我一直在玩GLFW绑定,我想通过GLFW向它传递一个Queue结构。SetUserPointer(…(,
因此,我通过了这样一个它:
type CircularQueue struct {
Values []interface{}
Front, Rear int32
Capacity int32
}
func newCircularQueue(capacity int32) *CircularQueue {
if capacity < 1 {
log.Fatal("Capacity of Circular Queue Zero or Negative")
}
queue := &CircularQueue{Capacity: capacity}
queue.Values = make([]interface{}, capacity)
return queue
}
...
events := newCircularQueue(16)
window.SetUserPointer(unsafe.Pointer(events))
但我遇到了一个运行时错误,
panic: runtime error: cgo argument has Go pointer to Go pointer
我做了一些挖掘,看起来。。。我引用:
Go code may pass a Go pointer to C provided the Go memory to which it
points does not contain any Go pointers. The C code must preserve this
property: it must not store any Go pointers in Go memory, even temporarily.
When passing a pointer to a field in a struct, the Go memory in question is
the memory occupied by the field, not the entire struct. When passing a
pointer to an element in an array or slice, the Go memory in question is the
entire array or the entire backing array of the slice.
但是,我的结构中没有指针,我很困惑:(
解决方案非常简单。您必须将您提供给C代码的内容扁平化。与其传递循环队列,不如传递数据。
//C
int mysterious_c_func(const char* values, front int32_t, back int32_t, capacity int32_t);
// Go
type CircularQueue struct {
Values []char //this can't possibly work with interface.
Front, Rear int32
Capacity int32
}
...
var q CircularQueue
data := (*C.char)(unsafe.Pointer(q.values))
C.mysterious_c_func(data, C.int(queue.Front), C.int(queue.Rear), C.int(queue.Capacity))
但真正的问题是,您正试图部分用C实现复杂的数据结构,部分用Go实现。要么实现循环缓冲
- 两种语言,并允许从数组构造
- 只有在你真正需要这个概念的地方