嘿,过去一天我被这个简单的错误难住了,一直没能通过。这是我收到的错误消息的代码部分:
Exception in Tkinter callback
Traceback (most recent call last):
File "/usr/lib/python3.2/tkinter/__init__.py", line 1402, in __call__
return self.func(*args)
File "/home/ppppwn3d/workspace/Python/JailBreakBob/JailBreakBob.py", line 110, in buttonclick_mainscreen
gamescreen()
File "/home/ppppwn3d/workspace/Python/JailBreakBob/JailBreakBob.py", line 58, in gamescreen
if pressed == 8 and e1 == answerlistx[randomimage] and e2 == answerlisty[randomimage]:
NameError: global name 'pressed' is not defined
内部
def gamescreen():
imagelist = ["1.gif","2.gif","3.gif","4.gif","5.gif","6.gif","7.gif","8.gif","9.gif","10.gif","11.gif","12.gif","13.gif","14.gif","15.gif","16.gif","17.gif","18.gif","19.gif","20.gif","21.gif","22.gif","23.gif","24.gif","25.gif","26.gif","27.gif","28.gif","29.gif","30.gif","31.gif","32.gif","33.gif","34.gif","35.gif","36.gif","37.gif","38.gif","39.gif","40.gif","41.gif","42.gif","43.gif","44.gif","45.gif","46.gif","47.gif","48.gif","49.gif","50.gif"]
answerlistx = [-1, -3, 3, 4, -7, 8, 9, 10, -10, 2, -7, 7, -1, -5, -6, -9, -7, 10, -4, 8, 1, -8, -10, -1, -3, -7, -3, 7, 3, -4, 1, -8, -4, 9, -5, -10, 10, 2, 2, -10, 4, 9, -3, 6, 10, -6, 4, 9, -10, -10]
answerlisty = [3, -6, -5, 3, -2, 4, -4, -3, 4, -6, 1, 2, 2, 3, 2, -1, -5, 1, -3, 1, -2, -2, -5, -3, -2, -6, -3, 6, 2, 0, -5, 6, -4, 4, 1, -6, 0, -6, 5, 2, 4, -4, -2, 0, -3, -6, -4, 1, -3, 1]
canvas.bind("<Button-1>", buttonclick_gamescreen)
canvas.pack(expand = YES, fill = BOTH)
photo = PhotoImage(file="gamescreen.gif")
canvas.create_image(1, 1, image = photo, anchor = NW)
e1 = Entry(canvas, width = 11)
e2 = Entry(canvas, width = 11)
canvas.create_window(390, 501, window=e1, anchor = NW)
canvas.create_window(551, 501, window=e2, anchor = NW)
canvas.after(1, countdowntimer)
while cdtimer != 0:
randomimage = random.randrange(0,49+1)
game = PhotoImage(file=imagelist[randomimage])
images = canvas.create_image(30, 65, image = game, anchor = NW)
if pressed == 8 and e1 == answerlistx[randomimage] and e2 == answerlisty[randomimage]:
canvas.delete(images)
randomimage = random.randrange(0,49+1)
scorecounter = scorecounter + 1
game = PhotoImage(file=imagelist[randomimage])
images = canvas.create_image(30, 65, image = game, anchor = NW)
elif pressed == 8 and e1 != answerlistx[randomimage] or e2 != answerlisty[randomimage]:
wronganswer = canvas.create_text(400, 200, text="Incorrect", font="Ubuntu 29 bold", fill=red, anchor=NW)
e1.delete(0.0,END)
e2.delete(0.0,END)
canvas.after(1500,(canvas.delete(wronganswer)))
但我确实在中定义了它
def buttonclick_gamescreen(event):
global pressed
pressed = ""
if event.x >853 and event.x <957 and event.y > 8 and event.y < 56 : pressed = 7
if event.x >666 and event.x <947 and event.y > 491 and event.y < 534 : pressed = 8
if pressed == 7 :
window.destroy()
if pressed == 8:
print("next button")
这让我很困惑。有人能向我解释一下为什么会发生这种情况,以及我应该做些什么来解决它吗?提前感谢
PS:基本上,我在这里想做的是,当按下"下一个"按钮时,它会检查e1和e2,如果其中的字符串与列表中的答案匹配,那么它会随机将另一个图像加载到画布上。
尽管您已经在def button_click_gamescreen(事件):中声明了pressed的全局变量,但问题是您的def gamesceen():def buttonclick_gamescreen[事件]: 这里的名称是在函数体内部全局定义的。所以,当我们呼叫: 我们明白了, 但是,如果我们将函数调用的顺序更改为: python运行时抱怨: 要解决这个问题,如果函数调用在您的控制范围内,请按正确的顺序执行它们。如果没有,请创建一个按下的模块级名称,并在def gamesceen():中直接访问它,就像在def button_ckle_gamescreen(event):所做的那样。基本上是这样的: 希望这能有所帮助:)。def do_something():
global name
name = 10
print name
def do_somehting_else():
if name == 10:
print "Valid"
do_something()
do_somehting_else()
>>> 10
>>> Valid
do_somehting_else()
do_something()
Traceback (most recent call last):
File "/home/rahul/workspace/PyTest/func.py", line 94, in <module>
do_somehting_else()
File "/home/rahul/workspace/PyTest/func.py", line 91, in do_somehting_else
if name == 10:
NameError: global name 'name' is not defined
global pressed
您没有在模块级别定义pressed
。至少你应该这样做:
pressed = ''
def buttonclick_gamescreen(event):
global pressed
...
def gamescreen():
...
或者,您可以将代码重组为一个类:
class Application(tk.Frame):
def __init__(self, ...):
self.pressed = ''
def gamescreen():
...
...
或者您可以使用StringVar
来跟踪该值。
问题是在检查pressed
:的位置之前没有执行定义
def gamescreen():
# ...
canvas.bind("<Button-1>", buttonclick_gamescreen) # You only attach callback
# ... "pressed" still not defined
while cdtimer != 0:
# ...
if pressed == 8: # you access "pressed" here
# ...
要么在模块级别显式定义pressed
,要么显式调用buttonclick_gamescreen
。