使用NSTimer的秒表不正确地在显示中包含暂停时间



这是我的iPhone秒表代码。它按预期工作,并在单击按钮时停止和恢复。

但是,当我点击"停止"时,计时器不会在后台停止运行,当我点击"开始"恢复它时,它会更新时间并跳到当前位置,而不是从停止时间恢复。

如何停止NSTimer ?是什么导致了这种情况的发生?

@implementation FirstViewController;
@synthesize stopWatchLabel;
NSDate *startDate;
NSTimer *stopWatchTimer;
int touchCount;

-(void)showActivity {
    NSDate *currentDate = [NSDate date];
    NSTimeInterval timeInterval = [currentDate timeIntervalSinceDate:startDate];
    NSDate *timerDate = [NSDate dateWithTimeIntervalSince1970:timeInterval];
    NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
    [dateFormatter setDateFormat:@"mm:ss.SS"];
    [dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
    NSString *timeString=[dateFormatter stringFromDate:timerDate];
    stopWatchLabel.text = timeString;
    [dateFormatter release];
}
- (IBAction)onStartPressed:(id)sender {
    stopWatchTimer = [NSTimer scheduledTimerWithTimeInterval:1/10 target:self selector:@selector(showActivity) userInfo:nil repeats:YES];
    touchCount += 1;
    if (touchCount > 1)
    {
        [stopWatchTimer fire];
    }
    else 
    {
        startDate = [[NSDate date]retain];
        [stopWatchTimer fire];
    }
}
- (IBAction)onStopPressed:(id)sender {
    [stopWatchTimer invalidate];
    stopWatchTimer = nil;
    [self showActivity];
}
- (IBAction)reset:(id)sender; {
    touchCount = 0;
    stopWatchLabel.text = @"00:00.00";
}

你对当前显示的计算总是使用计时器的原始开始时间,因此暂停后的显示包括计时器暂停的时间间隔。

最简单的方法是在计时器暂停时存储另一个NSTimeInterval,例如secondsAlreadyRun,并将其添加到恢复时计算的时间间隔中。每次计时器开始计数时,您都需要更新计时器的startDate 。在reset:中,您还可以清除secondsAlreadyRun间隔。

-(void)showActivity:(NSTimer *)tim {
    NSDate *currentDate = [NSDate date];
    NSTimeInterval timeInterval = [currentDate timeIntervalSinceDate:startDate];
    // Add the saved interval
    timeInterval += secondsAlreadyRun;
    NSDate *timerDate = [NSDate dateWithTimeIntervalSince1970:timeInterval];
    NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
    [dateFormatter setDateFormat:@"mm:ss.SS"];
    [dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
    NSString *timeString=[dateFormatter stringFromDate:timerDate];
    stopWatchLabel.text = timeString;
    [dateFormatter release];
}
- (IBAction)onStartPressed:(id)sender {
    stopWatchTimer = [NSTimer scheduledTimerWithTimeInterval:1/10 
                                                      target:self 
                                                    selector:@selector(showActivity:) 
                                                    userInfo:nil 
                                                     repeats:YES];
    // Save the new start date every time
    startDate = [[NSDate alloc] init]; // equivalent to [[NSDate date] retain];
    [stopWatchTimer fire];
}
- (IBAction)onStopPressed:(id)sender {
    // _Increment_ secondsAlreadyRun to allow for multiple pauses and restarts
    secondsAlreadyRun += [[NSDate date] timeIntervalSinceDate:startDate];
    [stopWatchTimer invalidate];
    stopWatchTimer = nil;
    [startDate release];
    [self showActivity];
}
- (IBAction)reset:(id)sender; {
    secondsAlreadyRun = 0;
    stopWatchLabel.text = @"00:00.00";
}

别忘了在合适的地方释放startDate !还要记住,记录的NSTimer接口是为了让您给它的方法接受一个参数,该参数将是计时器本身。似乎没有这个也可以,但为什么要冒险呢?

