这是我第一次使用google API,因为我对android编程相当陌生。我一直在尝试在我的应用中执行google play游戏服务并显示排行榜(这是一款游戏,你可能已经猜到了),并且在遵循google的文档方面遇到了一些困难。
我已经设置了一个按钮,并希望让用户在点击时登录,并让用户登录,直到他们登出之后。我按照文档编写了这个程序:
public class MainActivity extends AppCompatActivity implements View.OnClickListener, GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {
Button bLeaderboard;
private GoogleApiClient mGoogleApiClient;
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
@Override
@SuppressLint("NewApi")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bLeaderboard = (Button) findViewById(R.id.bLeaderboard);
bLeaderboard.setOnClickListener(this);
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.bLeaderboard:
mSignInClicked = true;
mGoogleApiClient.connect();
}
}
问题是,每当我点击排行榜按钮时,应用程序就会崩溃,我得到这样的错误信息:
AndroidRuntime: FATAL EXCEPTION: maincom . example。过程:游戏,PID: 26284java.lang.IllegalStateException:发生了致命的开发错误。查看日志以获取更多信息。$zza.zzc(来源不明)$zza.zzv(来源不明)$zze.zzasf(来源不明)$zzd.handleMessage(来源未知)android.os.Handler.dispatchMessage (Handler.java: 102)android.os.Looper.loop (Looper.java: 148)android.app.ActivityThread.main (ActivityThread.java: 5417)在java.lang.reflect.Method。调用(本地方法)com.android.internal.os.ZygoteInit MethodAndArgsCaller.run美元(ZygoteInit.java: 726)com.android.internal.os.ZygoteInit.main (ZygoteInit.java: 616)
我也一直无法理解如何处理这三个实现的方法:
@Override
public void onConnected(@Nullable Bundle bundle) {
}
@Override
public void onConnectionSuspended(int i) {
}
@Override
public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
}
任何帮助都非常感谢,因为除了谷歌的文档之外,我没有找到任何关于这方面的教程,正如我之前所说的,我很难理解和遵循
这对我来说是正确的
public class MainActivity extends ActionBarActivity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener {
// Client used to interact with Google APIs
private GoogleApiClient mGoogleApiClient;
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
GameHelper gameHelper;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
.build();
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
gameHelper.setup(new GameHelper.GameHelperListener() {
@Override
public void onSignInFailed() {
Toast.makeText(getApplicationContext(),"Please Check Your Internet Connection!",Toast.LENGTH_LONG).show();
}
@Override
public void onSignInSucceeded() {
Toast.makeText(getApplicationContext(),"Signed in Succeed",Toast.LENGTH_LONG).show();
}
});
setContentView(view);
//for load all Score card
scorecard=(Button)findViewById(R.id.score_card);
scorecard.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivityForResult(Games.Leaderboards.getAllLeaderboardsIntent(mGoogleApiClient), 1);
}
});
}
private boolean isScoreResultValid(final Leaderboards.LoadPlayerScoreResult scoreResult) {
return scoreResult != null && GamesStatusCodes.STATUS_OK == scoreResult.getStatus().getStatusCode() && scoreResult.getScore() != null;
}
@Override
protected void onStart() {
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(Bundle connectionHint) {
// The player is signed in. Hide the sign-in button and allow the
// player to proceed.
// now submit your high_score
Games.Leaderboards.submitScore(mGoogleApiClient,getResources().getString(R.string.leaderboard_easy),high_score);
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// already resolving
return;
}
// if the sign-in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInflow) {
mAutoStartSignInflow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign-in, please try again later."
/*if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, "Sign in error")) {
mResolvingConnectionFailure = false;
}*/
}
// Put code here to display the sign-in button
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
protected void onActivityResult(int requestCode, int resultCode,
Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
// Bring up an error dialog to alert the user that sign-in
// failed. The R.string.signin_failure should reference an error
// string in your strings.xml file that tells the user they
// could not be signed in, such as "Unable to sign in."
BaseGameUtils.showActivityResultError(this,
requestCode, resultCode, R.string.signin_failure);
}
}
}
// Call when the sign-in button is clicked
private void signInClicked() {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
private void signOutclicked() {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
}