我正在做一个C++视频稳定/防抖程序,它:- 获取参考框架上的兴趣点(使用FAST,SURF,Shi-Matoshi或SIFT,可能会尝试更多)- 用calcOpticalFlowPyrLK计算卢卡斯-卡纳德光流- 获取单应性矩阵- 使用warPerspective纠正晃动的图像(见下面的代码)
//Calculate the Lucas Kanade optical flow
calcOpticalFlowPyrLK(original, distorted, refFeatures, currFeatures, featuresFound, err);
//Find the homography between the current frame's features and the reference ones's
if(homographyRansac){
homography = findHomography(currFeatures, refFeatures, CV_RANSAC); /*CV_RANSAC: Random sample consensus (RANSAC) is an iterative method to
estimate parameters of a mathematical model from a set of observed data which contains outliers */
}else{
homography = findHomography(currFeatures, refFeatures, 0);
}
//We use warpPerspective once on the distorted image to get the resulting fixed image
if(multiChannel){
//Spliting into channels
vector <Mat> rgbChannels(channels), fixedChannels;
split(distortedCopy, rgbChannels);
recovered = Mat(reSized, CV_8UC3);
//We apply the transformation to each channel
for(int i = 0; i < channels; i ++){
Mat tmp;
warpPerspective(rgbChannels[i], tmp, homography, reSized);
fixedChannels.push_back(tmp);
}
//Merge the result to obtain a 3 channel corrected image
merge(fixedChannels, recovered);
}else{
warpPerspective(distorted, recovered, homography, reSized);
}
如果您对我的稳定解决方案有任何替代方案,请随时说出来,但这不是这个线程的主题。
由于所有这些都需要大量时间(在我的 i300 计算机上每帧大约 5 毫秒,所以 30 分钟的视频需要很长时间),我正在考虑使用 CUDA 来加快速度。我已经安装了它并让它工作,但是我不确定下一步如何进行。我做了一些测试,我知道最耗时的操作是使用相应的calcOpticalFlowPyrLK和warpPerspective来获取光流和帧校正。所以理想情况下,至少一开始,我只会使用这两个函数的 CUDA 版本,其余部分保持不变。
这可能吗?还是我需要重写所有内容?
谢谢
从 OpenCV 3.0 开始,可以使用视频稳定的 CUDA 实现。建议使用已经可用的实现,而不是编写自己的实现,除非您确定您的版本会更好或更快。
下面是演示如何使用 OpenCV 视频稳定模块稳定视频的最小代码。
#include <opencv2/highgui.hpp>
#include <opencv2/videostab.hpp>
using namespace cv::videostab;
int main()
{
std::string videoFile = "shaky_video.mp4";
MotionModel model = cv::videostab::MM_TRANSLATION; //Type of motion to compensate
bool use_gpu = true; //Select CUDA version or "regular" version
cv::Ptr<VideoFileSource> video = cv::makePtr<VideoFileSource>(videoFile,true);
cv::Ptr<OnePassStabilizer> stabilizer = cv::makePtr<OnePassStabilizer>();
cv::Ptr<MotionEstimatorBase> MotionEstimator = cv::makePtr<MotionEstimatorRansacL2>(model);
cv::Ptr<ImageMotionEstimatorBase> ImageMotionEstimator;
if (use_gpu)
ImageMotionEstimator = cv::makePtr<KeypointBasedMotionEstimatorGpu>(MotionEstimator);
else
ImageMotionEstimator = cv::makePtr<KeypointBasedMotionEstimator>(MotionEstimator);
stabilizer->setFrameSource(video);
stabilizer->setMotionEstimator(ImageMotionEstimator);
stabilizer->setLog(cv::makePtr<cv::videostab::NullLog>()); //Disable internal prints
std::string windowTitle = "Stabilized Video";
cv::namedWindow(windowTitle, cv::WINDOW_AUTOSIZE);
while(true)
{
cv::Mat frame = stabilizer->nextFrame();
if(frame.empty()) break;
cv::imshow(windowTitle,frame);
cv::waitKey(10);
}
return 0;
}