void Player::move(Board &board, Solver &solver){
Position* best = solver.find_best_move(&board);
cout<<"Score: "<<best->get_score()<<endl;
cout<<"Board: ";
best->get_board()->print_board();
board = *(best->get_board());
Board * b(best->get_board());
cout<<"TEST: ";
b->print_board();
board = *b;
}
我正在尝试在调用函数后使实际板引用等于新板。 Board 是一个抽象类,get_board(( 返回指向 Board 的指针,但它实际上是 Board 的一个子类,它有一个额外的属性。但是,在调用移动函数后,板与调用移动之前是相同的板。是否可以在修改实际值的同时将子类分配给指向抽象超类的指针?切片问题似乎正在发生。
我会使用 Board*
指针而不是 Board&
引用,特别是因为涉及子类:
void Player::move(Board **board, Solver &solver)
{
Position *best = solver.find_best_move(*board);
cout << "Score: " << best->get_score() << endl;
*board = best->get_board();
cout << "Board: ";
(*board)->print_board();
}
Player p;
Solver solver;
Board *b = ...;
p.move(&b, solver);
或:
void Player::move(Board* &board, Solver &solver)
{
Position *best = solver.find_best_move(board);
cout << "Score: " << best->get_score() << endl;
board = best->get_board();
cout << "Board: ";
board->print_board();
}
Player p;
Solver solver;
Board *b = ...;
p.move(b, solver);