我有一个我想具有以下行为的msbot聊天对话框:
user -> get me some info about GARY
bot -> which gary, (prompt: choice options)
user -> gary peskett
bot -> sure, (hero card with gary's contact details)
我有这个代码
public class CustomerRepository
{
private IList<Customer> _customerList = new List<Customer>
{
new Customer
{
Name = "Gary Peskett"
},
new Customer
{
Name = "Gary Richards"
},
new Customer
{
Name = "Barry White"
}
};
public async Task<IEnumerable<Customer>> GetAll()
{
// usually calls a database (which is why async is on this method)
return _customerList;
}
}
public class XDialog : IDialog
{
private readonly IIntent _intent;
private readonly CustomerRepository _customerRepository;
public XDialog(IIntent intent, CustomerRepository customerRepository)
{
// An intent is decided before this point
_intent = intent;
_customerRepository = customerRepository;
}
public async Task StartAsync(IDialogContext context)
{
// // An intent can provide parameters
string name = _intent.Parameters["Name"] as string;
IEnumerable<Customer> customers = await _customerRepository.GetAll();
IList<Customer> limitedList = customers.Where(x => x.Name.Contains(name)).ToList();
if (limitedList.Any())
{
if (limitedList.Count > 1)
{
PromptDialog.Choice(context, LimitListAgain, limitedList,
"Can you specify which customer you wanted?");
}
else
{
Customer customer = limitedList.FirstOrDefault();
Finish(context, customer);
}
}
else
{
context.Done("No customers have been found");
}
}
private static async Task LimitListAgain(IDialogContext context, IAwaitable<Customer> result)
{
Customer customer = await result;
Finish(context, customer);
}
private static void Finish(IDialogContext context, Customer customer)
{
HeroCard heroCard = new HeroCard
{
Title = customer?.Name
};
context.Done(heroCard);
}
}
我发现的是,通常在我进行上下文时。done(字符串),然后输出给用户,这对于结束对话框非常有用。就像我想以英雄卡结束时,它输出了打字机
Microsoft.Bot.Connector.HeroCard
任何人都可以通过解释更好的使用上下文的方式来提供帮助。
用
调用对话框Chain.PostToChain()
.Select(msg => Task.Run(() => _intentionService.Get(msg.ChannelId, msg.From.Id, msg.Text)).Result)
.Select(intent => _actionDialogFactory.Create(intent)) // returns IDialog based on intent
.Unwrap()
.PostToUser();
我认为问题是使用Chain
的副作用。
您可能知道,context.Done
没有向用户发布任何内容,它只是以提供的值结束当前对话框。
在Chain
末尾,在.PostToUser()
中有效地发生了对用户的帖子。现在,通过查看postouser的代码,我意识到,在游戏结束时,它正在执行item.ToString()
的context.PostAsync
,在这种情况下是context.Done
中提供的有效负载。看到这个。
一个选项(我尚未对此进行测试),可以使用.Do
代替.PostToUser()
,并手动执行PostTouserDialog所做的内容,并最终通过创建新的IMessageActivity
并添加HeroCard
作为附件来执行CONTESTASYNC()。