std::map的查找无法找到,但地图中的元素通过手动扫描



我使用std::map和一个列表来跟踪窗口的元素和相关的分数。当窗口已满时,我想从窗口队列中弹出一个元素,并将其从映射中删除。因为可能存在重复元素,所以映射会跟踪窗口中每个元素遇到的次数。我还使用了一个有序的映射,这样我就可以在给定的窗口中获得最小值。

我的问题是find()在不期望返回end()时返回。当我遍历映射时,我找到了存在的元素。我不想牺牲使用map的对数复杂度。

tl;dr: std::map表示一个元素不在映射中。手动扫描显示是。

[编辑:Bryan Chen的建议修复了地图。]谢谢你!)
#include <cstdint>
#include <cstdio>
#include <cinttypes>
#include <map>
#include <list>
#include <vector>
#include "util.h"
#include "kmerutil.h"
namespace kpg {
struct elscore_t {
    uint64_t el_, score_;
    INLINE elscore_t(uint64_t el, uint64_t score): el_(el), score_(score) {
        LOG_ASSERT(el == el_);
        LOG_ASSERT(score == score_);
    }
    INLINE elscore_t(): el_(0), score_(0) {}
    inline bool operator <(const elscore_t &other) const {
        return score_ < other.score_ || el_ < other.el_; // Lexicographic is tie-breaker.
    }
    inline bool operator ==(const elscore_t &other) const {
        return score_ == other.score_ && el_ == other.el_; // Lexicographic is tie-breaker.
    }
    std::string to_string() const {
        return std::to_string(el_) + "," + std::to_string(score_);
    }
};
struct esq_t: public std::list<elscore_t> {
};
typedef std::map<elscore_t, unsigned> esmap_t;
class qmap_t {
    // I could make this more efficient by using pointers instead of
    // elscore_t structs.
    // *maybe* TODO
    // Could also easily templatify this module for other windowing tasks.
    esq_t list_;
#if !NDEBUG
public:
    esmap_t map_;
private:
#else
    esmap_t map_;
#endif
    const size_t wsz_;  // window size to keep
    public:
    void add(const elscore_t &el) {
        auto it(map_.upper_bound(el));
        if(it->first == el) ++it->second;
        else map_.emplace(el, 1);
    }
    void del(const elscore_t &el) {
        auto f(map_.find(el));
        if(f == map_.end()) {
            LOG_DEBUG("map failed :(n");
            for(f = map_.begin(); f != map_.end(); ++f)
                if(f->first == el)
                    break;
        }
        LOG_ASSERT(f != map_.end());
        if(--f->second <= 0)
            map_.erase(f);
    }
    uint64_t next_value(const uint64_t el, const uint64_t score) {
        list_.emplace_back(el, score);
        LOG_ASSERT(list_.back().el_ == el);
        LOG_ASSERT(list_.back().score_ == score);
        add(list_.back());
        if(list_.size() > wsz_) {
            //fprintf(stderr, "list size: %zu. wsz: %zun", list_.size(), wsz_);
            //map_.del(list_.front());
            del(list_.front());
            list_.pop_front();
        }
        LOG_ASSERT(list_.size() <= wsz_);
        return list_.size() == wsz_ ? map_.begin()->first.el_: BF;
        // Signal a window that is not filled by 0xFFFFFFFFFFFFFFFF
    }
    qmap_t(size_t wsz): wsz_(wsz) {
    }
    void reset() {
        list_.clear();
        map_.clear();
    }
};
}

这不是一个有效的严格弱排序:

return score_ < other.score_ || el_ < other.el_;

elscore_t(0, 1) < elscore_t(1, 0)elscore_t(1, 0) < elscore_t(0, 1)

正如T.C.在他的回答中指出的,你的operator<是不正确的。

您可以使用std::tie进行字典顺序比较

return std::tie(score_, el_) < std::tie(other.score_, other.el_);

或者

if (score_ == other.score_) {
  return el_ < other.el_; // use el_ to compare only if score_ are same
}
return score_ < other.score_;

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