usdz_converter未拾取材料



我希望有人能解释为什么usdz_converter没有提取指定的材料。运行以下命令时

xcrun usdz_converter ~/Desktop/demo/demo.obj ~/Desktop/demo/demo.usdz -v -a -l -m /Materials/Material_001 -color_map blk.jpg

在我的demo.obj和blk.jpg文件所在目录的根目录中,生成了USDZ文件,但没有应用指定的材料。

usdz_converter
Version: 1.008
-v: Verbose output
-a: Generate .usda intermediate file
-l: Leave generated .usda file
-m:
/Materials/Material_001
-color_map: blk.jpg

Primitives:
Transform: /xrdslogo
Transform: /xrdslogo/Geom
GeomMesh: /xrdslogo/Geom/Cube_005
bound material: /xrdslogo/Materials/Material_002
GeomMesh: /xrdslogo/Geom/Cube_004
bound material: /xrdslogo/Materials/Material_001
GeomMesh: /xrdslogo/Geom/Cube_003
bound material: /xrdslogo/Materials/Material_004
GeomMesh: /xrdslogo/Geom/Cube_002
bound material: /xrdslogo/Materials/Material_003
GeomMesh: /xrdslogo/Geom/Cube_Cube_001
bound material: /xrdslogo/Materials/Material_006
GeomScope: /xrdslogo/Materials
ShadeMaterial: /xrdslogo/Materials/Material_002
ShadeMaterial: /xrdslogo/Materials/Material_001
ShadeMaterial: /xrdslogo/Materials/Material_004
ShadeMaterial: /xrdslogo/Materials/Material_003
ShadeMaterial: /xrdslogo/Materials/Material_006

以下是终端中打印的内容

usdz_converter  
Version: 1.008  
-v: Verbose output  
-a: Generate .usda intermediate file  
-l: Leave generated .usda file  
-m:  
/Materials/Material_001  
-color_map: blk.jpg  

Primitives:  
Transform: /xrdslogo  
Transform: /xrdslogo/Geom  
GeomMesh: /xrdslogo/Geom/Cube_005  
bound material: /xrdslogo/Materials/Material_002  
GeomMesh: /xrdslogo/Geom/Cube_004  
bound material: /xrdslogo/Materials/Material_001  
GeomMesh: /xrdslogo/Geom/Cube_003  
bound material: /xrdslogo/Materials/Material_004  
GeomMesh: /xrdslogo/Geom/Cube_002  
bound material: /xrdslogo/Materials/Material_003  
GeomMesh: /xrdslogo/Geom/Cube_Cube_001  
bound material: /xrdslogo/Materials/Material_006  
GeomScope: /xrdslogo/Materials  
ShadeMaterial: /xrdslogo/Materials/Material_002  
ShadeMaterial: /xrdslogo/Materials/Material_001  
ShadeMaterial: /xrdslogo/Materials/Material_004  
ShadeMaterial: /xrdslogo/Materials/Material_003  
ShadeMaterial: /xrdslogo/Materials/Material_006

您应该在材料名称的开头添加对象名称:-m/xrdslogo//Materials/material_001

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