我一直在玩 Golang json 包,并且遇到了一个问题,我只是想用最简单的方法将map[string]string
解组map[Priority]string
,但似乎我的 UnmarshalJSON 甚至没有运行,以下是我的代码,我想做一个可以运行的游乐场, 但我使用的是操作系统包,因此:
import (
"encoding/json"
"fmt"
"os"
)
type Priority int
const (
VERYLOW = Priority(iota)
LOW
MEDIUM
HIGH
VERYHIGH
)
const (
verylow = "verylow"
low = "low"
medium = "medium"
high = "high"
veryhigh = "veryhigh"
// ANSI color constants.
RESET = "x1b[0m"
BRIGHT = "x1b[1m"
DIM = "x1b[2m"
UNDERSCORE = "x1b[4m"
BLINK = "x1b[5m"
REVERSE = "x1b[7m"
HIDDEN = "x1b[8m"
FGBLACK = "x1b[30m"
FGRED = "x1b[31m"
FGGREEN = "x1b[32m"
FGYELLOW = "x1b[33m"
FGBLUE = "x1b[34m"
FGMAGENTA = "x1b[35m"
FGCYAN = "x1b[36m"
FGWHITE = "x1b[37m"
BGBLACK = "x1b[40m"
BGRED = "x1b[41m"
BGGREEN = "x1b[42m"
BGYELLOW = "x1b[43m"
BGBLUE = "x1b[44m"
BGMAGENTA = "x1b[45m"
BGCYAN = "x1b[46m"
BGWHITE = "x1b[47m"
TITLE_COLOUR = BRIGHT + FGGREEN
NUMBER_COLOR = FGGREEN
//color constants
BLACK = "BLACK"
RED = "RED"
GREEN = "GREEN"
YELLOW = "YELLOW"
BLUE = "BLUE"
MAGENTA = "MAGENTA"
CYAN = "CYAN"
WHITE = "WHITE"
BRIGHTBLACK = "BRIGHTBLACK"
BRIGHTRED = "BRIGHTRED"
BRIGHTGREEN = "BRIGHTGREEN"
BRIGHTYELLOW = "BRIGHTYELLOW"
BRIGHTBLUE = "BRIGHTBLUE"
BRIGHTMAGENTA = "BRIGHTMAGENTA"
BRIGHTCYAN = "BRIGHTCYAN"
BRIGHTWHITE = "BRIGHTWHITE"
NOCOLOR = ""
)
type Config struct {
Name string
FGColors map[Priority]string
}
type MarshalableConfig struct {
Name string
FGColors map[string]string
}
var priorityMapFromString = map[string]Priority{
veryhigh: VERYHIGH,
high: HIGH,
medium: MEDIUM,
low: LOW,
verylow: VERYLOW,
}
var priorityToString = map[Priority]string{
VERYHIGH: veryhigh,
HIGH: high,
MEDIUM: medium,
VERYLOW: verylow,
LOW: low,
}
func (p Priority) String() string {
return priorityToString[p]
}
func PriorityFromString(priority string) Priority {
if p, ok := priorityMapFromString[priority]; ok {
return p
}
return MEDIUM
}
func (priority *Priority) UnmarshalJSON(data []byte) error {
var s string
if err := json.Unmarshal(data, &s); err != nil {
return err
}
*priority = PriorityFromString(s)
return nil
}
func main() {
fgColors := map[string]string{
verylow: RED,
low: BLUE,
medium: GREEN,
high: BRIGHTBLUE,
veryhigh: BRIGHTMAGENTA,
}
m := MarshalableConfig{"Alice", fgColors}
b, err := json.Marshal(m)
if err != nil {
panic(err)
}
file, err := os.Create("testfile.json")
if err != nil {
panic(err)
}
file.Write(b)
emptyConfig := Config{}
err = json.Unmarshal(b, &emptyConfig)
if err != nil {
fmt.Printf("Got a error from unmarshalling: %+v n", err)
panic(err)
}
fmt.Printf("%+v n", emptyConfig)
var x interface{} = emptyConfig.FGColors[VERYHIGH]
fmt.Println(x.(string))
}
我收到错误:
json: cannot unmarshal number high into Go value of type main.Priority
所以我得到的印象是它从不对优先级调用我的 UnmarshalJSON 方法,而且我不知道这是否是它应该工作的方式,因为我已经将优先级类型嵌套在地图中。
所以我也许必须为整个地图做一个别名类型,例如:
type FGColor map[Priority]string
并在此基础上实现 Unmarshal,但这似乎不合逻辑,因为我认为嵌套结构将是 Unmarshal 的噩梦。
我做错了什么??
