i实现了此。但问题是它通过缩放增加视图的高度/宽度。如何放大而不增加hight/width。我的Uiview Hight/Width是固定的。我的基本目的是,视图/宽度保持不变,但视图的内侧缩小。
UIPinchGestureRecognizer * pinGeture = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(twoFingerPinch:)];
[radarViewHolder addGestureRecognizer:pinGeture];
- (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
{
NSLog(@"Pinch scale: %f", recognizer.scale);
if([recognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [recognizer scale];
}
if ([recognizer state] == UIGestureRecognizerStateBegan ||
[recognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[recognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [recognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[recognizer view] transform], newScale, newScale);
[recognizer view].transform = transform;
lastScale = [recognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
在子视图中添加您的视图。
[yourScroll addSubView:radarViewHolder];
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
{
CGFloat size = scrollView.zoomScale;
if (size > ZoomMaxValue)
{
yourScroll.zoomScale = maximumScale;
}
if (size > ZoomMinValue && size < ZoomValue && size < 1.01)
{
yourScroll.zoomScale = minimumScale;
}
ZoomValue = size;
}
@shahbazakram声明一个float变量 CGFloat lastScale;
将此方法替换为您的代码。
- (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
{
NSLog(@"Pinch scale: %f", recognizer.scale);
if([recognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [recognizer scale];
}
if ([recognizer state] == UIGestureRecognizerStateBegan ||
[recognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[recognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [recognizer scale]);
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[recognizer view] transform], newScale, newScale);
[recognizer view].transform = transform;
lastScale = [recognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
在视图上使用变换时,其帧的Getter将与此转换相乘。因此,内部框架没有真正更新。
这通常不是问题,但在某些情况下可能是。通常,避免这种情况,您需要做的就是将视图添加到另一个视图中,然后扩展监督。假设这样的代码:
let baseView = UIView(frame: CGRect(x: 0.0, y: 0.0, width: 50.0, height: 50.0))
baseView.backgroundColor = .red
let addedView = UIView(frame: CGRect(x: 0.0, y: 0.0, width: 50.0, height: 50.0))
addedView.backgroundColor = .green
baseView.addSubview(addedView)
baseView.transform = CGAffineTransform(scaleX: 3.0, y: 3.0)
(对不起,Swift,但对您的情况没有区别)
当打印这两个视图时,结果为
baseView: (-50 -50; 150 150)
addedView: (0 0; 50 50)
,但从视觉上看,这两个视图是相同的,并且添加的视图完全重叠了基本视图。
在您的情况下,没有足够的代码来显示特定的修复程序,但是如果您为当前拥有的视图创建基本视图并扩展基本视图,则应使用更改框架的问题进行修复。