最后,因为你经常使用NSDateFormatter,你可能想考虑把它变成一个ivar,或者把它放在showActivity:static存储中,像这样:

static NSDateFormatter * dateFormatter = nil;
if( !dateFormatter ){
    dateFormatter = [[NSDateFormatter alloc] init];
    [dateFormatter setDateFormat:@"mm:ss.SS"];
    [dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
}

所以,当用户按下停止键,然后重新开始时,您没有重置开始时间。但是,当您更新标签时,您将基于从原始开始时间到当前时间的总经过时间。

所以如果你运行计时器10秒,停止,等待10秒,然后重新开始,计时器将显示00:20.00,并从那里重新开始计数。

您要做的是在每次用户启动时钟时重置开始时间,但随后也添加所有先前运行的经过时间。或者类似的。

顺便说一句,你现在每次重置都在泄漏启动时间。小错误。

编辑:看起来@Josh Caswell也在想同样的事情,但是他打字快多了。:)

您是否使用ARC ?

如果你正在使用ARC,看起来你没有使用_strong引用。如果你不使用ARC,它不会看到你保留了对计时器的引用。

我是从手机上发布的,所以可能会遗漏一些东西。

编辑:刚刚注意到你在其他地方使用了release,所以我假设没有ARC。您需要在设置计时器之后保留它,以便以后能够访问它并使其失效。

可以使用NSTimeInterval代替timer。我有一个功能代码来暂停和停止计时器。

@interface PerformBenchmarksViewController () {
    int currMinute;
    int currSecond;
    int currHour;
    int mins;
    NSDate *startDate;
    NSTimeInterval secondsAlreadyRun;
}
@end
- (void)viewDidLoad
{
    [super viewDidLoad];
    running = false;
}
- (IBAction)StartTimer:(id)sender {
    if(running == false) {
        //start timer
        running = true;
        startDate = [[NSDate alloc] init];
        startTime = [NSDate timeIntervalSinceReferenceDate];
        [sender setTitle:@"Pause" forState:UIControlStateNormal];
        [self updateTime];
    }
    else {
        //pause timer
        secondsAlreadyRun += [[NSDate date] timeIntervalSinceDate:startDate];
        startDate = [[NSDate alloc] init];
        [sender setTitle:@"Start" forState:UIControlStateNormal];
        running = false;
    }
}
- (void)updateTime {
    if(running == false) return;
    //calculate elapsed time
    NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate];
    NSTimeInterval elapsed = secondsAlreadyRun + currentTime - startTime;
    // extract out the minutes, seconds, and hours of seconds from elapsed time:
    int hours = (int)(mins / 60.0);
    elapsed -= hours * 60;
    mins = (int)(elapsed / 60.0);
    elapsed -= mins * 60;
    int secs = (int) (elapsed);
    //update our lable using the format of 00:00:00
    timerLabel.text = [NSString stringWithFormat:@"%02u:%02u:%02u", hours, mins, secs];
    //call uptadeTime again after 1 second
    [self performSelector:@selector(updateTime) withObject:self afterDelay:1];
}

希望这将帮助。由于

我在Swift中为计时器程序创建的一个计时器类,其中计时器从设定的时间开始每秒更新一次。答:说明Swift解决方案和NSTimer函数

定时器可以停止和重新启动;它会从停止的地方重新开始。事件可以被委托拦截为start, stop, reset, end和second事件。检查一下代码。

import Foundation
protocol TimerDelegate {
  func didStart()
  func didStop()
  func didReset()
  func didEnd()
  func updateSecond(timeToGo: NSTimeInterval)
}
// Inherit from NSObject to workaround Selector bug
class Timer : NSObject {
  var delegate: TimerDelegate?
  var defaultDuration: NSTimeInterval?
  var isRunning: Bool {
    get {
      return self.timer != nil && timer!.valid
    }
  }
  private var secondsToGo: NSTimeInterval = 0
  private var timer: NSTimer?
  init(defaultDuration: NSTimeInterval, delegate: TimerDelegate? = nil) {
    self.defaultDuration = defaultDuration
    self.delegate = delegate
    super.init()
  }
  func start() {
    self.timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "updateTimer", userInfo: nil, repeats: true)
    self.timer!.tolerance = 0.05
    if delegate != nil { delegate!.didStart() }
  }
  func stop () {
    self.timer?.invalidate()
    self.timer = nil
    if delegate != nil { delegate!.didStop() }
  }
  func reset() {
    self.secondsToGo = self.defaultDuration!
    if delegate != nil { delegate!.didReset() }
  }

  func updateTimer() {
    --self.secondsToGo
    if delegate != nil { delegate!.updateSecond(self.secondsToGo) }
    if self.secondsToGo == 0 {
      self.stop()
      if delegate != nil { delegate!.didEnd() }
    }
  }
}

最新更新