如果距离大于2,寻径搜索崩溃



作业是创建一个反向游戏。我让它工作,除了涉及改变多个芯片的动作

       x o
       o o
     o o o
       @        <-- the @ is x's move that crashes the game.

,在这种情况下程序崩溃。崩溃发生在isPlayable()的某处。

我哪里错了?

//there are 7 more such methods for different directions 
// (down, left, right, diagonals).       
public void searchN(int x, int y, int increment){
 if(x-increment>=0){
  if(this.isPlayed(x-increment,y)){                         
    if(increment>1 && chips[x-increment][y]==turnColor){
          //turnColor is an int value 1 or 2 
          // (0 represents unplayed space in chips[][]) 
          // 1 corresponding to white, 2 corresponding to black.
      playable[0] = true;
      leads[0] = false;
    } else {
      if(chips[x-increment][y]!=turnColor){
        leads[0]=true;
      }
    }
  }else
    leads[0]=false;
}else
  leads[0]=false;
}
public boolean isPlayable(int x, int y){
  this.searchN(x,y,1);  //7 other directions are searched
  while(leads[0]||leads[1]||leads[2]||leads[3]||leads[4]
                ||leads[5]||leads[6]||leads[7]){
    int i = 2;
    if(leads[0])  // 7 other directions are searched given that their marker is true.
      this.searchN(x,y,i);      
  }
  if(playable[0]||playable[1]||playable[2]||playable[3]||playable[4]
                ||playable[5]||playable[6]||playable[7])
    return true;
  else
    return false;
}

根据你的评论,听起来你正在经历一个挂起,而不是崩溃。当程序挂起时,您应该寻找程序可能无限期"卡住"的地方。isPlayable的主要嫌疑人是你的while循环。只要这八个布尔值中的任何一个为真,它就永远不会完成。

我会添加一些日志记录,这样你就可以看到发生了什么:

while(leads[0]||leads[1]||leads[2]||leads[3]||leads[4]
            ||leads[5]||leads[6]||leads[7]){
    System.out.println("leads[0]: " + leads[0]);
    System.out.println("leads[1]: " + leads[1]);
    // etc.
    int i = 2;
    if(leads[0])  // 7 other directions are searched given that their marker is true.
        this.searchN(x,y,i);    
}

一旦你确认了这是问题所在,开始查看你的搜索方法,找出为什么会发生

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