正如AniSkywalker
和putu
在评论中提到的,你可以暗示encoding.TextUnmarshaler
。
但是,我认为在您的情况下,由于您需要将Priority
用作 json 映射键,因此仅将优先级用作类型字符串要容易得多。
type Priority string
const (
VERYLOW = "verylow"
LOW = "low"
MEDIUM = "medium"
HIGH = "high"
VERYHIGH = "veryhigh" )
这样,您也可以放弃使用以下方法。
const (
verylow = "verylow"
low = "low"
medium = "medium"
high = "high"
veryhigh = "veryhigh"
)
我根据 @AniSkywalker 到以下代码的注释,使用 UnmarshalText 更新了我的代码:
package main
import (
"encoding/json"
"fmt"
)
type Priority int
const (
VERYLOW = Priority(iota)
LOW
MEDIUM
HIGH
VERYHIGH
)
const (
verylow = "verylow"
low = "low"
medium = "medium"
high = "high"
veryhigh = "veryhigh"
// ANSI color constants.
RESET = "x1b[0m"
BRIGHT = "x1b[1m"
DIM = "x1b[2m"
UNDERSCORE = "x1b[4m"
BLINK = "x1b[5m"
REVERSE = "x1b[7m"
HIDDEN = "x1b[8m"
FGBLACK = "x1b[30m"
FGRED = "x1b[31m"
FGGREEN = "x1b[32m"
FGYELLOW = "x1b[33m"
FGBLUE = "x1b[34m"
FGMAGENTA = "x1b[35m"
FGCYAN = "x1b[36m"
FGWHITE = "x1b[37m"
BGBLACK = "x1b[40m"
BGRED = "x1b[41m"
BGGREEN = "x1b[42m"
BGYELLOW = "x1b[43m"
BGBLUE = "x1b[44m"
BGMAGENTA = "x1b[45m"
BGCYAN = "x1b[46m"
BGWHITE = "x1b[47m"
TITLE_COLOUR = BRIGHT + FGGREEN
NUMBER_COLOR = FGGREEN
//color constants
BLACK = "BLACK"
RED = "RED"
GREEN = "GREEN"
YELLOW = "YELLOW"
BLUE = "BLUE"
MAGENTA = "MAGENTA"
CYAN = "CYAN"
WHITE = "WHITE"
BRIGHTBLACK = "BRIGHTBLACK"
BRIGHTRED = "BRIGHTRED"
BRIGHTGREEN = "BRIGHTGREEN"
BRIGHTYELLOW = "BRIGHTYELLOW"
BRIGHTBLUE = "BRIGHTBLUE"
BRIGHTMAGENTA = "BRIGHTMAGENTA"
BRIGHTCYAN = "BRIGHTCYAN"
BRIGHTWHITE = "BRIGHTWHITE"
NOCOLOR = ""
)
type Config struct {
Name string
FGColors map[Priority]string
}
type MarshalableConfig struct {
Name string
FGColors map[string]string
}
var priorityMapFromString = map[string]Priority{
veryhigh: VERYHIGH,
high: HIGH,
medium: MEDIUM,
low: LOW,
verylow: VERYLOW,
}
var priorityToString = map[Priority]string{
VERYHIGH: veryhigh,
HIGH: high,
MEDIUM: medium,
VERYLOW: verylow,
LOW: low,
}
func (p Priority) String() string {
return priorityToString[p]
}
func PriorityFromString(priority string) Priority {
if p, ok := priorityMapFromString[priority]; ok {
return p
}
return MEDIUM
}
func (priority *Priority) UnmarshalText(data []byte) error {
*priority = PriorityFromString(string(data))
return nil
}
func main() {
fgColors := map[string]string{
verylow: RED,
low: BLUE,
medium: GREEN,
high: BRIGHTBLUE,
veryhigh: BRIGHTMAGENTA,
}
m := MarshalableConfig{"Alice", fgColors}
b, err := json.Marshal(m)
if err != nil {
panic(err)
}
emptyConfig := Config{}
err = json.Unmarshal(b, &emptyConfig)
if err != nil {
fmt.Printf("Got a error from unmarshalling: %+v n", err)
panic(err)
}
fmt.Printf("%+v n", emptyConfig)
var x interface{} = emptyConfig.FGColors[VERYHIGH]
fmt.Println(x.(string))
}