信息
我正在使用Xamarin Studio和Xcode。
我的两个按钮"IncreaseButton"和"ReductionButton"都将其发送的事件"TouchUpInside"附加到我的IBAction"buttonClick"上。
下面的代码将在构建部分无效按钮单击函数时产生 2 个错误;但是,我的问题是我怎么能不产生这 2 个错误,同时实现我在下面的代码中要实现的目标(如果这有任何意义的话)。
谢谢。
using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace Allah
{
public partial class AllahViewController : UIViewController
{
protected int clickCount;
public AllahViewController () : base ("AllahViewController", null)
{
}
public override void DidReceiveMemoryWarning ()
{
// Releases the view if it doesn't have a superview.
base.DidReceiveMemoryWarning ();
// Release any cached data, images, etc that aren't in use.
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
this.IncreaseButton.TouchUpInside += (sender, e) => {
this.clickCount++;
};
this.DecreaseButton.TouchUpInside += (sender, e) => {
this.clickCount--;
};
// Perform any additional setup after loading the view, typically from a nib.
}
partial void buttonClick (NSObject sender)
{
if (this.IncreaseButton.TouchUpInside == true)
{
this.CountLabel.Text = clickCount.ToString();
}
if (this.DecreaseButton.TouchUpInside == true)
{
this.CountLabel.Text = clickCount.ToString();
}
}
}}
每个
视图(包括UIButton)作为整数标记属性,您可以设置为将多个视图彼此区分开来。 如果只想为按钮使用单个事件处理程序,则可以使用 Tag 属性。
IncreaseButton.Tag = 1;
DecreaseButton.Tag = -1;
partial void ButtonClick(NSObject sender)
{
clickCount = clickCount + ((UIButton)sender).Tag;
this.CountLabel.Text = clickCount.ToString();
}
你可以
这样写:
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
// Perform any additional setup after loading the view, typically from a nib.
}
partial void decreaseButtonClick (NSObject sender)
{
clickCount--;
this.CountLabel.Text = clickCount.ToString();
}
partial void increaseButtonClick (NSObject sender)
{
clickCount++;
this.CountLabel.Text = clickCount.ToString();
}