如何在整个应用程序中设置UIButton点击声音



有没有办法在整个iOS应用程序中将特定的音频文件设置为UIButtons中的点击声音,而无需在单个视图中编写代码?

您不想在子类中添加任何代码。 所以你可以像这样子类UIApplication:

@interface PlaySound : UIApplication
@end
@implementation PlaySound
- (BOOL)sendAction:(SEL)action to:(id)target from:(id)sender forEvent:(UIEvent *)event{
    if ([sender isKindOfClass:[UIButton class]]) {
        //here, play sound
    }
    return [super sendAction:action to:target from:sender forEvent:event];
}
@end

并注册您自己的main.m应用程序

,例如:
    int main(int argc, char *argv[])
{
    @autoreleasepool {
        NSString *appClass = @"PlaySound";
        int retVal = UIApplicationMain(argc, argv, appClass, NSStringFromClass([AppDelegate class]));
        return retVal;
    }
}

然后,每当人们触摸按钮控件时,您的自定义应用程序将收到此消息并播放声音。 您不必在任何单个视图中编写任何代码。

您可以通过在 AppDelegate 文件中编写一次代码来实现此目的

AppDelegate.m 中编写一个类方法,如下所示

+(void)playAlarmSound
{
     NSString *sound_file;
    if ((sound_file = [[NSBundle mainBundle] pathForResource:@"Output" ofType:@"aif"])){
    NSURL *url = [[NSURL alloc] initFileURLWithPath:sound_file];
    if (audioPlayer)
    {
        [audioPlayer release];
        audioPlayer= nil;
    }
    AVAudioPlayer *audioPlayer = [[[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL]autorelease];
    audioPlayer.delegate = self;
    [url release];
    audioPlayer.numberOfLoops=0;
    [audioPlayer prepareToPlay];
    [audioPlayer play];
   }
  }

AppDelegate.h

+(void)playAlarmSound;

现在在要调用上述方法的类中,编写以下行

[AppDelegate playAlarmSound];

注意:- 导入 AVFoundation 框架

我会说,创建一个"观察者"类,用于播放所有按钮连接的声音。 检查此示例。

创建一个类别是要走的路。 回答者:蒂格罗

.h:

#import <UIKit/UIKit.h>
@class SCLSoundEffect;
typedef enum {
  SCLCLICKSOUND = 0,
  SCLOTHERSOUND,  
} 
SCLSoundCategory;

@interface UIButton (soundEffect)
@property (nonatomic, strong) SCLSoundEffect *buttonSoundEffect;

+ (id) buttonWithType:(UIButtonType)buttonType andSound: (SCLSoundCategory)soundCategory;
- (void) playSound;
@end

.m:

#import "UIButton+soundEffect.h"
#import <objc/runtime.h>
#import "SCLSoundEffect.h"
static char const * const kButtonSoundEffectKey = "buttonSoundEffect";
@implementation UIButton (soundEffect)
@dynamic buttonSoundEffect;

+ (id) buttonWithType:(UIButtonType)buttonType andSound:(SCLSoundCategory) soundCategory;
{
    UIButton *newButton = [UIButton buttonWithType:buttonType];
    NSString *stringToUse = nil;
    switch (soundCategory) {
        case SCLCLICKSOUND:
            stringToUse = @"button_sound.wav";
            break;
        case SCLOTHERSOUND:
            assert(0); // To be defined
        default:
            break;
    }
    [newButton setButtonSoundEffect: [[SCLSoundEffect alloc] initWithSoundNamed:stringToUse]];
    [newButton addTarget:newButton action:@selector(playSound) forControlEvents:UIControlEventTouchDown];
    return newButton;
}

- (void) playSound
{
    [self.buttonSoundEffect play];
}

- (SCLSoundEffect *)buttonSoundEffect {
    return objc_getAssociatedObject(self, kButtonSoundEffectKey);
}
- (void)setButtonSoundEffect:(SCLSoundEffect *)buttonSoundEffect{
    objc_setAssociatedObject(self, kButtonSoundEffectKey, buttonSoundEffect, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (void) dealloc
{
    [self setButtonSoundEffect:nil];
}
Now each time I create a button that play some sound I just need to use the following method:
UIButton *mySoundButton = [UIButton buttonWithType:UIButtonTypeCustom andSound:SCLCLICKSOUND];

最新更新