc(mousemotion);
glutMainLoop();
return 0;
}
void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
auto chair = [] {
glColor3f(0.0, 0.0, 1.0);
glLoadIdentity();
glRotatef(-angley,1.0,0.0,0.0);
glRotatef(-anglex,0.0,1.0,0.0);
glPushMatrix();
glScalef(0.15, 1.65, 0.6);
glTranslatef(5, 0.0, 0.0);
glutWireCube(0.5);
glPopMatrix();
glPushMatrix();
glScalef(0.5, 0.2, 0.6);
glTranslatef(1.18, -0.5, 0);
glutWireCube(0.5);
glPopMatrix();
glScalef(0.2, 0.5, 0.6);
glTranslatef(2.59, -0.55, 0);
glutWireCube(0.5);
};
auto table =[] {
glColor3f(0.36, 0.25, 0.20);
glLoadIdentity();
glRotatef(-angley,1.0,0.0,0.0);
glRotatef(-anglex,0.0,1.0,0.0);
glPushMatrix();
glScalef(1.5, 0.15, 0.6);
glTranslatef(-0.055, 0.26, 0.0);
glutWireCube(0.5);
glPopMatrix();
glPushMatrix();
glScalef(0.15, 0.8, 0.6);
glTranslatef(1.7, -0.25, 0.0);
glutWireCube(0.5);
glPopMatrix();
glScalef(0.15, 0.8, 0.6);
glTranslatef(-2.8, -0.25, 0.0);
glutWireCube(0.5);
auto box = [] {
glColor3f(0.0, 1.0, 0.0);
glLoadIdentity();
glRotatef(-angley,1.0,0.0,0.0);
glRotatef(-anglex,0.0,1.0,0.0);
glPushMatrix();
glScalef(0.75, 0.2, 0.6);
glTranslatef(-0.1, 0.65, 0.0);
glutWireCube(0.5);
glPopMatrix();
glPushMatrix();
glColor3f(1.0, 0.0, 0.0);
glScalef(0.2, 0.2, 0.2);
glTranslatef(0.1, 1, 0.0);
glutWireSphere(0.4, 30, 30);
glPopMatrix();
glColor3f(1.0, 1.0, 0.0);
glScalef(0.2, 0.2, 0.2);
glTranslatef(-0.4, 1, 0.0);
glutWireSphere(0.4, 30, 30);
};
box();
};
glPushMatrix();
glTranslatef(-0.5 - angleHead, 0.0, 0.0);
chair();
table();
glPopMatrix();
glLoadIdentity();
glColor3f(1.0, 1.0, 1.0);
glTranslatef(0.0, -1.0, 0.0);
glScalef(7, 0.1, 5);
glutWireCube(1);
glutSwapBuffers();
}
void keyboard(unsigned char touche,int x,int y)
{
if (touche =='h'){
angleHead=angleHead + 0.5;
glutPostRedisplay();
}
}
void reshape(int x,int y)
{
if (x<y)
glViewport(0,(y-x)/2,x,x);
else
glViewport((x-y)/2,0,y,y);
}
void mouse(int button, int state,int x,int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
press = 1;
xold = x;
yold=y;
}
if (button == GLUT_LEFT_BUTTON && state == GLUT_UP)
press=0;
}
void mousemotion(int x,int y)
{
if (press)
{
anglex=anglex+(x-xold);
angley=angley+(y-yold);
glutPostRedisplay();
}
xold=x;
yold=y;
}
没有任何反应有两个原因:
- 您将 0.5 添加到整数中。int 表示整数。所以你基本上在每次增量时都加 0
angleHead
- 调用
glTranslatef()
后,您再次致电glLoadIdentity()
,这会重置您的翻译glTranslatef()