我目前正在开发一个 WebSocket 应用程序,该应用程序正在显示C++服务器发送的图像。我已经在那里看到了几个主题,但我似乎无法摆脱Firefox中的此错误:
图像损坏或截断:数据:图像/png;base64,[某些数据]
这是我用来显示我的 blob 的 Javascript 代码:
socket.onmessage = function(msg) {
var blob = msg.data;
var reader = new FileReader();
reader.onloadend = function() {
var string = reader.result;
var buffer = Base64.encode(string);
var data = "data:image/png;base64,"+buffer;
var image = document.getElementById('image');
image.src = data;
};
reader.readAsBinaryString(blob);
}
我正在使用我在这个主题上找到的红点图像:https://stackoverflow.com/a/4478878/1464608Base64类来自这里:https://stackoverflow.com/a/246813/1464608
但是我得到的base64结果不匹配,Firefox向我检索了图像损坏的错误。
我知道这不是太多信息,但我不知道在哪里看:/任何帮助都非常受欢迎!!
我认为最干净的解决方案是将 base64 编码器更改为直接在 Uint8Array 而不是字符串上运行。
重要提示:为此,您需要将 Web 套接字的二进制类型设置为"arraybuffer"。
onmessage 方法应如下所示:
socket.onmessage = function(msg) {
var arrayBuffer = msg.data;
var bytes = new Uint8Array(arrayBuffer);
var image = document.getElementById('image');
image.src = 'data:image/png;base64,'+encode(bytes);
};
转换后的编码器应如下所示(基于 https://stackoverflow.com/a/246813/1464608):
// public method for encoding an Uint8Array to base64
function encode (input) {
var keyStr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
var output = "";
var chr1, chr2, chr3, enc1, enc2, enc3, enc4;
var i = 0;
while (i < input.length) {
chr1 = input[i++];
chr2 = i < input.length ? input[i++] : Number.NaN; // Not sure if the index
chr3 = i < input.length ? input[i++] : Number.NaN; // checks are needed here
enc1 = chr1 >> 2;
enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
enc4 = chr3 & 63;
if (isNaN(chr2)) {
enc3 = enc4 = 64;
} else if (isNaN(chr3)) {
enc4 = 64;
}
output += keyStr.charAt(enc1) + keyStr.charAt(enc2) +
keyStr.charAt(enc3) + keyStr.charAt(enc4);
}
return output;
}
你可以写得更简单:
socket.onmessage = function(msg) {
var arrayBuffer = msg.data;
var bytes = new Uint8Array(arrayBuffer);
var blob = new Blob([bytes.buffer]);
var image = document.getElementById('image');
var reader = new FileReader();
reader.onload = function(e) {
image.src = e.target.result;
};
reader.readAsDataURL(blob);
};
谢谢,它工作得很好!!
所以我想我会分享我最终的javascript代码:
var socket = new WebSocket('ws://'+host+':'+port, protocol);
socket.binaryType = 'arraybuffer';
try {
socket.onopen = function() {
document.getElementById('status').style.backgroundColor = '#40ff40';
document.getElementById('status').textContent = 'Connection opened';
}
socket.onmessage = function(msg) {
var arrayBuffer = msg.data;
var bytes = new Uint8Array(arrayBuffer);
var image = document.getElementById('image');
image.src = 'data:image/png;base64,'+encode(bytes);
}
socket.onclose = function(){
document.getElementById('status').style.backgroundColor = '#ff4040';
document.getElementById('status').textContent = 'Connection closed';
}
} catch(exception) {
alert('Error:'+exception);
}
真的不明白为什么 blob 版本如此棘手,但这确实做到了!
另一种选择
let urlObject;
socket.onmessage = function(msg) {
const arrayBuffer = msg.data;
const image = document.getElementById('image');
if (urlObject) {
URL.revokeObjectURL(urlObject) // only required if you do that multiple times
}
urlObject = URL.createObjectURL(new Blob([arrayBuffer]));
image.src = urlObject;
};
多亏了其他答案,我设法通过 websocket 接收了 jpeg 图像并将其显示在新窗口中:
socket.binaryType = "arraybuffer";
socket.onmessage = function (msg) {
var bytes = new Uint8Array(msg.data);
var blob = new Blob([bytes.buffer]);
window.open(URL.createObjectURL(blob),'Name','resizable=1');
};
使用 Blob 非常简单:
// Small red dot image
const content = new Uint8Array([137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72, 68, 82, 0, 0, 0, 5, 0, 0, 0, 5, 8, 6, 0, 0, 0, 141, 111, 38, 229, 0, 0, 0, 28, 73, 68, 65, 84, 8, 215, 99, 248, 255, 255, 63, 195, 127, 6, 32, 5, 195, 32, 18, 132, 208, 49, 241, 130, 88, 205, 4, 0, 14, 245, 53, 203, 209, 142, 14, 31, 0, 0, 0, 0, 73, 69, 78, 68, 174, 66, 96, 130]);
document.getElementById('my-img').src = URL.createObjectURL(
new Blob([content.buffer], { type: 'image/png' } /* (1) */)
);
Should display a small red dot: <img id="my-img">
(1) 它也可以在不指定 MIME 类型的情况下工作。